Warcraft


Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of five core games: ', ', ', World of Warcraft, and Hearthstone. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game, where players control their character and interact with each other in a virtual world. The most recent title is Hearthstone, a digital collectible card game. Warcraft is one of the highest-grossing video game franchises of all time, having grossed $11.2 billion in lifetime revenue, as of 2018.
Expansion sets were released for Warcraft II, Warcraft III and multiple expansions were released for World of Warcraft.
At BlizzCon 2018 on November 2, 2018, Blizzard announced a remaster of Warcraft III entitled
' featuring remodeled characters and graphics with a prospective release in 2019. The game was officially released on January 28, 2020.
All games in the series have been set in and around the world of Azeroth, a high fantasy setting. Initially, the start of the series focused on the human nations that make up the Eastern Kingdoms, and the Orcish Horde, which arrived in Azeroth via a dark portal, beginning the great wars. The Orcs came from another world, referred to as Draenor, the world that will be shattered into pieces by demonic magics during the events of Warcraft II, thereafter being known as Outland. Later on in the series the world of Azeroth was expanded, revealing the new continents of Kalimdor, Northrend, Pandaria, Broken Isles, Kul Tiras, and Zandalar, allowing the introduction of the Night Elves, Tauren, Pandaren, and other major races into the universe. The world of Azeroth also contains the traditional fantasy setting races of elves, dwarves, gnomes, orcs, and trolls.
The series spawned several books and other media, covering a broad range of characters and timelines in the Warcraft universe. A collectible card game was published, which offered those who bought booster packs a chance to gain access codes to limited in-game content in World of Warcraft. Comics have been released alongside the books, further covering parts of the universe's storyline. A short-lived, online subscription only magazine was available but later ceased publication after five issues. A film adaptation, Warcraft, was released in 2016.

Video games

The first three games in the Warcraft series, including their expansion packs, were all released on both the PC and Macintosh. All of these games were of the real-time strategy genre. Each game proceeded to carry on the storyline of the previous games, and each introduced new features and content to improve gameplay. The name "Warcraft" was proposed by Blizzard developer Sam Didier. It was chosen because "it sounded super cool", according to Blizzard co-founder Allen Adham, without any particular meaning attached to it.
' was the first game in the series to feature play over the internet using Battle.net, although this was not included until a later release of the game. Warcraft II was also the first in the series to be re-released as a "Battle Chest", a bundled copy of the game containing both the original and expansion. ' was the first game in the series to feature a Collector's Edition, which all subsequent games have released as well. Warcraft III and World of Warcraft also have both had "Battle Chests" released for them subsequent to their initial release. The "Battle.net" edition of Warcraft II was also the first to introduce the use of CD keys to the series, requiring each user online to have their own copy of the game in order to be able to connect.
In 1998, an adventure game in the series, ', was announced as being cancelled, having been previously delayed from a 1997 release.
In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre and released World of Warcraft, a massively multiplayer online role-playing game. Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. World of Warcraft gained popularity worldwide, becoming the world's largest subscription-based MMORPG in 2008. The game reached a peak 12 million subscribers worldwide in October 2010. World of Warcraft has had seven expansions as of 2018. During the production of
', Blizzard co-founder Frank Pearce stated that "If there's a team that's passionate about doing another Warcraft , then that's definitely something we would consider. It's nothing that we're working on right now, we have development teams working on ', ', Diablo III, and when those teams are all off the projects they're working on, they'll be intimately involved in the discussions about what's next".
In 2013, Blizzard announced a new online free-to-play trading card game titled , with the beta being available in summer of 2013. In March 2014, Hearthstone was released. In addition to free-to-play basic gameplay Hearthstone contains fee-based features such as additional card packs.

Other media

Tabletop games

In 2009, Blizzard announced that it would be releasing a magazine with Future US Ltd. This magazine would be purchasable by online subscription, and not for sale in newsagents or stores, making them collector's items. The magazine released quarterly, and each contained 148 pages. No advertisements were included in the magazine. In September 2011, Blizzard announced that the magazine was ceasing publication. Refunds, plush toys or in-game pets were given to subscribers depending on the outstanding length of subscription.

