Memory errors were first considered in the context of resource management and time-sharing systems, in an effort to avoid problems such as fork bombs. Developments were mostly theoretical until the Morris worm, which exploited a buffer overflow in fingerd. The field of computer security developed quickly thereafter, escalating with multitudes of new attacks such as the return-to-libc attack and defense techniques such as the non-executable stack and address space layout randomization. Randomization prevents most buffer overflow attacks and requires the attacker to use heap spraying or other application-dependent methods to obtain addresses, although its adoption has been slow. However, deployments of the technology are typically limited to randomizing libraries and the location of the stack.
Approaches
DieHard, its redesign DieHarder, and the Allinea Distributed Debugging Tool are special heap allocators that allocate objects in their own random virtual memory page, allowing invalid reads and writes to be stopped and debugged at the exact instruction that causes them. Protection relies upon hardware memory protection and thus overhead is typically not substantial, although it can grow significantly if the program makes heavy use of allocation. Randomization provides only probabilistic protection against memory errors, but can often be easily implemented in existing software by relinking the binary. The memcheck tool of Valgrind uses an instruction set simulator and runs the compiled program in a memory-checking virtual machine, providing guaranteed detection of a subset of runtime memory errors. However, it typically slows the program down by a factor of 40, and furthermore must be explicitly informed of custom memory allocators. With access to the source code, libraries exist that collect and track legitimate values for pointers and check each pointer access against the metadata for validity, such as the Boehm garbage collector. In general, memory safety can be safely assured using tracing garbage collection and the insertion of runtime checks on every memory access; this approach has overhead, but less than that of Valgrind. All garbage-collected languages take this approach. For C and C++, many tools exist that perform a compile-time transformation of the code to do memory safety checks at runtime, such as CheckPointer and AddressSanitizer which imposes an average slowdown factor of 2. Another approach uses static program analysis and automated theorem proving to ensure that the program is free of memory errors. For example, the Rust programming language implements a borrow checker to ensure memory safety. Tools such as Coverity offer static memory analysis for C. C++'s smart pointers are a limited form of this approach.
Types of memory errors
Many different types of memory errors can occur:
Access errors: invalid read/write of a pointer
* Buffer overflow - out-of-bound writes can corrupt the content of adjacent objects, or internal data or return addresses.
* Buffer over-read - out-of-bound reads can reveal sensitive data or help attackers bypass address space layout randomization.
* Race condition - concurrent reads/writes to shared memory
* Invalid page fault - accessing a pointer outside the virtual memory space. A null pointer dereference will often cause an exception or program termination in most environments, but can cause corruption in operating system kernels or systems without memory protection, or when use of the null pointer involves a large or negative offset.
* Use after free - dereferencing a dangling pointer storing the address of an object that has been deleted.
Uninitialized variables - a variable that has not been assigned a value is used. It may contain an undesired or, in some languages, a corrupt value.
* Null pointer dereference - dereferencing an invalid pointer or a pointer to memory that has not been allocated
* Wild pointers arise when a pointer is used prior to initialization to some known state. They show the same erratic behaviour as dangling pointers, though they are less likely to stay undetected.
Memory leak - when memory usage is not tracked or is tracked incorrectly
* Stack exhaustion - occurs when a program runs out of stack space, typically because of too deep recursion. A guard page typically halts the program, preventing memory corruption, but functions with large stack frames may bypass the page.
* Heap exhaustion - the program tries to allocate more memory than the amount available. In some languages, this condition must be checked for manually after each allocation.
* Double free - repeated calls to free may prematurely free a new object at the same address. If the exact address has not been reused, other corruption may occur, especially in allocators that use free lists.
* Invalid free - passing an invalid address to free can corrupt the heap.
* Mismatched free - when multiple allocators are in use, attempting to free memory with a deallocation function of a different allocator
* Unwanted aliasing - when the same memory location is allocated and modified twice for unrelated purposes.