Tactical media
Tactical media is a term coined in 1996, to denote a form of media activism that privileges temporary, hit-and-run interventions in the media sphere over the creation of permanent and alternative media outlets. Tactical media describes interventionist media art practices that engage and critique the dominant political and economic order. They were first popularized in Europe and the United States by media theorists and practitioners such as David Garcia, Geert Lovink, Joanne Richardson, and the Critical Art Ensemble. Since then, it has been used to describe the practices of a vast array of art and activist groups such as the Peng Collective, RTMark, The Yes Men, Electronic Disturbance Theater, Carbon Defense League, Institute for Applied Autonomy, 0100101110101101.ORG, Bureau of Inverse Technology, Ubermorgen, The Illuminator, Irational.org, subRosa, and I/O/D, among others.
Roots
Although tactical media borrows from a number of artistic and political movements, it has been suggested that much of its techniques are rooted in the Situationist idea of detournement, that is, in the critical appropriation and transformation of a preexisting work—be it an artwork, a commercial billboard, or a political campaign. In the case of tactical media, it is the media themselves to be the subject of a detournement.The dada movement has also been credited as an influence on tactical media, the two often used within activist campaigns. Much like it, tactical media often aims to do the opposite of the media it penetrates: it shocks and reveals an antithesis.
Tactical media also draws from surrealism, borrowing the idea that a "truer" experience than the present one is present. Much like surrealism, tactical media also criticizes social, political and cultural elements of a given society through its domain's techniques.
As for media-related roots, tactical media partly stem from the alternative media created by the counterculture of the 1960s. However, due do their temporary nature, tactical media do not tend to construct alternative media outlets, but rather appropriate existing media channels and technology to transform their usage and/or the popular understanding of their messages. In this respect, tactical media are more akin to other temporary forms of cultural and political intervention, such as guerrilla communication and culture jamming.
Origins
Tactical media is said to have risen following the fall of the Berlin Wall, where a certain rebirth of social, political, economical and media activism occurred. This activist spirit soon reached both media specialists and artists, creating the groundwork of tactical media. In many ways, it was made possible by the availability of cheaper technology and by open forms of distribution, such as public-access television and the Internet. Through tactical media, participants are able to attract attention to an issue they feel strongly about and want society to be aware of or get involved in.Most who have written about tactical media would agree that its current form and meaning come from French philosopher Michel de Certeau, more specifically in his 1984 essay "The Practice of Everyday Life". As part of this essay, De Certeau debated that consumers actually act as producers within our society, moving in a technocratically constructed space and using an already established vocabulary. The importance to De Certeau is that these practices "determines the elements used, but not the 'phrasing' produced by the bricolage and the discursiveness that combine these elements, which are all in general circulation." This distinction between the elements used within a society and the system under which they are used is critical to the study of tactical media. In his essay, De Certeau appeared to suggest that one could easily use these social elements in a creative manner that would fall outside of the system under which they are to be used.
Once this distinction was made, De Certeau also pushed forward the idea of how the elements found within a society could be used. One of these was to use them as a "tactic", which he believed to " itself into the other's place, fragmentarily, without taking it over in its entirety, without being able to keep it at a distance. It has at its disposal no base where it can capitalize on its advantages, prepare its expansions, and secure independence with respect to circumstances". Due to its lack of space, he also characterized a tactic to be dependent on time, needing to be constantly on the watch for opportunities that must be quickly seized or needing to manipulate events in order to turn them into opportunities.
By mixing the nature of tactics with the use of media, a new type of activism was created. It used elements of a particular system in a creative manner that fell outside its practices, creating resistance through difference. De Certeau's concept of a tactic also explains why most tactical media campaigns are quick, effective and current.
However, successful a particular campaign or a particular group may be, its ultimate goal is not to replace a certain media outlet, for tactical media discourages branding because of the probable outcome that a similar cycle as the one attacked would be created once again. It must therefore be understood that tactical media never reaches a state of perfection; it is constantly changing, because it constantly needs to question the system under which it operates.
Although it is possible for tactical media to be representative of the local views of a specific area, it is usually present on a global level. There are plenty of tactical media projects that operate on a physical space, but it most often uses networked space and the Internet, making its span stretch over the entire planet. The virtual nature of the space it occupies also allows it to create new channels towards the hierarchies of power it fights against. A certain tactic does not need to attack in person or on a physical level, but it can attack virtual and free space where the dominant have little control. This important element makes a tactical media project not the work of certain identifiable individuals but an entity in itself, which most likely helps convey the message it attempts to communicate.
Examples
Tactical media projects are often a mix between art and activism, which explains why many of its roots can be traced to various art movements. It has been suggested by tactical media theorist Geert Lovink that "discourse plus art equals spectacle", reflecting its striking and memorable nature. Although there are no strict mediums through which it operates, tactical media can often have very high aesthetic value, adding to its "spectacle" and reinforcing some of its artistic roots.GWbush.com
In 1998, computer programmer and political activist Zack Exley purchased a domain and created a website titled GWbush.com. He invited the group RTMark to build a copy of George W. Bush's official website, as they had done for some corporate websites.Later, Zack Exley changed the website to be a more mainstream satire, posting a fake press release from the Bush campaign announcing a promise to "pardon all drug prisoners as long as they've learned from their past mistakes". In the midst of Bush's campaign for office, the website not only received millions of hits, but also received coverage from such organizations as ABC News, USA Today and Newsweek. This phenomenon can be classified as tactical media because of its conformance to its corresponding criteria.
