Virtual Pool


Virtual Pool is a 3D, first-person sports simulation video game series with computer simulations of cue sports which was developed by Celeris. The games in the series simulate pool, snooker and carom billiards. The Virtual Pool series focuses on accurate simulation and improving the player's ability to play the sport in real life. Virtual Pool releases are sold with a money back guarantee to improve a player's external game. The series should not be confused with Hudson Soft's Virtual Soccer.

Overview

The main selling point of the Virtual Pool-series games is that they were designed and tested by programmers, physicists and professional players. According to the game box, its simulation was "guaranteed to improve your actual pool play or your money back". The series was endorsed by professional players Mike Sigel and Jeanette Lee and equipment manufacturers Viking Cues, Imperial International, Schön Custom Cues, Creative Innovations and Joss Cues.
The games' graphics capabilities vary by platform to platform, but their environmental realism is on par with the graphics in other contemporary rendered games. The games' use of first-person perspective, rather than using an overhead view, contributed to the series' success.
The complexity of the games increased over time, from Virtual Pool four game types to Virtual Pool 4 18 pool games on championship and bar tables, snooker, English billiards, four carom games and four pub pool eight-ball games. Other improvements included more venues and computerized opponents, equipment-upgrade purchases, customizable tables, video tutorials, two career-play modes and a trick-shot library. Online capability includes pool rooms with multiple players and spectators, tournaments, ladders, a social network with player profiles, friends, statistics and shot uploads.

Series

Celeris, creators of the Virtual Pool franchise, created their first title in 1993. After this release, Celeris published their first 3D game in 1995. The game had four pool modes: straight pool, eight-ball, nine-ball and rotation pool. With pool world champion Lou Butera, it guaranteed to improve the player's pool game.
The game was successful, and Virtual Pool 2 was produced in 1997. Virtual Pool 2, with improved graphics, was released exclusively for PC. Over 120 AI opponents and online multiplayer capability were introduced, with Mike Sigil joining Butera for this game.
The following year's Virtual Pool Hall for Windows contained graphics and game modes similar to Virtual Pool 2 and features which would be retained in Virtual Pool 3, including a snooker mode and the series' first carom billiards mode. The game contained instructional videos similar to VP2, performed by world champion Mike Sigel.
Virtual Pool 3 was released in 2000 for PC, but was later ported to the PlayStation and PlayStation Network. VP3 featured snooker, carom and billiards games in addition to pool. The game, endorsed by women's world champion Jeanette Lee, was released and distributed by Interplay Entertainment and Global Star Software. It received the highest Metacritic score of any main-series title.
More than eleven years after VP3, Virtual Pool 4 was released; in the interim, many patches were released for VP3. Virtual Pool 4 had two releases: a single-player and offline multiplayer version in 2012 and an online multiplayer variant, Virtual Pool 4 Multiplayer, in 2015. Virtual Pool 4 was later released on Steam after a period on Steam Greenlight.
Virtual Pool 4 has mode and graphical upgrades from its previous incarnation and the ability to change table size and handicaps for certain players. The game also has a trick shot mode, with standard trick shots and the ability to set up new ones.

Spin-off and ported games

Although it is primarily a PC game, console versions have been released. Celeris released Virtual Snooker, a snooker game with the same engine as Virtual Pool, in 1996. It contained only snooker games.
from the handheld Virtual Pool Mobile
After the release of Virtual Pool 2, Celeris worked with VR Sports to produce a game for the Nintendo 64. The game was released in 1998 as Virtual Pool 64, using the same naming convention as Super Mario 64, and Goldeneye 64. With gameplay and modes similar to Virtual Pool 2, it was condensed to fit on a cartridge.
The series' first Xbox console version, , was released in 2006. It contained a career mode which would later develop into the hustle-tour mode in Virtual Pool 4, the iPad and iPhone game Virtual Pool Online HD andVirtual Pool Mobile, an Android 2.2+ version released in 2012 by Celeris.

Releases

Reception

The Virtual Pool series has received a moderate-to-good reception from critics, with Virtual Pool 3 the highest-rated game. A GameSpot review of Virtual Pool Hall praised its game mechanics, particularly the ball-collision physics. Virtual Pool 2 received a perfect score from the German PC Player magazine. However, some reviews of the series called the games "boring" due to the nature of pool simulation.

Awards

Virtual Pool was voted the Best Sports Game of 1995 by PC Gamer US and the 1995 Game of the Year by Games magazine. Virtual Pool 2 was a finalist for the Academy of Interactive Arts & Sciences' 1997 Personal Computer Sports Game of the Year award, which was won by .