Inter-process communication
In computer science, inter-process communication or interprocess communication refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing.
IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely.
An IPC mechanism is either synchronous or asynchronous. Synchronization primitives may be used to have synchronous behavior with an asynchronous IPC mechanism.
Approaches
Different approaches to IPC have been tailored to different software requirements, such as performance, modularity, and system circumstances such as network bandwidth and latency.Method | Short Description | Provided by |
File | A record stored on disk, or a record synthesized on demand by a file server, which can be accessed by multiple processes. | Most operating systems |
Communications file | A unique form of IPC in the late-1960s that most closely resembles Plan 9's 9P protocol | Dartmouth Time-Sharing System |
Signal; also Asynchronous System Trap | A system message sent from one process to another, not usually used to transfer data but instead used to remotely command the partnered process. | Most operating systems |
Socket | Data sent over a network interface, either to a different process on the same computer or to another computer on the network. Stream-oriented or more rarely message-oriented. | Most operating systems |
Unix domain socket | Similar to an internet socket, but all communication occurs within the kernel. Domain sockets use the file system as their address space. Processes reference a domain socket as an inode, and multiple processes can communicate with one socket | All POSIX operating systems and Windows 10 |
Message queue | A data stream similar to a socket, but which usually preserves message boundaries. Typically implemented by the operating system, they allow multiple processes to read and write to the message queue without being directly connected to each other. | Most operating systems |
Anonymous pipe | A unidirectional data channel using standard input and output. Data written to the write-end of the pipe is buffered by the operating system until it is read from the read-end of the pipe. Two-way communication between processes can be achieved by using two pipes in opposite "directions". | All POSIX systems, Windows |
Named pipe | A pipe that is treated like a file. Instead of using standard input and output as with an anonymous pipe, processes write to and read from a named pipe, as if it were a regular file. | All POSIX systems, Windows, AmigaOS 2.0+ |
Shared memory | Multiple processes are given access to the same block of memory which creates a shared buffer for the processes to communicate with each other. | All POSIX systems, Windows |
Message passing | Allows multiple programs to communicate using message queues and/or non-OS managed channels. Commonly used in concurrency models. | Used in RPC, RMI, and MPI paradigms, Java RMI, CORBA, DDS, MSMQ, MailSlots, QNX, others |
Memory-mapped file | A file mapped to RAM and can be modified by changing memory addresses directly instead of outputting to a stream. This shares the same benefits as a standard file. | All POSIX systems, Windows |
Applications
Remote procedure call interfaces
- Java's Remote Method Invocation
- ONC RPC
- XML-RPC or SOAP
- JSON-RPC
- Message Bus
- .NET Remoting
- gRPC
Platform communication stack
- KDE's Desktop Communications Protocol deprecated by D-Bus
- D-Bus
- OpenWrt uses micro bus architecture
- MCAPI Multicore Communications API
- SIMPL The Synchronous Interprocess Messaging Project for Linux
- 9P
- Distributed Computing Environment
- Thrift
- ZeroC's Internet Communications Engine
- ØMQ
- Enduro/X Middleware
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Operating system communication stack
- Linux Transparent Inter Process Communication
- Apple Computer's Apple events, previously known as Interapplication Communications
- Enea's LINX for Linux and various DSP and general-purpose processors under OSE
- The Mach kernel's Mach Ports
- Microsoft's ActiveX, Component Object Model, Microsoft Transaction Server, Distributed Component Object Model, Dynamic Data Exchange, Object Linking and Embedding, anonymous pipes, named pipes, Local Procedure Call, MailSlots, Message loop, MSRPC,.NET Remoting, and Windows Communication Foundation
- Novell's SPX
- POSIX mmap, message queues, semaphores, and shared memory
- RISC OS's messages
- Solaris Doors
- System V's message queues, semaphores, and shared memory
- OpenBinder Open binder
- QNX's PPS service
Distributed object models
- Libt2n for C++ under Linux only, handles complex objects and exceptions
- PHP's sessions
- Distributed Ruby
- Common Object Request Broker Architecture