X68000
The X68000 is a home computer created by Sharp Corporation, first released in 1987, sold only in Japan.
The first model features a 10 MHz Motorola 68000 CPU, 1 MB of RAM, and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM, and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications do not require more than 2 MB.
Operating system
The X68k runs an operating system called Human68k which was developed for Sharp by Hudson Soft. An MS-DOS-workalike, Human68k features English-based commands very similar to those in MS-DOS; executable files have the extension.X
. Versions of the OS prior to 2.0 have command line output only for common utilities like "format" and "switch", while later versions included forms-based versions of these utilities. At least three major versions of the OS were released, with several updates in between. Other operating systems available include NetBSD for X68030 and OS-9.Early models have a GUI called "VS" or "Visual Shell"; later ones were originally packaged with SX-WINDOW. A third GUI called Ko-Window exists with an interface similar to Motif. These GUI shells can be booted from floppy disk or the system's hard drive. Most games also boot and run from floppy disk; some are hard disk installable and others require hard disk installation.
Since the system's release, software such as Human68k, console, SX-Window C compiler suites, and BIOS ROMs have been released as public domain software and are freely available for download.
Case design
The X68000 features two soft-eject 5.25in floppy drives, or in some of the compact models, two 3.5in floppy drives, and a very distinctive case design of two connected towers, divided by a retractable carrying handle. This system was also one of the first to feature a software-controlled power switch; pressing the switch would signal the system's software to save and shutdown, similar to the ATX design of modern PCs. The screen would fade to black and sound would fade to silence before the system turned off.The system's keyboard has a mouse port built into either side. The front of the computer has a headphone jack, volume control, joystick, keyboard and mouse ports. The top has a retractable carrying handle only on non-Compact models, a reset button, and a non-maskable interrupt button. The rear has a variety of ports, including stereoscopic output for 3D goggles, FDD and HDD expansion ports, and I/O board expansion slots.
Display
The monitor supports horizontal scanning rates of 15, 24, and 31 kHz and functions as a cable-ready television with composite video input. It was a high quality monitor for playing JAMMA-compatible arcade boards due to its analog RGB input and support for all three horizontal scanning rates used with arcade games.Disk I/O
Early machines use the rare Shugart Associates System Interface for the hard disk interface; later versions adopted the industry-standard Small Computer System Interface. Per the hardware's capability, formatted SASI drives can be 10, 20 or 30 MB in size and can be logically partitioned as well.Human68K does not support the VFAT long filenames standard of modern Windows systems, but it supports 18.3 character filenames instead of the 8.3 character filenames allowed in the FAT filesystem. Human68K is case sensitive and allows lower case and Shift JIS encoded Kanji characters in filenames, both of which cause serious problems when a DOS system tries to read such a directory. If a X68000 user restricts themselves to use only filenames according to the 8.3 characters scheme of DOS, using only Latin upper case characters, then a disk written on the X68000 is fully compatible with other Japanese standard platforms like e.g. the NEC PC-9800, the Fujitsu FMR and FM Towns computers. The Japanese standard disk format used by the X68000 is: 77 tracks, 2 heads, 8 sectors, 1024 bytes per sector, 360 rpm.
Expansion
Many add-on cards were released for the system, including networking, SCSI, memory upgrades, CPU enhancements, and MIDI I/O boards. The system has two joystick ports, both 9-pin male and supporting Atari standard joysticks and MSX controllers. Capcom produced a converter that was originally sold packaged with the X68000 version of Street Fighter II that allowed users to plug in a Super Famicom or Mega Drive controller into the system. The adapter was made specifically so that users could plug in the Capcom Power Stick Fighter controller into the system.Home arcade
In terms of hardware, the X68K was very similar to arcade machines of the time, and served as the Capcom CPS system development machine. It supports separate text RAM, graphic RAM and hardware sprites. Sound is produced internally via Yamaha's then top-of-the-line YM2151 FM synthesizer and a single channel OKI MSM6258V for PCM. Due to this and other similarities, it played host to many arcade game ports in its day. Games made for this system include Parodius Da! -Shinwa kara Owarai e-, Ghouls 'n Ghosts, Strider, Final Fight, Alien Syndrome, Street Fighter II Dash, Akumajo Dracula, Cho Ren Sha 68k and many others. Many games also supported the Roland SC-55 and MT-32 MIDI modules for sound as well as mixed-mode internal/external output.List of X68000 series
