Tommy Refenes


Tommy Refenes is an American video game designer and programmer, best known for his work on the game Super Meat Boy, a platformer he co-created with designer Edmund McMillen.

Early life

Refenes began programming at the age of eleven, and has been doing so professionally since the age of 18, initially contracting for a website whose owner had threatened to sue him over a parody Flash game he had made. He dropped out of North Carolina State University; he later told gaming blog Brutal Gamer "if you want to be a programmer, do not go to college." He is also Type 1 Diabetic, as revealed in Indie Game The Movie.

Career

Refenes started at Seventy - Two DPI in August 2001 where he managed their website and servers. In August 2003 he was hired by Learning Station, where he developed server software and applications in Flash, C++, PHP, and ASP. In July 2005 he decided to shift to the computer game field and went to work for the now defunct Streamline Studios, where he assisted in optimizing and porting the Unreal 2.x engine from the original Xbox to the Xbox 360, as well as assisting on the WiiWare title HoopWorld. In May 2006, Refenes and Aubrey Hesselgren, a game designer, founded the company Pillowfort. Their first effort was a game they dubbed Goo!. In 2008 Goo! won the grand prize for Best Threaded Game in the 2008 Intel Game Demo Contest, and took third place for Best Game on Intel Graphics. The game was canceled and Refenes left the studio in January 2009.
In 2009 he co-founded the company Team Meat with game and graphics designer Edmund McMillen, with Refenes acting as programmer and co-CEO. Super Meat Boy is the only game they have published together, and they are not expected to work on more projects together. Though Team Meat does continue work on Super Meat Boy: Forever, McMillen has resigned from the team and is not expected to make a contribution to the project.

Apple App Store controversy

In March 2010 at the Game Developers Conference 2010, Refenes criticized Apple's App Store, calling it "awful" and "horrible" and likened its games to the crude Tiger Electronics games that were popular in the 1980s and 1990s. Seven days after this speech was given, Apple pulled the game Zits & Giggles from the market. Refenes had developed the game and sold it through the App Store in order to satirize what he considered to be the nonsensical nature of the App Store. In response to its removal he and McMillen launched the Super Meat Boy Handheld on the App Store. The game adopted the art style and gameplay of the Tiger handheld series of games. As Refenes described it, "Super Meat Boy Handheld is all the branding of Super Meat Boy, without the actual gameplay or art from Super Meat Boy...and all for ONLY A DOLLAR."

Ludography

TitlePlatformRelease yearNotes
nail jesus to the cross!!Flash2000
Bitch HuntFlash2000
Owl CountryMac OS X, Microsoft Windows2008Voice Work, voices the owl
Grey MatterFlash2008
Beat! Music Memory MatchiOS2009
Free Money* Scratch n'WiniOS2009
Zits & GigglesiOS2009
GooN/A2009Cancelled
HoopWorldWii2010
Super Meat BoyLinux, Mac OS X, Microsoft Windows, PlayStation 4, PlayStation Vita, Xbox Live Arcade2010
Mew-GenicsSteam, iOS, AndroidTBADevelopment halted
Super Meat Boy ForeverSteam, Nintendo Switch, Xbox One, PlayStation 42020In Development