Taboo (game)


Taboo is a word, guessing, and party game published by Parker Brothers in 1989. The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card.
The game is similar to Catch Phrase, also from Hasbro, in which a player tries to get his or her teammates to guess words using verbal clues.

Equipment

Some early editions included a board to track progress.
The second edition of the game, produced in 1994, has a round, pink squeaker, or hooter, instead of a buzzer, as do the 1993 and 1990 editions.
Taboo Junior, the game for younger players, includes a purple squeaker, as do a few of the other editions from 1996 and 2002 as well as 2012.
In 1990, Hasbro sold packs of additional words, but they are no longer in production.

Rules

An even number of players from four to ten sit alternating around in a circle. Players take turns as the "giver," who attempts to prompt his or her teammates to guess as many keywords as possible in the allotted time. However, each card also has "taboo" words listed which may not be spoken. Should the giver say one, a "censor" on the opposing team hits the buzzer and the giver must move on to the next word. For example, the giver might have to get his or her team to deduce the word "baseball" without offering the words "sport," "game," "pastime," "hitter," "pitcher," or "baseball" itself as clues. The giver may not say a part of a "taboo" word; for example, using "base" in "baseball" is taboo. Nor may they use a form of a word; for example, if the word was "wedding" and the taboo words are "marriage," "bride," "groom," "nuptials," or "honeymoon," the words "marry" and "bridal" would not be allowed. The giver may only use speech to prompt his or her teammates; gestures, sounds, or drawings are not allowed. Singing is permitted, provided the singer is singing words rather than humming or whistling a tune. The giver's hints may rhyme with a taboo word, or be an abbreviation of a taboo word.
While the giver is prompting the teammates they may make as many guesses as they want with no penalties for wrong guesses. Once the team correctly guesses the word exactly as written on the card, the giver moves on to the next word, trying to get as many words as possible in the allotted time. When time runs out, play passes to the next adjacent player of the other team. The playing team receives one point for correct guesses and one penalty point if "taboo" words are spoke

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