Kahan summation algorithm


In numerical analysis, the Kahan summation algorithm, also known as compensated summation, significantly reduces the numerical error in the total obtained by adding a sequence of finite-precision floating-point numbers, compared to the obvious approach. This is done by keeping a separate running compensation.
In particular, simply summing n numbers in sequence has a worst-case error that grows proportional to n, and a root mean square error that grows as for random inputs. With compensated summation, the worst-case error bound is effectively independent of n, so a large number of values can be summed with an error that only depends on the floating-point precision.
The algorithm is attributed to William Kahan. Similar, earlier techniques are, for example, Bresenham's line algorithm, keeping track of the accumulated error in integer operations and the delta-sigma modulation.

The algorithm

In pseudocode, the algorithm is:
function KahanSum
var sum = 0.0 // Prepare the accumulator.
var c = 0.0 // A running compensation for lost low-order bits.
for i = 1 to input.length do // The array input has elements indexed input to input.
var y = input - c // c is zero the first time around.
var t = sum + y // Alas, sum is big, y small, so low-order digits of y are lost.
c = - y // ' cancels the high-order part of y; subtracting y recovers negative
sum = t // Algebraically, c should always be zero. Beware overly-aggressive optimizing compilers!
next i // Next time around, the lost low part will be added to y in a fresh attempt.
return''' sum

Worked example

This example will be given in decimal. Computers typically use binary arithmetic, but the principle being illustrated is the same. Suppose we are using six-digit decimal floating-point arithmetic, sum has attained the value 10000.0, and the next two values of input are 3.14159 and 2.71828. The exact result is 10005.85987, which rounds to 10005.9. With a plain summation, each incoming value would be aligned with sum, and many low-order digits would be lost. The first result, after rounding, would be 10003.1. The second result would be 10005.81828 before rounding and 10005.8 after rounding. This is not correct.
However, with compensated summation, we get the correct rounded result of 10005.9.
Assume that c has the initial value zero.
y = 3.14159 - 0.00000 y = input - c
t = 10000.0 + 3.14159
= 10003.14159 But only six digits are retained.
= 10003.1 Many digits have been lost!
c = - 3.14159 This must be evaluated as written!
= 3.10000 - 3.14159 The assimilated part of y recovered, vs. the original full y.
= -0.0415900 Trailing zeros shown because this is six-digit arithmetic.
sum = 10003.1 Thus, few digits from input met those of sum.
The sum is so large that only the high-order digits of the input numbers are being accumulated. But on the next step, c gives the error.
y = 2.71828 - The shortfall from the previous stage gets included.
= 2.75987 It is of a size similar to
y: most digits meet.
t = 10003.1 + 2.75987 But few meet the digits of
sum''.
= 10005.85987 And the result is rounded
= 10005.9 To six digits.
c = - 2.75987 This extracts whatever went in.
= 2.80000 - 2.75987 In this case, too much.
= 0.040130 But no matter, the excess would be subtracted off next time.
sum = 10005.9 Exact result is 10005.85987, this is correctly rounded to 6 digits.
So the summation is performed with two accumulators: sum holds the sum, and c accumulates the parts not assimilated into sum, to nudge the low-order part of sum the next time around. Thus the summation proceeds with "guard digits" in c, which is better than not having any, but is not as good as performing the calculations with double the precision of the input. However, simply increasing the precision of the calculations is not practical in general; if input is already in double precision, few systems supply quadruple precision, and if they did, input could then be in quadruple precision.

Accuracy

A careful analysis of the errors in compensated summation is needed to appreciate its accuracy characteristics. While it is more accurate than naive summation, it can still give large relative errors for ill-conditioned sums.
Suppose that one is summing n values xi, for. The exact sum is
With compensated summation, one instead obtains, where the error is bounded by
where ε is the machine precision of the arithmetic being employed. Usually, the quantity of interest is the relative error, which is therefore bounded above by
In the expression for the relative error bound, the fraction Σ|xi|/|Σxi| is the condition number of the summation problem. Essentially, the condition number represents the intrinsic sensitivity of the summation problem to errors, regardless of how it is computed. The relative error bound of every summation method by a fixed algorithm in fixed precision, is proportional to this condition number. An ill-conditioned summation problem is one in which this ratio is large, and in this case even compensated summation can have a large relative error. For example, if the summands xi are uncorrelated random numbers with zero mean, the sum is a random walk, and the condition number will grow proportional to. On the other hand, for random inputs with nonzero mean the condition number asymptotes to a finite constant as. If the inputs are all non-negative, then the condition number is 1.
Given a condition number, the relative error of compensated summation is effectively independent of n. In principle, there is the O that grows linearly with n, but in practice this term is effectively zero: since the final result is rounded to a precision ε, the 2 term rounds to zero, unless n is roughly 1/ε or larger. In double precision, this corresponds to an n of roughly 1016, much larger than most sums. So, for a fixed condition number, the errors of compensated summation are effectively O, independent of n.
In comparison, the relative error bound for naive summation grows as multiplied by the condition number. This worst-case error is rarely observed in practice, however, because it only occurs if the rounding errors are all in the same direction. In practice, it is much more likely that the rounding errors have a random sign, with zero mean, so that they form a random walk; in this case, naive summation has a root mean square relative error that grows as multiplied by the condition number. This is still much worse than compensated summation, however. However, if the sum can be performed in twice the precision, then ε is replaced by ε2, and naive summation has a worst-case error comparable to the O term in compensated summation at the original precision.
By the same token, the Σ|xi| that appears in above is a worst-case bound that occurs only if all the rounding errors have the same sign. In practice, it is more likely that the errors have random sign, in which case terms in Σ|xi| are replaced by a random walk, in which case, even for random inputs with zero mean, the error grows only as , the same rate the sum grows, canceling the factors when the relative error is computed. So, even for asymptotically ill-conditioned sums, the relative error for compensated summation can often be much smaller than a worst-case analysis might suggest.

