Star Wars Roleplaying Game (Fantasy Flight Games)
The Star Wars Roleplaying Game is a tabletop role-playing game set in the Star Wars universe first published by Fantasy Flight Games in August 2012. It consists of three different standalone games, each one conceived to play a particular type of character:
- Star Wars: Edge of the Empire
- Star Wars: Age of Rebellion
- Star Wars: Force and Destiny
- The Force Awakens Beginner Game
- Star Wars: Rise of the Separatists
Development
In the 2000s, Wizards of the Coast owned the license for all Star WarsFantasy Flight initially drew criticism for releasing a beta version, making people pay twice, and for the extra expense of the unusual custom dice; but reviews after launch were enthusiastic about the dice, with Game Informer saying "In practice, this system offers tremendous flexibility to allow the players to participate in the storytelling process, rather than just waiting for the GM to respond after a die roll. The players talk together about how to interpret a roll of the dice, and shape the results to make the most exciting story. It also speaks strongly to the cinematic nature of the Star Wars universe; characters in the movies often succeed or fail along with potent side effects." and Penny Arcade saying "This dice system is designed to facilitate awesome storytelling and it worked great!"
Release timeline
In the following release timeline, supplements are not included, however the timeline includes dice sets and the principal rule-containing products from all four lines of standalone games, including beta versions, beginner games, and core rulebooks.- August 2012: Star Wars: Edge of the Empire Beta Version
- December 2012: Star Wars: Edge of the Empire Beginner Game, a boxed set including the first mass-produced dice of the game.
- January 2013: The standalone Star Wars: Edge of the Empire roleplay dice sets are released.
- June 2013: Star Wars: Edge of the Empire
- September 2013: Star Wars: Age of Rebellion Beta Version
- April 2014: Star Wars: Age of Rebellion - Beginner Game
- July 2014: Star Wars: Age of Rebellion
- July 2014: The dice sets from the game are re-released, this time with the label Star Wars Roleplaying Dice.
- September 2014: Star Wars: Force and Destiny Beta Version
- June 2015: Star Wars: Force and Destiny Beginner Game
- July 2015: Star Wars: Force and Destiny
- September 2016: Star Wars: The Force Awakens Beginner Game
- February 2018: Dawn of Rebellion
- August 2018: Rise of the Separatists is announced.
- January 2019: Allies and Adversaries is announced.
- May 2019: Rise of the Separatists.
Setting
The Rise of the Separatists Era sourcebook is set during the Clone Wars era at the beginning of the Palpatine regime.
The Dawn of Rebellion Era sourcebook is set during the waning of the Republic and the ascendance of the Empire. It deals with the events of Rogue One, in which the Rebellion is divided into factions and is opposing the Empire just as it is consolidating its power.
The Force Awakens Beginner Game is set during the current era depicted in , with the adventure provided taking place just before the events of the movie.
Game system
Attributes
The Attributes are Brawn, Agility, Intellect, Cunning, Willpower, and Presence. Attribute levels range from a minimum of 1 to a maximum of 6, although there is a ceiling of 5 during character creation. Each character race has different base Attribute levels, though additional levels in each attribute can be gained during or after character creation, at the cost the value of the next level times 10.. The character can also unlock the Talent Dedication for 25 points, which grants a +1 Attribute increase, once per career Specialization Tree.Strain is a derived attribute based on a Racial minimum plus the character's Willpower that determines how much physical, mental or emotional stress a character can take before collapsing. Wound Points are a derived attribute based on a Racial minimum plus the character's Brawn that determines how much physical damage a character can take before passing out or slipping into a coma. Soak is the protection granted by the clothing or armor a character is wearing and/or the character's natural toughness.
Templates
After determining attributes, the player designs their character using a Racial Template. Each race has different racial attribute minimums and maximums. Some races also have a free level in a racial skill or have a racial talent. As an example, Humans have a racial template that has a score of 2 in all Attributes and can have any two different skills of the player's choice at the start of play. Characters can also pay points to increase starting wealth or raise their racial advantages.The player then picks a Career, which grants career skills. Then they pick a Specialization which grants more career skills, and a Specialization Tree, which grants specialization-based Talents. Career Skills are granted their first level free during initial character creation. They also cost less than regular Skills when buying additional levels in them. The character's career grants four Career Skills from the Career template skill list and their career specialization grants two more career Skills from the Specialization template skill list. For instance, an Engineer-Mechanic and Technician-Mechanic have the same Specialization Tree but have different specialization template career skills to choose from to depict their different character concepts.
