Modula-3
Modula-3 is a programming language conceived as a successor to an upgraded version of Modula-2 known as Modula-2+. While it has been influential in research circles it has not been adopted widely in industry. It was designed by Luca Cardelli, James Donahue, Lucille Glassman, Mick Jordan, Bill Kalsow and Greg Nelson at the Digital Equipment Corporation Systems Research Center and the Olivetti Research Center in the late 1980s.
Modula-3's main features are simplicity and safety while preserving the power of a systems-programming language. Modula-3 aimed to continue the Pascal tradition of type safety, while introducing new constructs for practical real-world programming. In particular Modula-3 added support for generic programming, multithreading, exception handling, garbage collection, object-oriented programming, partial revelation, and explicit marking of unsafe code. The design goal of Modula-3 was a language that implements the most important features of modern imperative programming languages in quite basic forms. Thus allegedly dangerous and complicating features such as multiple inheritance and operator overloading were omitted.
Historical development
The Modula-3 project started in November 1986 when Maurice Wilkes wrote to Niklaus Wirth with some ideas for a new version of Modula. Wilkes had been working at DEC just prior to this point, and had returned to England and joined Olivetti's Research Strategy Board. Wirth had already moved on to Oberon, but had no problems with Wilkes's team continuing development under the Modula name. The language definition was completed in August 1988, and an updated version in January 1989. Compilers from DEC and Olivetti soon followed, and 3rd party implementations after that.Its design was heavily influenced by work on the Modula-2+ language in use at SRC and at the Acorn Computers Research Center at the time, which was the language in which the operating system for the DEC Firefly multiprocessor VAX workstation was written and in which the Acorn Compiler for Acorn C and Modula Execution Library at ARC for the ARX operating system project of ARM based Acorn Archimedes range of computers was written. As the revised Modula-3 Report states, the language was influenced by other languages such as Mesa, Cedar, Object Pascal, Oberon and Euclid.
During the 1990s, Modula-3 gained considerable currency as a teaching language, but it was never widely adopted for industrial use. Contributing to this may have been the demise of DEC, a key Modula-3 supporter. In any case, in spite of Modula-3's simplicity and power, it appears that there was little demand for a procedural compiled language with restricted implementation of object-oriented programming. For a time, a commercial compiler named CM3 maintained by one of the chief implementors prior at DEC SRC who was hired before DEC being sold to Compaq, an integrated development environment named Reactor and an extensible Java virtual machine were offered by Critical Mass, Inc., but that company ceased active operations in 2000 and gave some of the source code of its products to Software Solutions GmbH. Modula-3 is now taught in universities mostly in comparative programming language courses, and its textbooks are out of print. Essentially the only corporate supporter of Modula-3 is, which inherited the sources from Critical Mass and has since made several releases of the CM3 system in source and binary code. The Reactor IDE has been open source released after several years it had not, with the new name CM3-IDE. In March 2002, also took over the repository of another active Modula-3 distribution, PM3, until then maintained at the École Polytechnique de Montréal but which later continued by the work on HM3 improved over the years later until it was obsoleted.
Syntax
A common example of a language's syntax is the "Hello, World!" program.MODULE Main;
IMPORT IO;
BEGIN
IO.Put
END Main.
All programs in Modula-3 have at least a module file, while most also include an interface file that is used by clients to access data from the module. As in other languages, a Modula-3 program must export a Main module, which can either be a file named Main.m3, or a file can call
EXPORT
to export the Main module. Other conventions in the syntax include naming the exported type of an interface
T
, since types are usually qualified by their full names, so a type T
inside a module named Foo will be named Foo.T
. This aids in readability. Another similar convention is naming a public object Public
as in the OOP examples above.Language features
Modularity
First and foremost, all compiled units are eitherINTERFACE
or implementation MODULE
s, of one flavor or another. An interface compiled unit, starting with the keyword INTERFACE
, defines constants, types, variables, exceptions, and procedures. The implementation module, starting with the keyword MODULE
, provides the code, and any further constants, types, or variables needed to implement the interface. By default, an implementation module will implement the interface of the same name, but a module may explicitly EXPORT
to a module not of the same name. For example, the main program exports an implementation module for the Main interface.MODULE HelloWorld EXPORTS Main;
IMPORT IO;
BEGIN
IO.Put
END HelloWorld.
Any compiled unit may
IMPORT
other interfaces, although circular imports are forbidden. This may be resolved by doing the import from the implementation MODULE. The entities within the imported module may be imported, instead of only the module name, using the FROM Module IMPORT Item *
syntax:MODULE HelloWorld EXPORTS Main;
FROM IO IMPORT Put;
BEGIN
Put
END HelloWorld.