Further enhancements

Neumaier introduced an improved version of Kahan algorithm, which he calls an "improved Kahan–Babuška algorithm", which also covers the case when the next term to be added is larger in absolute value than the running sum, effectively swapping the role of what is large and what is small. In pseudocode, the algorithm is:
function NeumaierSum
var sum = 0.0
var c = 0.0 // A running compensation for lost low-order bits.
for i = 1 to input.length do
var t = sum + input
if |sum| >= |input| then
c += + input // If sum is bigger, low-order digits of input are lost.
else
c += + sum // Else low-order digits of sum are lost.
endif
sum = t
next i
return sum + c // Correction only applied once in the very end.
For many sequences of numbers, both algorithms agree, but a simple example due to Peters shows how they can differ. For summing in double precision, Kahan's algorithm yields 0.0, whereas Neumaier's algorithm yields the correct value 2.0.
Higher-order modifications of better accuracy are also possible. For example a variant suggested by Klein, which he called a second-order "iterative Kahan–Babuška algorithm". In pseudocode, the algorithm is:
function KleinSum
var sum = 0.0
var cs = 0.0
var ccs = 0.0
for i = 1 to input.length do
var t = sum + input
if |sum| >= |input| then
c = + input
else
c = + sum
endif
sum = t
t = cs + c
if |cs| >= |c| then
cc = + c
else
cc = + cs
endif
cs = t
ccs = ccs + cc
next i
return sum + cs + ccs

Alternatives

Although Kahan's algorithm achieves error growth for summing n numbers, only slightly worse growth can be achieved by pairwise summation: one recursively divides the set of numbers into two halves, sums each half, and then adds the two sums. This has the advantage of requiring the same number of arithmetic operations as the naive summation and can be calculated in parallel. The base case of the recursion could in principle be the sum of only one numbers, but to amortize the overhead of recursion, one would normally use a larger base case. The equivalent of pairwise summation is used in many fast Fourier transform algorithms and is responsible for the logarithmic growth of roundoff errors in those FFTs. In practice, with roundoff errors of random signs, the root mean square errors of pairwise summation actually grow as.
Another alternative is to use arbitrary-precision arithmetic, which in principle need no rounding at all with a cost of much greater computational effort. A way of performing exactly rounded sums using arbitrary precision is to extend adaptively using multiple floating-point components. This will minimize computational cost in common cases where high precision is not needed. Another method that uses only integer arithmetic, but a large accumulator, was described by Kirchner and Kulisch; a hardware implementation was described by Müller, Rüb and Rülling.

Possible invalidation by compiler optimization

In principle, a sufficiently aggressive optimizing compiler could destroy the effectiveness of Kahan summation: for example, if the compiler simplified expressions according to the associativity rules of real arithmetic, it might "simplify" the second step in the sequence
to
and then to
thus eliminating the error compensation. In practice, many compilers do not use associativity rules in simplifications, unless explicitly directed to do so by compiler options enabling "unsafe" optimizations, although the Intel C++ Compiler is one example that allows associativity-based transformations by default. The original K&R C version of the C programming language allowed the compiler to re-order floating-point expressions according to real-arithmetic associativity rules, but the subsequent ANSI C standard prohibited re-ordering in order to make C better suited for numerical applications, although in practice compiler options can re-enable re-ordering, as mentioned above.

Support by libraries

In general, built-in "sum" functions in computer languages typically provide no guarantees that a particular summation algorithm will be employed, much less Kahan summation. The BLAS standard for linear algebra subroutines explicitly avoids mandating any particular computational order of operations for performance reasons, and BLAS implementations typically do not use Kahan summation.
The standard library of the Python computer language specifies an function for exactly rounded summation, using the Shewchuk algorithm to track multiple partial sums.
In the Julia language, the default implementation of the sum function does pairwise summation for high accuracy with good performance, but an external library provides an implementation of Neumaier's variant named sum_kbn for the cases when higher accuracy is needed.
In the C# language, implements the Neumaier variant and pairwise summation: both as scalar, data-parallel using SIMD processor instructions, and parallel multi-core.