Characters cannot buy a new Career but may buy additional Specializations - whether they are under their Career or not. However, if a character wishes to buy another specialization, it costs less for one under their chosen Career than for one under another Career. For example, the Engineer Career in the core Age of Rebellion book narrows down to the Mechanic, Saboteur, and Scientist specializations. An Engineer - Mechanic who wants to add the Engineer's Scientist specialization would pay less than if they wanted to add the Ace's Pilot specialization. The character can even take a Specialization from one of the other games like the Edge of the Empire Technician's Slicer or Bounty Hunter's Martial Artist specializations.
Skills
The game's rules assume that all characters have all the listed skills at "zero level" if they do not have a level in it. The character's default skill level is equal to the skill's governing Attribute score. "Default" skill rolls use one green 8-sided Ability die per Attribute level.Purchasing a level in a skill makes the character an expert in it. Skills have a maximum level of 5. Skill levels can be purchased for five points times the level for Career skills, with the additional cost of five additional points for non-Career skills. For instance, buying level one in Athletics skill would cost no points if it was a selected career or specialty skill during character creation, 5 points if it was a non-selected career skill during or after character creation, and 10 points if it was a non-career skill. Buying level two would cost 10 points for a selected or non-selected career skill and 15 points for a non-career skill.
Regular Skill rolls substitute a yellow 12-sided Proficiency die for a green Ability die per Skill level. For instance, a character with a level of 4 in computers skill and a level of 5 in their Intellect attribute would roll four Proficiency dice and one Ability die rather than five Ability dice. It can also add green Ability dice if the character's skill level is higher than their attribute level. Let's say that in the example above the character instead had a level of 5 in computers skill and a level of 4 in their Intellect attribute. They would still roll four Proficiency dice and one Ability die rather than five Proficiency dice until the character's Intellect is raised to 5. Blue 6-sided Boost Dice are added for advantageous events or if another character is helping the player character with the attempt.
Skill rolls are opposed by rolling a pool of purple 8-sided Difficulty Dice. Depending on the complexity of the task the character is attempting it could range from one die for an Easy complexity task to five dice for a Formidable complexity task. If the character is being opposed by an NPC antagonist while performing a task, a red 12-sided Challenge Die is substituted for each yellow 12-sided Proficiency Die the NPC has in a Regular skill. Black 6-sided Setback Dice are added for disadventageous events or if another NPC is helping the antagonist NPC to hinder the player character's attempt.
Talents
Talents are advantages that add flavor to a character and either grant bonuses, benefit allies, remove penalties during play, or penalize adversaries. They cost experience points to buy, and must be unlocked in the order they appear on a diagram called a "Specialization Tree". The further down the diagram, the more expensive the Talents become. This means that sometimes a player has to buy Talents that they do not want or require in order to get to desired talents further down the same branch. However, it avoids having the character cherry-pick the more powerful talents and leaving the rest. The player can only buy a talent on the tree once.Each Career Specialization has its own Specialization Tree. When the tree is all filled out, the character cannot buy any more talents from it. If the player wishes to obtain more Talents for their character, then they must select a new Career Specialization and begin filling out that Specialization Tree.
Talents are split into two groups. "Passive" talents denote abilities that are considered always on and can be used for the entire duration of the session. "Active" talents denote abilities that require a difficulty roll to turn on prior to use, and in some cases can only be used a limited number of times in a given session. Some talents have levels and can be purchased more than once. The talent's levels stack, even if they are bought for different amounts of experience points.
Example: Grit is a passive Talent that grants a bonus of +1 per level to the character's Strain. Let's say a player bought their character three levels of Grit from one Specialization Tree at a total cost of 45 points. Then they bought one level of Grit on another Specialization Tree at a cost of 10 points. They would cumulatively stack as four levels of Grit.