Film adaptation

In a May 9, 2006 press release, Blizzard Entertainment and Legendary Pictures announced that they would develop a live-action film set in the Warcraft universe. At BlizzCon 2008, according to Mike Morhaime, a script was being written. In January 2013, Duncan Jones was announced to direct the adaptation, from a script by Charles Leavitt. The film was set to begin principal photography in early 2014 with a plot based on the novel . On July 20, 2013, Legendary Pictures and Warner Bros. Entertainment unveiled a sizzle reel during their San Diego Comic Con 2013 panel, with Duncan Jones hopping on stage briefly to discuss the project. Production on the film started shooting on January 13, 2014. The first full-length trailer for the film was released on November 6, 2015. Warcraft premiered in Los Angeles on June 6, 2016, and was released by Universal Pictures in the United States on June 10, 2016. It received mostly negative reviews from critics, and grossed $433 million.

''Heroes of the Storm''

In 2015, Blizzard released Heroes of the Storm, their own crossover multiplayer online battle arena video game in which players can control various characters from Blizzard's franchises as playable heroes, the majority of which come from the Warcraft universe. The game also features several mounts based on mounts or other creatures from World of Warcraft and a battleground based on the PvP zone Alterac Pass. Various soundtracks from World of Warcraft, such as Obsidian Sanctum from Wrath of the Lich King, The Wandering Isle from Mists of Pandaria, and Stormwind theme, are present as background music in the game.

Setting

Location

Most of the Warcraft series takes place on the planet of Azeroth. Other planets in the Warcraft universe include: Draenor, Argus, K'aresh, Mardum, Xoroth, Rancora, and Nathreza. There are also several metaphysical areas mentioned, including the Emerald Dream, the Elemental Planes, the Twisting Nether, the Great Dark Beyond, and the Shadowlands. Warcraft: Orcs & Humans, the first game in the series, takes place in Azeroth.