List of X68000 games
Technical specifications
Processors
- Main CPU
- *X68000 to SUPER models - Hitachi HD68HC000 @ 10 MHz
- *XVI to Compact models - Motorola 68000 @ 16 MHz
- *X68030 models - Motorola MC68EC030 @ 25 MHz
- Sub-CPU: Oki MSM80C51 MCU
- GPU chipset: Sharp-Hudson Custom Chipset
- *X68000 model - CYNTHIA Jr Sprite Controller, VINAS CRT Controller, VSOP Video Controller, RESERVE Video Data Selector
- *ACE to X68030 models - CYNTHIA Sprite Controller, VICON CRT Controller, VIPS Video Controller, CATHY Video Data Selector
- Sound chips:
- *Yamaha YM2151: Eight FM synthesis channels
- *Yamaha YM3012: Floating point DAC with 2-channel stereo output
- *Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
Memory
- ROM: 1 MB
- Main RAM: 1-4 MB
- VRAM: 1056 kB
- *512 kB graphics
- *512 kB text
- *32 kB sprites
- SRAM: 16 kB static RAM
Graphics
- Color palette: 65,536
- Maximum colors on screen: 65,536
- Screen resolutions
- *256×240 pixels @ 16 to 65,536 colors
- *256×256 pixels @ 16 to 65,536 colors
- *512×240 pixels @ 16 to 65,536 colors
- *512×256 pixels @ 16 to 65,536 colors
- *512×512 pixels @ 16 to 65,536 colors
- *640×480 pixels @ 16 to 64 colors
- *768×512 pixels @ 16 to 64 colors
- *1024×1024 pixels @ 16 to 64 colors
- Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping
- Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plane
- *Bitmap planes
- **1 layer: 512×512 resolution @ 65,536 colors on screen, or 1024×1024 resolution @ 64 colors on screen
- **2 layers: 512×512 resolution @ 256 colors on screen per layer
- **4 layers: 512×512 resolution @ 16 colors on screen per layer
- *BG tilemap planes
- **BG plane resolutions: 256×256 or 512×512
- **BG chip/tile size: 8×8 or 16×16
- **Colors per BG layer: 256
- **BG colors on screen: 256 or 512, out of 65,536 color palette
- **BG tiles on screen: 512 to 4096
- *Sprite plane
- **Sprite count: 128 sprites on screen, 32 sprites per scanline, 256 sprite patterns in VRAM
- **Sprite size: 16×16
- **Colors per sprite: 16 colors per palette, selectable from 16 palettes
- **Sprite colors on screen: 256
- **Sprite tile size: 8×8 or 16×16
- **Sprite tile count: 128 to 512 on screen, 256 to 1024 in VRAM
Other specifications
- Expansion: 2 card slots
- I/O Ports:
- *2 MSX compatible joystick ports
- *Audio IN / OUT
- *Stereo scope/3D goggles port
- *TV/monitor Control
- *RGB/NTSC Video Image I/O
- *Expansion
- *External FDD
- *SASI/SCSI
- *RS232 serial port
- *Parallel port
- *Headphone and microphone ports
- Floppy Drives:
- *Two soft-eject 5.25″ floppy drives, 1.2 MB each
- *Two 3.5″ floppy drives, 1.44 MB each
- Hard Disk: 20-80 MB SASI/SCSI
- Operating Systems: Human68k, SX-Windows GUI
- Power Input: AC 100 V, 50/60 Hz
- Weight: ~8 kg
Optional upgrades
- Upgradable CPU:
- * HARP: Motorola 68000 @ 20 MHz
- * REDZONE: Motorola 68000 @ 24 MHz
- * X68030 D'ash: Motorola 68030 @ 33 MHz
- * Xellent30: Motorola 68030 @ 40 MHz
- * HARP-FX: Motorola 68030 @ 50 MHz
- * Xellent40: Motorola 68040 @ 33 MHz
- * 060Turbo: Motorola 68060 @ 50 MHz
- * Jupiter-EX: Motorola 68060 @ 66 MHz
- * Venus-X/060: Motorola 68060 @ 75 MHz
- Additional CPU:
- * CONCERTO-X68K: NEC V30 @ 8 MHz, with 512 kB RAM
- * VDTK-X68K: NEC V70 @ 20 MHz, with 2 MB DRAM and 128 kB SRAM
- FPU coprocessor:
- *Sharp CZ-6BP1
- *Sharp CZ-6BP2: Motorola 68881 @ 16 MHz
- *Sharp CZ-5MP1: Motorola 68882 @ 25 MHz
- *Xellent30: Motorola 68882 @ 33 MHz
- *Tsukumo TS-6BE6DE: Motorola MC68882, with 6 MB RAM
- Sound card:
- * Sharp CZ-6BM1: MIDI card
- * System Sacom SX-68M: MIDI card
- * System Sacom SX-68M-2: MIDI card
- * Marcury-Unit: 16-bit stereo PCM @ 48 kHz sampling rate, 2× Yamaha YMF288 FM synthesis sound chips
- Graphics accelerator & sound card: Tsukumo TS-6BGA
- *Graphics chip: Cirrus Logic CL-GD5434
- *VRAM: 2 MB 64-bit DRAM
- *Color palette: 16,777,216 and alpha channel
- *Maximum colors on screen: 16,777,216
- *Maximum resolution: 2048×1024 pixels
- *Screen resolutions
- **768×512 pixels @ 32,768 to 16,777,216 colors
- **800×600 pixels @ 32,768 to 16,777,216 colors
- **1024×512 pixels @ 32,768 to 16,777,216 colors
- **1024×768 pixels @ 32,768 to 16,777,216 colors
- **1024×1024 pixels @ 32,768 colors
- **1280×1024 pixels @ 256 colors
- **2048×1024 pixels @ 256 colors
- *Graphical capabilities: 64-bit GUI acceleration, blitter, bit blit
- *Audio capabilities: 16-bit stereo PCM @ 48 kHz sampling rate
- Hard disk drive storage:
- * Sharp CZ-5H08: 80 MB
- * Sharp CZ-68H: 81 MB
- * Sharp CZ-5H16: 160 MB