Tarneeb


Tarneeb also spelled Tarnibe and Tarnib and called hakam حكم in the Persian Gulf region, is a plain trick-taking card game played in various middle eastern countries, most notably in the countries of the Levant and also in Tanzania. The game may be considered a variation of Whist, or a version of Spades.

History

Tarneeb was probably inspired by Iranians and many other Arabic card games, though many different nations throughout the Middle East claim that Tarneeb was created in their respective countries. Historically Tarneeb can be traced back to the Levant, more specifically Syria, Egypt, Lebanon, Jordan, and Palestine, however the game seems to have truly flourished only from the early 18th century on.

The game

The aim of tarneeb is to win a set of continuous hands. There are four players in partnerships of two teams. A standard 52 card deck is used, each suit ranking in the usual way from Ace down to two. The game is played in a counterclockwise fashion. The teams stay together for all the games of a set. In tarneeb tournament, at the end of a set, the losing team is replaced for the next set.
The two members of each team are seated across each other, often on a table in such a way that no player can see the cards of other players. Either player of a team may collect the winning tricks.
The first dealer is chosen at random and after each hand the turn to deal passes to the right. The cards are shuffled and cut by the player to the dealer's left, and are all dealt out beginning with player to the dealer's right, one at a time or in groups of thirteen, so that everyone has 13 cards.

Bidding

The bidding begins with the first player to the right of the dealer and continues counter-clockwise. It consists of a number of tricks seven or above. A bid of more tricks outranks any bid of fewer tricks.
Each person can bid once, yet if any other player bids higher, one has the privilege of raising their bid, except in the case of passing a bid, wherein one is excluded from the bidding process.
The objective of the bidding team is to take at least the number of tricks that they bid. The objective of the other team is to hinder the declarer team from reaching their declared bid.
The individual declarer leads to the first trick. Players counterclockwise must follow suit if they can; a player who has no cards of the suit led can play any card. A trick is won by the highest tarneeb in it, if any. If there are no tarneebs in the trick, the highest card of the suit led wins it. The winner of a trick leads to the next.

Playing exceptions

Once all thirteen tricks are played, the scores of the two sides are calculated by adding the tricks each side has won. If the declarer team meets or exceed the number of bidded tricks, then they get the number of tricks they have, otherwise, they lose the bid number and the opposing team gains the number of tricks that they have collected their own in score. It is possible, therefore, to have a negative score at some point. The set ends when one of the teams reaches forty-one and the losing team is replaced for the next set.
A team can also win the game by either bidding or making a set of 13 tricks.

Scoring exceptions