CEDEC Awards
CEDEC Awards are annually presented by Tokyo, Japan-based CEDEC for outstanding game developers and games. The awards started in 2008.
Selection Process
The CEDEC Awards began in 2008, at the "CEDEC 2008" conference, on its 10th anniversary. The main awards were based on suggestions by the public, from which nominations were chosen by the CEDEC advisory board, which were then voted on by the advisory board, and CEDEC students.Award list
Year | Engineering† | Visual Arts | Game Design | Sound | Network | Special Award | Books |
2008 | MT Framework | Ico | Super Mario series | Legend of Zelda series | Shigeru Miyamoto : Designer & General Manager at Nintendo Entertainment Analysis and Development | ||
2009 | Shadow of the Colossus programming team | Ōkami artist and technical artist | Monster Hunter Portable development team | Rhythm Tengoku Gold development team | Nico Nico Douga video sharing | Yuji Horii : Writer & Designer of Dragon Quest series | Sho Hirayama "Technologies that before you become a game programmer"; Haruhisa Ishida "C language" |
2010 | mycomBASIC magazine editorial department and contributors | Infinity Ward | Demon's Souls development team | KORG DS-10 series development team | Sekai Camera development team | Masaya Nakamura : NAMCO founder | BornDigital Inc & Hiroyuki Kawanishi |
2011 | Unity Engine team | Street Fighter IV design team | Akihiro Hino | CRI ADX2 development team | Amazon EC2/S3 | Satoshi Tajiri & Tsunekazu Ishihara : Game Designer & Producer of the Pokémon series | Kengo Nakajima "The technology of Online game" |
2012 | Kinect | Journey development team | Puzzle & Dragons development team | The Idolmaster series music team | Enchant.js development team | Koichi Hamamura | Yosuke Katsura, Marc Salvati, Tatsuo Yotsukura "Technical Artist Start Kit" |
2013 | Oculus Rift Development Kit | JoJo's Bizarre Adventure | Kenji Eno | CeVIO Creative Studio dev team | Nintendo DS communication technology team | Ken Kutaragi | Yoshiki Dojima "Technology and ideas to move games" ; Masaki Kato "How to make games Unity's play algorithm to remember" |
2014 | Unreal Engine 4 dev team | Softimage | Fleet Collection | Hideki Sakamoto | "PS4 share button" dev team | Koichi Sugiyama | DeNa "Mobageを支える技術 ~ソーシャルゲームの舞台裏~" |
2015 | Visual Studio | Guilty Gear Xrd | Neko Atsume | Super Smash Bros. for Nintendo 3DS and Wii U | Ingress | Toru Iwatani / Tomohiro Nishikado | 大野 功二氏 : "3Dゲームをおもしろくする技術 実例から解き明かすゲームメカニクス・レベルデザイン・カメラのノウハウ" |
2016 | Nvidia GameWorks | Splatoon dev team | Splatoon dev team | Splatoon dev team | Yōichi Erikawa, founder Koei, president Koei Tecmo | CGWORLD magazine, publisher "Born Digital Inc." | |
2017 | PlayStation VR | ' | ' | ' | Hironobu Sakaguchi | Eske Yoshinob : "マヤ道!!THE ROAD OF MAYA" | |
2018 | ' | ' | Splatoon 2 | Persona 5 | Yu Suzuki | 伊藤 毅志氏 "ゲーム情報学概論 -ゲームを切り拓く人工知能-" | |
2019 | Perforce | Masayoshi Sudo | Nintendo Labo | ' | Masahiro Sakurai | Jun Matsunaga: チェインクロニクルから学ぶスマートフォンRPGのつくり方 |