The Witcher (video game)


The Witcher is a 2007 action role-playing game developed by CD Projekt Red and published by Atari on Microsoft Windows and CD Projekt on OS X, based on the novel series of The Witcher by Polish author Andrzej Sapkowski, taking place after the events of the main saga. The story takes place in a medieval fantasy world and follows Geralt of Rivia, one of a few traveling monster hunters who have supernatural powers, known as Witchers. The game's system of moral choices as part of the storyline was noted for its time-delayed consequences and lack of black-and-white morality.
The game utilizes BioWare's proprietary Aurora Engine. In 2009, a console version, The Witcher: Rise of the White Wolf, was scheduled for release using an entirely new engine and combat system. However, it was suspended as a result of payment problems with console developers Widescreen Games. Two sequels were released: ' in 2011 and ' in 2015.

Gameplay

There are three camera styles available in The Witcher: two isometric perspectives, where the mouse is used to control most functions, and an over-the-shoulder view, which brings the player closer to the in-game combat while limiting vision. In all three views the controls can be changed to be primarily mouse focused or a combined keyboard and mouse approach.
Players can choose one of three fighting styles to use in different situations and against different foes. The fast style allows for more rapid, less-damaging attacks with a higher chance of hitting faster enemies; the strong style deals more damage in exchange for a slow attack speed, and a lower chance to hit faster enemies; and the group style features sweeping attacks best used if Geralt is surrounded. The player can switch between the styles at any point. Both of Geralt's main swords also have distinctively different combat styles from other weaponry, and serve specific purposes. The steel blade is used to fight humans and other flesh-and-blood beings, while the silver sword is more effective against supernatural monsters and beasts. With precise timing, the player can link Geralt's attacks into combos to damage enemies more effectively.
Alchemy is a significant part of the gameplay. The player can create potions that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects. The recipes for these potions can be learned through scrolls, or by experimentation. Once the player creates an unknown potion, he can choose to drink it, but if the potion is a failure it will poison or have other harmful effects on Geralt. Each time Geralt drinks potions, they increase the toxicity level of his body. This can be reduced by drinking a special potion or by meditating at an inn or fireplace. In addition to potions, the player can create oils used to augment the damage done by weapons. They can also create bombs for use as weapons in combat. Neither can be created until talent points have been allocated into the corresponding skills.
A time-delayed decision-consequence system means that the repercussions of players' decisions will make themselves apparent in plot devices in later acts of the game. This helps avert a save-reload approach to decision making. It also adds to the game's replay value, as the consequences resulting from the player's decisions can lead to significant differences in the events that take place later, and ultimately a very different gameplay experience than in prior playthroughs.
The player often finds themselves choosing from the lesser of two evils rather than making a clear choice between good and evil, a situation reflective of real-life morality.