Tactical air force
In 2000, Mexico's Zapatista Army of National Liberation social movement decided to launch a "tactical air force". The Zapatistas' air force consisted of hundreds of paper airplanes. After throwing the planes over the fence of a federal barrack, confused troops were quick to point their rifles at the paper intruders, creating an image that conveyed a very strong message of peace versus war—the target ultimately being the government.The Yes Men
The Yes Men are an organization who mimic their subject through certain media: examples include counterfeiting sites and creating fake videos. They will mimic their criticized subject, designed to fool the general public into believing their alternate identity. Examples of organizations and corporations that The Yes Men have successfully impersonated are Dow Chemicals, ExxonMobil, McDonald's, World Trade Organization, U.S. Department of Housing and Urban Development, The New York Times and Heritage.All of The Yes Men's media operate in a similar fashion: they will impersonate a powerful entity, and publicize or make decisions based on their own personal viewpoint. One of the most controversial but widely known works that The Yes Men have produced is a humorous video spoof where they impersonated a World Trade Organization representative, asking corporations to buy votes directly from the general public. Some other ideas that they publicized in this video spoof include the present-day influence dating from the Civil War, encouraging the idea of reviving slavery.
These video spoofs are meant to evoke emotions of outrage and absurdity. They were once successful enough to fool the public to the extent where they were able to be interviewed by CNN—however, CNN was unaware of the true identity of The Yes Men.
An example of Yes Men:
- Impersonating a Dow Chemical spokesperson
Revolution Islam
''RiP: A Remix Manifesto''
Brett Gaylor, an avid Web activist, created a documentary entitled RiP: A Remix Manifesto, which was dedicated to defending deejay Girl Talk, who had been accused by top record labels with copyright infringement. Although Girl Talk samples songs from other artists, Gaylor suggests that copyrights should be distributed according to the creator of the music as a whole, rather than who holds the ownership for specific songs. Moreover, he argues that Girl Talk should be the owner of the mash-ups that he created, despite ownership conflicts. This represents tactical media well, because an ordinary person with a mindset can create a temporary power of reversal with Girl Talk's adversaries.In video games
Video games have opened a whole new approach and canvas for tactical media artists. This form of media allows for a wide range of audiences to be informed on a specific issue or idea. Some examples of games that touch on Tactical Media are Darfur is Dying and September 12. One example of a game design studio that works in tactical media is TAKE ACTION games. The video game website www.newsgaming.com greatly embodies the idea of tactical media in video games. Newsgaming coins this name as a new genre that brings awareness to current news-related issues based on true world events, as opposed to fantasy worlds that other video games are based upon. This team of game developers contributes to the emerging culture that is largely aimed at raising awareness on important matters in a new and brilliant approach.Another examples of tactical media within video games is The McDonald's Game; the author of this game takes power away from the executive officers of McDonald's and gives it back to the public by informing then, through rhetoric, on how McDonald's does its business and what means they use to accomplish it.
Chris Crawford's Balance of the Planet, made in 1990, is another example of tactical media, in which the game describes environmental issues.
Artists
- Krzysztof Wodiczko
- Guillermo Gómez-Peña and Coco Fusco
- Nao Bustamante
- Allan Kaprow
- Michael Mandiberg
- Michel de Certeau
- David Garcia
- Geert Lovink
- Graham Meikle
- Rita Raley
- The Yes Men
- Daniel García Andújar/ Technologies To The People.
- X-Devian and the Reprogramming of Free Software Culture
- The Art of Hacking –or: Communication Guerrilla as Artistic Practice with New Media
Comparisons
Versus strategic media
Tactical media is described as the rebellious user—examples of media tacticians include hackers, street rappers, or an innocent bystander filming an incident. An important factor in tactical media is the idea of "ground level" work, meaning that a power struggle exists: ordinary people who do not possess status or capital utilize technology to create a temporary reversal of power. Certain aspects that strengthen the magnitude of tactical media can include crisis, criticism, critique, or absurdity—in order to convey a social message.Tactical media's counterpart is strategic media: a common analogy used to describe this phenomenon is an overseer controlling the masses. They are people who are the supplier of information: examples include producers, authors, and educators. They promote ideas that typically only benefit them, whereas tactical media tends to broadcast a message that criticizes a powerful entity, such as a corporation or strong organization.
There is some debate that tactical media resembles a strategy more than a tactic.
Criticism
Although a crucial element of tactical media states that ordinary citizens of society are performing the criticism, some say that even everyday people may have skewed intentions or opinions that do not represent the societal ideals as a whole.Much of the tactical media projects are fueled by information warfare and has also been accused to be closely linked to propaganda. The high value of aesthetics placed within a project is said to be the element that enables the transfer of this information, parallel to how propaganda functions.
Organizations
- Creative Activism - An Open Undergraduate Study Group Exploring Tactical Media
- Critical Art Ensemble
- DoEAT group
- Institute for Applied Autonomy
- Meme-Rider Media Team
- Memefest, international festival of radical communication
- Next 5 Minutes
- Preemptive Media, an organization that existed from 2002 to 2008
- RTMark
- subRosa
- Telestreet
- The Yes Men