Warzone takes place in a fictional dieselpunk future in which a space faring humanity has explored beyond Pluto and has uncovered ancient artifacts which unleashed an evil entity known as the Dark Soul and an obscure magical force known as the Dark Symmetry. This force soon started corrupting both man and thinking machines, instilling hatred and fear in their minds, then sent its own minions, consisting of legions of undead mutants and alien monsters called Nefarites, in an attempt to conquer humanity. In light of these events, technological and social progress has largely come to a halt. Most people are citizens of one of the major megacorporations, who have colonized the inner planets of the solar system, and who fight against each other when not fighting the evil forces of the Dark Soul. The Earth has become known as Dark Eden following a global apocalypse, and it is home only to tribal survivors and renegades. This background is intricately tied to that of the Mutant Chronicles role-playing game.
Gameplay
Warzone is a tabletop miniature wargame in which players take turns issuing orders, moving model troops on a model battlefield, and resolving combats that occur by rolling dice. It is played at the skirmish scale, where one model represents one soldier. The game became gradually more complex with later editions and expansions adding more details and special abilities. Warzone is mostly compared and contrasted to Warhammer 40,000, which targets the same market audience, and has similar gameplay, although Warzone never reached the latter's volume of market penetration. Warzone aims for a more realistic feel, being set in a more plausible future, with recognizable weaponry, megacorporations that represent modern-day nations and cultures, and a focus upon the power of units of soldiers, whereas Warhammer aims for more of a fantasy feel, with a greater variety of weapons, aliens, and a predominant focus upon the power of individual heroes.
Editions
Three different editions of Warzone have been produced through the years: the original Warzone, Warzone 2nd Edition, and Ultimate Warzone in 1998. All have since gone out of print. During the production of the third supplement for Warzone 2nd Edition, Target Games underwent a significant restructuring which resulted in the establishment of Paradox Entertainment as an independent company and the license for the Warzone brand being sold to them. Development and production of the Warzone line was not resumed after the disruption and a license to use the brand in the context of miniature wargaming was awarded to Excelsior Entertainment Owned by Thom Talamini and Christopher Schroeder. The remaining stocks of original Warzone and Chronopia miniatures were sold to Irish company Prince August, who still have copies of the boxed game and supplements of the second edition in stock. The original moulds were destroyed. In 2008 Fantasy Flight Games released a 54mm collectible miniature game set in the Mutant Chronicles universe, but the game was cancelled shortly after release due to poor sales. A new edition of Warzone was unveiled in February 2013 by Prodos Games. It is called Warzone Resurrection.
Video Game
An OnlineReal-Time Strategy game was in development after Paradox Entertainment had acquired the license but the production was quietly shut down. The game would have been called Warzone Online and would have featured a then brand newGame Engine called the Valpurgius Engine. It would have been released on both the Xbox and Windows platforms.
Reception
Mark Donald reviewed Warzone for Arcane magazine, rating it a 6 out of 10 overall. Donald comments that "Warzone is worth investigating, especially if you already swear by the RPG. However, I wouldn't recommend it to serious megalomaniacs who live for wargaming." Warzone won the Origins Award for Best Miniatures Rules of 1995.