Plot

The game tells the story of Geralt of Rivia, a witcher – a genetically enhanced human with special powers trained to slay monsters. The Witcher contains three different paths, which affect the game's storyline. These paths are: alliance with the Scoia'tael, a guerrilla freedom-fighting group of Elves and other non-humans; alliance with the Order of the Flaming Rose, whose knights protect the country of Temeria; or alliance with neither group to maintain "witcher neutrality".
In the game's opening cutscene, Geralt is tasked with curing Temeria's King Foltest's daughter, Princess Adda, of a curse that transforms her into a feral monster. Years later, a group of witchers find an amnesiac Geralt unconscious in a field and take him to the witcher stronghold of Kaer Morhen. As he struggles to recall his memories, the castle is attacked by a gang of bandits named the Salamandra. The witchers and sorceress Triss Merigold battle the invaders, but the mage Azar Javed and the assassin Professor escape with the mutagenic potions that genetically alter the witchers. The witchers head off in different directions to find information on the Salamandra.
Geralt heads south to Vizima, capital of Temeria and where Foltest reigns. On the outskirts, he meets a magically gifted child called Alvin and learns that Vizima is in quarantine. To obtain a pass, Geralt defeats a hellhound plaguing the outskirts, but is arrested upon trying to enter Vizima. Geralt volunteers to kill a monster in the sewers in exchange for his freedom from jail and emerges in Vizima's Temple Quarter. With the help of a private investigator, Geralt pursues multiple leads on the Salamandra and witnesses rising tensions between the Order of the Flaming Rose and the Scoia'tael. After a confrontation with Azar Javed and the Professor, Geralt is knocked unconscious and saved by Triss, who invites him to a party of high-standing officials in Vizima's Trade Quarter. There, Geralt meets Princess Adda and gains several new leads on Salamandra's business front. As the Order and the Scoia'tael grow bolder in their efforts, Geralt finds out more about Alvin's powers and visions while taking down Salamandra drug operations.
Geralt finally assaults a Salamandra base in Vizima with the help of either the Order or the Scoia'tael and kills the Professor, but finds himself surrounded by royal guards after escaping. Adda, who has been forging royal edicts in Foltest's absence, declares that she must kill him to conceal her treachery before Triss teleports him to a village on the other side of Vizima Lake. Geralt and his friend Dandelion find some unsteady peace while taking care of Alvin, helping with problems surrounding an ill-fated wedding, and negotiating between the village and the inhabitants of an aquatic city. Eventually, however, the conflict between the Order and the Scoia'tael threatens the village, forcing Geralt to finally pick a side or make enemies of both factions. The scared Alvin mysteriously disappears in a flash, and Geralt and Dandelion decide to sail back to Vizima to end Salamandra.
Foltest finally returns and retakes control of his castle, but at the same time civil war has broken out. The Scoia'tael have caused an uprising, and the Order of the Flaming Rose has responded by killing non-humans with little concern. Depending on which side Geralt took in the previous battle, he must either help the knights or the elves in the battle or assist nurses in a field hospital. He also deals with Adda, who has suffered from a relapse of her curse, after which the grateful king discloses clues about Azar Javed's location. Storming the main Salamandra base with his allies, Geralt finally kills the evil mage, but is shocked to learn that the Grand Master of the Order of the Flaming Rose is the mastermind behind Salamandra's mutation program.
With most Knights of the Order and their mutants now entering open rebellion, the king again turns to Geralt with a contract to kill the Grand Master. Upon being confronted, the Grand Master tries to persuade Geralt of his "greater plan" to save humanity from prophecies of world-consuming ice. The skeptical Geralt is cast into an icy wasteland illusion by the Grand Master, who bears striking similarities to Alvin. Geralt successfully defeats him and is then approached by the King of the Wild Hunt in specter form, to collect the Grand Master's soul. The specter warns Geralt of the impending events or fights him and disappears, upon which Geralt murders the Grand Master and escapes the illusion. As Geralt eliminated the Grand Master, he notices that he has the same amulet as Alvin which confirms he was Alvin the whole time, he accidentally sends himself back in time due to his Elder Blood years before the events of the game. In the ending cut scene, a man with a witcher's vertical pupils attempts to assassinate Foltest. However, the assassin is thwarted by Geralt, leading directly into.

Development

Before CD Projekt's involvement, Metropolis Software had obtained a license from Andrzej Sapkowski for his novels in The Witcher series, around 1997. However, due to several other projects that the studio was involved in at the time, and concerns from their publisher TopWare about the materials' international appeal, the project never got farther than some initial media and a playable level.
CD Projekt later approached Sapkowski for rights for the series. They were able to secure the rights for about 35,000 zloty from Sapkowski, who wanted all the payment upfront, rather than through royalties, even though these were offered to him. In a 2017 interview, Sapkowski said that at the time he had no interest in video games, and was only looking at the deal from a financial benefit standpoint.

Game engine

The Witcher is powered by a modified version of the Aurora Engine by BioWare, optimized heavily for the game's singleplayer requirements. Many changes have been introduced to the original engine; some of them are described below.
One of the most important changes to the Aurora Engine involved developing the in-game environments in 3ds Max and then exporting them into the game engine, rather than using a tile-based system. This allowed the developers to make every environment unique from the others, rather than recycling the same tiled objects over and over again in different environments. CD Projekt's version of the engine also supports lightmaps generated in 3ds Max. Shadows created this way are reported to look more realistic, and provide better game performance.
The modified engine also includes texture paint, a special tool that allows the developer to paint the environment using custom textures. New realistic skyboxes and water effects designed specifically for The Witcher were added to the engine. Natural light during various phases of the day is realistically altered, and the day and night transitions serve to enrich the game's ambiance. The weather can dynamically change between various states, such as clear skies, light rainfall or thunderstorms.
Other significant changes include motion-captured animation, improved physics modeling, new mechanics, and a new combat system. Additional modifications include the introduction of portals and the inclusion of other graphical effects, such as glows, advanced dynamic shadows, blurs and others.