Typically, one only imports the interface, and uses the 'dot' notation to access the items within the interface. A typical use is to define one data structure per interface along with any support procedures. Here the main type will get the name 'T', and one uses as in
MyModule.T
.In the event of a name collision between an imported module and other entity within the module, the reserved word
AS
can be used as in IMPORT CollidingModule AS X;
Safe vs unsafe
Some ability is deemed unsafe, where the compiler can no longer guarantee that results will be consistent; for example, when interfacing to the C language. The keywordUNSAFE
prefixed in front of INTERFACE
or MODULE
, may be used to tell the compiler to enable certain low level features of the language. For example, an unsafe operation is bypassing the type system using LOOPHOLE
to copy the bits of an integer into a floating point REAL
number.An interface that imports an unsafe module must also be unsafe. A safe interface may be exported by an unsafe implementation module. This is the typical use when interfacing to external libraries, where two interfaces are built: one unsafe, the other safe.
Generics
A generic interface and its corresponding generic module,prefix the
INTERFACE
or MODULE
keyword with GENERIC
, and take as formal arguments other interfaces. Thus one can easily define and use abstract data types, but unlike C++, the granularity is at the module level. An interface is passed to the generic interface and implementation modules as arguments, and the compiler will generate concrete modules.For example, one could define a GenericStack, then instantiate it with interfaces such as
IntegerElem
, or RealElem
, or even interfaces to Objects, as long as each of those interfaces defines the properties needed by the generic modules.The bare types
INTEGER
, or REAL
can't be used, because they are not modules, and the system of generics is based on using modules as arguments. By comparison, in a C++ template, a bare type would be used.FILE: IntegerElem.i3
INTERFACE IntegerElem;
CONST Name = "Integer";
TYPE T = INTEGER;
PROCEDURE Format: TEXT;
PROCEDURE Scan: BOOLEAN;
END IntegerElem.
FILE: GenericStack.ig
GENERIC INTERFACE GenericStack;
TYPE
T = Public OBJECT;
Public = OBJECT
METHODS
init: TStack;
format: TEXT;
isEmpty: BOOLEAN;
count: INTEGER;
push;
pop: BOOLEAN;
END;
END GenericStack.
FILE: GenericStack.mg
GENERIC MODULE GenericStack;
<... generic implementation details... >
PROCEDURE Format: TEXT =
VAR
str: TEXT;
BEGIN
str := Element.Name & "Stack;";
RETURN str;
END Format;
<... more generic implementation details... >
END GenericStack.
FILE: IntegerStack.i3
INTERFACE IntegerStack = GenericStack END IntegerStack.
FILE: IntegerStack.m3
MODULE IntegerStack = GenericStack END IntegerStack.
Traceability
Any identifier can be traced back to where it originated, unlike the 'include' feature of other languages. A compiled unit must import identifiers from other compiled units, using anIMPORT
statement. Even enumerations make use of the same 'dot' notation as used when accessing a field of a record.INTERFACE A;
TYPE Color = ;
END A;
MODULE B;
IMPORT A;
FROM A IMPORT Color;
VAR
aColor: A.Color;
theColor: Color;
anotherColor: A.Color;
BEGIN
aColor := A.Color.Brown;
theColor := Color.Red;
anotherColor := Color.Orange;
END B.
Dynamic allocation
Modula-3 supports the allocation of data at runtime. There are two kinds of memory that can be allocated,TRACED
and UNTRACED
, the difference being whether the garbage collector can see it or not. NEW
is used to allocate data of either of these classes of memory. In an UNSAFE
module, DISPOSE
is available to free untraced memory.Object-oriented
Object-oriented programming techniques may be used in Modula-3, but their use is not needed. Many of the other features provided in Modula-3 can usually take the place of object-orientation.Object support is intentionally kept to its simplest terms. An object type is introduced with the
OBJECT
declaration, which has essentially the same syntax as a RECORD
declaration, although an object type is a reference type, whereas RECORDs in Modula-3 are not. Exported types are usually named T by convention, and create a separate "Public" type to expose the methods and data. For example:INTERFACE Person;
TYPE T <: Public;
Public = OBJECT
METHODS
getAge: INTEGER;
init: T;
END;
END Person.
This defines an interface
Person
with two types, T
, and Public
, which is defined as an object with two methods, getAge
and init
. T
is defined as a subtype of Public
by the use of the <:
operator.To create a new
Person.T
object, use the built in procedure NEW
with the method init
as VAR jim := NEW.init;
Modula-3's
REVEAL
construct provides a conceptually simple and clean yet very powerful mechanism for hiding implementation details from clients, with arbitrarily many levels of friendliness. Use REVEAL
to show the full implementation of the Person
interface from above.MODULE Person;
REVEAL T = Public BRANDED
OBJECT
name: TEXT;
age: INTEGER;
OVERRIDES
getAge := Age;
init := Init;
END;
PROCEDURE Age: INTEGER =
BEGIN
RETURN self.age;
END Age;
PROCEDURE Init: T =
BEGIN
self.name := name;
self.age := age;
RETURN self;
END Init;
BEGIN
END Person.
Note the use of the
BRANDED
keyword, which "brands" objects to make them unique as to avoid structural equivalence. BRANDED
can also take a string as an argument, but when omitted, a unique string is generated for you.Modula-3 is one of a few programming languages which requires external references from a module to be strictly qualified. That is, a reference in module
A
to the object x
exported from module B
must take the form B.x
. In Modula-3, it is impossible to import all exported names from a module.Because of the language's requirements on name qualification and method overriding, it is impossible to break a working program simply by adding new declarations to an interface. This makes it possible for large programs to be edited concurrently by many programmers with no worries about naming conflicts; and it also makes it possible to edit core language libraries with the firm knowledge that no extant program will be broken in the process.