Azeroth

Azeroth has four known continents, named the Eastern Kingdoms, Kalimdor, Northrend, and recently rediscovered Pandaria. All continents are separated by the Great Sea. Three major archipelagos also reside in the Great Sea: the Broken Isles, Zandalar, the birthplace of the troll civilization, and Kul Tiras, a maritime human nation. In the center of the Great Sea is an enormous, everlasting vortex called the "Maelstrom" beneath which lies the aquatic city of Nazjatar, home of the amphibious Naga. Near the Maelstrom lies the volcanic Isle of Kezan, home of the goblins.
The Eastern Kingdoms are the primary setting of the first two games and the first half of '. It is made up of 22 areas or zones. The kingdom of Stormwind lies at the south of the Eastern Kingdoms, south of the dwarven kingdom of Khaz Modan and north of the jungle known as Stranglethorn Vale. The capital city of Stormwind, Stormwind City, is nestled into the northwest of Elwynn Forest, a large forest at the center of the kingdom. The Dwarven capital in Khaz Modan, called Ironforge, is located in Dun Morogh.
The former human kingdom of Lordaeron, which successfully headed the human Alliance in
' but later fell to the Scourge in , is located north of the southern kingdoms. Underneath the ruined city of Lordaeron now lies the Undercity, capital of the Forsaken, a rebel band of the undead Scourge. The area is now known as Tirisfal Glades and is threatened by the Western Plaguelands held back at The Bulwark. Northeast of Lordaeron is the elven nation of Quel'Thalas and its capital city, Silvermoon, both of which were conquered by the Scourge in '.
The continent of Kalimdor was introduced in
' and is made up of 18 zones. Whereas the Eastern Kingdoms can be described as the equivalent of medieval Europe, with traditional kingdoms and advanced cities, Kalimdor can be compared to the Americas at the time of the first arrivals of Europeans, full of wild lands. The geography and topography of Kalimdor are similar to North America and Africa, with massive, ancient forests and mountains covering the North and vast deserts and savannahs in the South. The Night Elven kingdom is located in the northwest region of Kalimdor, also including the island Teldrassil off the northwest coast, which contains the city of Darnassus.
To the south, past the Ashenvale Forest, is a stretch of land known as The Barrens, situated between the grasslands of Mulgore to the west, and Durotar, the land settled by the Orcs, to the east. Mulgore is home to the Tauren capital of Thunder Bluff, a large city of tepees and lodges built on top of a conglomerate of high plateaus which are only accessible by air travel and a great series of lifts built down to the ground. In the north of Durotar is the fortress-city of Orgrimmar, the capital of the Orcs.
The third continent, Northrend, is located in the northern polar region of Azeroth and is the primary stronghold of the malevolent Undead Scourge. Northrend is featured in Warcraft III: Reign of Chaos and its expansion set ', and is the main location featured in ', the second expansion pack to World of Warcraft.
In the expansion ', Azeroth has been changed permanently in-game, even for players without the expansion set installed. The corrupted Black Dragon Aspect, Deathwing the Destroyer has broken free from imprisonment in Deepholm, part of the Elemental Plane, and caused major changes and destruction in the land. In addition, many new parts of the continents of Azeroth that have previously been inaccessible have become key parts in the new world.
Lorewise, this is the second major change to the face of Azeroth, the first being the Sundering. The Sundering was caused as a result of the War of the Ancients where demons of the Burning Legion invaded the ancient Kalimdor. It caused a massive explosion that split the one continent into the four seen in-game and created the Maelstrom.
' was the fourth expansion released and it focuses on the mythical and long-forgotten lands of Pandaria, a continent far to the south that has until now been shrouded in magical mists. With both factions landing on Pandaria, adventurers rediscover the ancient Pandaren people, whose wisdom will help guide them to new destinies; the Pandaren Empire's ancient enemy, the Mantid; and their legendary oppressors, the enigmatic Mogu.
The storyline for Mists of Pandaria is split into multiple chapters. The story arc that introduces Pandaria—where players discover the continent and level up, helping to solve problems and figure out what happened for the past 10,000 years and why—was included entirely within the initial expansion release. Later chapters in the storyline brought the war between the Horde and the Alliance back into focus, including changing parts of Pandaria to show additional settlements, and eventually returning the players back to Kalimdor for a final showdown, dethroning Warchief Garrosh Hellscream.
' was the sixth expansion released and it focuses on the Broken Isles, a continent and group of islands located northeast of the Maelstrom in the middle of the Great Sea; one of the islands contains the Tomb of the Dark Titan, Sargeras. The Burning Legion has started an invasion of Azeroth and the player characters must find powerful artifacts to stop the invasion.
Having thwarted the Burning Legion's attempts to invade Azeroth, the players and other significant lore characters traveled to Argus, the home world of the Burning Legion, in order to end its threat. While successful, they couldn't stop Sargeras entirely. Before being banished and imprisoned, he thrust a magical sword into the surface of Azeroth, leaving the planet wounded and bleeding a magical substance called "Azerite".
' was the seventh expansion released and it focuses on the islands of Kul'Tiras and Zandalar, two islands which are home to their respective kingdoms. This is the first expansion that introduces two new continents on initial release. During this expansion, the Horde and Alliance seek the aid of the kingdoms of Zandalar and Kul'tiras, respectively, for the reignited war between the factions. Throughout campaigns on both continents, adventurers learn the history of both kingdoms, and uncover plots involving the Old Gods.
Events influenced by N'Zoth and his followers lead to the discovery of the continents of Nazjatar, the underwater kingdom of Azshara, and Mechagon, an island inhabited by the Mechagnomes. The final patch of Battle for Azeroth takes players back to the Valley of Eternal Blossoms and Uldum to cure them of corruption from N'Zoth, and ultimately face the Old God himself in his empire of Ny'alotha.
The story of Battle for Azeroth is also the first time players are given choices that can have a significant impact on their own adventures. One significant choice is whether to join the orc Varrok Saurfang in his rebellion against the Horde Warchief Sylvanas Windrunner. Another choice that players are given is whether to become a servant of N'Zoth. Both choices lead to unique dialogue, cinematics and quests, depending on the choices made.

Draenor (Outland)

Draenor, which featured in ', is the original homeland of the Orcs and past home of the Draenei.
Draenor was torn apart when the Orcish leader, Ner'Zhul opened dozens of portals to other worlds in an attempt to escape the invading Alliance Armies from Azeroth. The sheer number and combined power of the portals ripped Draenor into fragments and cast the remainder into the mysterious parallel dimension called the Twisting Nether, Home of the Demons. The remnants of the world are now known as Outland, and feature in the last mission of the human campaign of
', ' and more prominently in '.
An intact Draenor is the main feature of the fifth World of Warcraft expansion, , which takes place 35 years earlier in an alternate timeline.

Major races and factions

Reception

In 1999, Next Generation listed Warcraft and Starcraft as number 32 on their "Top 50 Games of All Time", commenting that, "While Warcraft did not create the realtime strategy genre, it made it appealing to a broad audience. Warcraft II went on to refine the genre. Easy to play, nuanced in design, a pleasure to look at, and often a laugh riot, Warcraft II was nearly perfect."