Localization

All the female portrait cards shown after Geralt's "sexual conquests" were censored for the U.S. release version. The in-game dryad was also reskinned, so her hair covered more of her body in this release.
Some dialogue between characters is shortened in the non-Polish-language versions. Lead designer Michal Madej has disputed claims by fans that this was due to the sometimes crude language, but that the decision to edit down dialogue occurred because of production-related concerns in game development. Proofreader Martin Pagan noticed this shortened version during his work, and writer Sande Chen confirmed that it was not due to censorship. Fans have theorized that it may have been done for voice acting cost savings, especially since much of the vulgar language has been retained.

Console version

On 29 November 2008, a video covering the console version of the game was uploaded on the Internet. On 2 December, CD Projekt Red officially confirmed that The Witcher would be ported to PlayStation 3 and Xbox 360 consoles and released as The Witcher: Rise of the White Wolf. It had been built from the ground up for Widescreen Games' DaVinci Engine and featured a host of differences. According to CD Projekt Red senior designer Jakub Styliński, the game featured a new interface, redesigned boss battles, new music, "a smattering of new models", and a redesigned character development system, in addition to an entirely new action-oriented combat system with enhanced AI, additional motion-capture animations and the ability to directly control Geralt's defensive maneuvers. CD Projekt also confirmed that Rise of the White Wolf would have featured downloadable content.
On 29 April 2009, it was announced that the production of the game had been halted due to late payments from CD Projekt to the French developers of the console version, Widescreen Games. A release from CD Projekt's CEO Michał Kiciński stated that payments were delayed due to Widescreen games not meeting development deadlines, additionally saying that "technical incapability created a risk of missing planned quality" and that CD Projekt had ended their association with the company.

Release

''Enhanced Edition''

At Game Developers Conference 2008, CD Projekt Red announced an enhanced version of the game, which was released on 16 September 2008. The significant changes featured in the enhanced version are over 200 new animations, additional NPC models, and recoloring of generic NPC models as well as monsters, vastly expanded and corrected dialogues in translated versions, improved stability, redesigned inventory system and load times reduced by roughly 80%. In addition, all bugs are said to be fixed, and the game manual completely overhauled. There are also two new adventures available to play through: Side Effects and The Price of Neutrality. A new option is to set the language of the voice acting and text separately. For instance, players can now choose to play the game with Polish voices and English subtitles. Other featured languages are Russian, Italian, French, Spanish, German, Czech, Hungarian, and Chinese.
Aside from the game enhancements, The Witcher Enhanced Edition includes a "making of" DVD, a CD with 29 in-game soundtracks, another CD with "Inspired by" music, the short story The Witcher from the book The Last Wish, a map of Temeria printed on high-quality paper, and the official strategy guide. In addition, a new and enhanced version of the D'jinni Adventure Editor is on the DVD with the two new Adventures. The game updates, as well as the box's extras, are available as a free download for owners of the original version who registered their game on the official forum. Furthermore, old savegames are compatible with the Enhanced Edition.
According to CD Projekt co-founder Michal Kicinski, the Enhanced Edition required a $1 million investment, and the company had shipped 300,000 copies of the retail version worldwide as of December 2008.

''Director's Cut''

CD Projekt released a Director's Cut version of the game in North America on 31 July 2009. It is equal to the Enhanced Edition available to the rest of the world, but without the censorship applied to the North American version. The company has since released an official uncensoring patch that makes the North American version the same as the international for those who have purchased a boxed version of the game.

Reception

The game received mostly positive reviews. The game's cumulative score stands at 81 out of 100 on Metacritic. Michael Lafferty from GameZone gave the game 8.8 out of 10, describing it as a deep, immersive game that will "ask you to think and make choices, not just hack and slash your way to glory". The Witchers cinematic intro was nominated for the 2007 VES Awards in the category of Outstanding Pre-Rendered Visuals in a Video Game, and the game's soundtrack was voted "Best Fantasy Game Soundtrack" in the 2007 Radio Rivendell Fantasy Awards.
The Academy of Interactive Arts and Sciences named The Witcher as one of the nominees for 2007 Roleplaying Game of the Year; however, it eventually lost to Mass Effect.
In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.