Exceptions
is based on aTRY
...EXCEPT
block system, which has since become common. One feature that has not been adopted in other languages, with the notable exceptions of Delphi, Python, Scala and Visual Basic.NET, is that the EXCEPT
construct defined a form of switch statement with each possible exception as a case in its own EXCEPT clause. Modula-3 also supports a LOOP
...EXIT
...END
construct that loops until an EXIT
occurs, a structure equivalent to a simple loop inside a TRY
...EXCEPT
clause.Multi-threaded
The language supports the use of multi-threading, and synchronization between threads.There is a standard module within the runtime library named Thread, which supports the use of multi-threaded applications. The Modula-3 runtime may make use of a separate thread for internal tasks such as garbage collection.
A built-in data structure
MUTEX
is used to synchronize multiple threads and protect data structures from simultaneous access with possible corruption or race conditions. The LOCK
statement introduces a block in which the mutex is locked. Unlocking a MUTEX
is implicit by the code execution locus's leaving the block. The MUTEX
is an object, and as such, other objects may be derived from it.For example, in the input/output section of the library libm3, readers and writers are derived from MUTEX, and they lock themselves before accessing or modifying any internal data such as buffers.
Summary
In summary, the language features:- Modules and interfaces
- Explicit marking of unsafe code
- Generics
- Automatic garbage collection
- Strong typing, structural equivalence of types
- Objects
- Exceptions
- Threads
In Systems Programming with Modula-3, four essential points of the language design are intensively discussed. These topics are: structural vs. name equivalence, subtyping rules, generic modules, and parameter modes like
READONLY
.Standard library features
Continuing a trend started with the C language, many of the features needed to write real programs were left out of the language definition and instead provided via a standard library set. Most of the interfaces below are described in detail inStandard libraries providing the following features. These are called standard interfaces and are required in the language.
- Text: Operations on immutable string references, called
TEXT
s - Thread: Operations relating to threading, including
MUTEX
, condition variable, and thread pausing. The threading library provides pre-emptive threads switching - Word: Bitwise operations on unsigned integers. Normally implemented directly by the compiler
- Floating-point interfaces
- Lex: For parsing number and other data
- Fmt: Formatting various datatypes for printing
- Pkl : Object serialization of any reference types reachable by the garbage collector
- Table: Generic modules for maps
Rd
and Wr
. The object-oriented design of the Rd and Wr libraries is covered in detail in the book by Greg Nelson. An interesting aspect of Modula-3 is that it is one of few programming languages which standard libraries have been formally verified not to contain various types of bugs, including locking bugs. This was done under the auspices of the Larch/Modula-3 and Extended static checking projects at DEC Systems Research Center.Implementations
Several compilers are available, most of them open source.- DEC-SRC M3, the original.
- Olivetti Research Center Modula-3 toolkit, originally a compiler, now available as a library for syntactic, lexical and semantic analysis of Modula-3 programs.
- Critical Mass CM3, a different successor of DEC-SRC M3
- Polytechnique Montreal Modula-3 PM3, a successor of DEC-SRC M3, currently merging with CM3
- EzM3, an independent lightweight and easily portable implementation, developed in connection with CVSup
- HM3, a successor of the pm3-1.1.15 release of PM3, with support of native threading using NPTL
- CM3, the successor to Critical Mass CM3. This is the only up to date, maintained and developed implementation. Releases are available from http://www.opencm3.net/releng/.
Books
None of these books are still in print, although used copies are obtainable and some are digitized, partly or fully, and some chapters of one them have prior or posterior versions obtainable as research reports from the web.- Greg Nelson, ed., Systems Programming with Modula-3 The definitive reference on the Modula-3 language with interesting articles on object-oriented systems software construction and a documentation of the discussion leading to the final features of the language. There are some formerly and some posteriorly of publishing versions of the majority of its eight chapters individually available from prior DEC Systems Research Center as research reports for download.
- Samuel P. Harbison, Modula-3 Easy to use class textbook.
- Robert Sedgewick, Algorithms in Modula-3
- Laszlo Boszormenyi & Carsten Weich, Programming in Modula-3: An Introduction in Programming with Style
- Renzo Orsini, Agostino Cortesi Programmare in Modula-3: introduzione alla programmazione imperativa e a oggetti an Italian book of the language explaining its main features.
Projects using Modula-3
- The SPIN operating system
- The CVSup software repository synchronizing program
- The Obliq language, which uses Modula-3 network objects ability to migrate objects over local networks transparently, allowing a distributed ability to Modula-3 object-oriented programming paradigm. It has been used to build distributed applications, computer animations, and web programming applications in the form of scripting extension to Modula-3.
Influences on other programming languages
Also the language Nim makes use of some aspects of Modula-3, such as traced vs untraced pointers.