Disadvantages
Disadvantages can be taken during character creation to offset point costs. Edge of the Empire has Obligations, something the character is forced or compelled to do. Age of Rebellion has Duties, something the character wants to do. The number of Player Characters in the group set the base disadvantage number. The smaller the group, the larger the Disadvantage level that each player must bear. The Game Master rolls percentile dice at the beginning of play to see which character's disadvantage will be used during the session. The character can pay off the disadvantage with experience points in gameplay.Force and Destiny has Morality, which governs how close the Force-using character is to slipping over to the Dark Side. Unlike the other two games, Morality is governed by a character's actions during gameplay. Conflict is generated whenever they choose to perform a morally questionable action or choose to use the Dark Side of the Force in order to power their abilities. Morality cannot be 'bought' with XP, instead a player wanting to change their alignment must actually role-play a more aggressive character to turn Dark, or perform acts of compassion to become a paragon of the Light.
Motivation is the character's guiding principle. If the player uses the character's Motivation during gameplay, they get an experience point bonus.
Dice
The system requires custom polyhedral dice. The beta version of the Star Wars: Edge of the Empire softcover rulebook came with a sheet of stickers to convert 14 ordinary polyhedral dice of the right size to Star Wars dice.The custom dice enable the dice having results on two axes; how successful the skill check was, and how lucky the attempt was with other factors. Normally only one success on the pass–fail axis is needed to succeed. There are both positive and negative types of dice, which can be added to a skill check roll to represent advantages or disadvantages.
The facets on the dice are Success /Failure, Advantage /Threat, or Triumph /Despair. Blank faces confer no benefit or penalty. The result depends on subtracting the lower result from the higher result on an axis.
- Success / Failure facets cancel each other out and the remainder determines whether the action succeeds or fails. A result of 5 Successes and 3 Failures equals a Success of 2.
- Advantage / Threat facets cancel each other out. The remainder determines if there are any positive or negative byproducts of the action. A Success result can have negative Threat side-effects and a Failure result can have positive Advantage side-effects. A result of 2 Advantages and 5 Threats equals a Threat of 3.
- Triumph / Despair trigger good or bad consequences of the action and do not cancel each other out. They also double as Success / Failure results. A result of no Triumphs and 1 Despair is 1 Critical Failure / +1 normal Failure, which cancels out 1 Success.
Destiny Tokens
Destiny Tokens are granted based on Force Dice rolls at the beginning of the session. Each player in the party rolls a Force Die and the number of White and Black dots are added up. The Player Characters' party gets the tokens of one color and the game master gets the tokens of the opposing color. White Tokens are for the Good Guys and Black Tokens are for the Bad Guys. The party's affiliation determines which color they getEvery time a Destiny Token is used by the party or the game master, it is flipped over to change its color. It then awards either a bonus die for a character's action, or a penalty die to the opposition's effort. This flipped token can now be added to the opposite side's pool. Players have to decide whether they want to spend a point that may be needed later or not spend it to limit the game master's ability to help a named NPC antagonist or penalize a player character.
The tokens can also be used like "Fate Points" in High Adventure Role Playing and FATE Core / Fate Accelerated Edition, "Possibility Points" in TORG, or "Bennies" in Savage Worlds. They can change the situation or cancel out or re-roll an unfavorable result like a fatal hit or pivotal skill-check failure.
Example: "I'm drawing my pistol..." "Did you remember to retrieve your pistol when you fell down that hillside last scene?"
Books and supplements for the ''Star Wars Roleplaying Game''
These items can be used with Edge of the Empire, Age of Rebellion and/or Force and Destiny.- Rulebooks / basic sets
- * Star Wars: The Force Awakens - Beginner Game: The game is set before, during the New Republic era. Box set includes the 48-page Star Wars: The Force Awakens basic rule book, a 14-piece Star Wars: Roleplaying Game Dice set, and a set of 8 Destiny Tokens. Also includes the 32-page adventure module book Discovery on Jakku and the following play aids: four eight-page pre-generated player character booklets, a double-sided map : hangar bay of the Silencer / wreck of the Starlight Wanderer; reverse, and 49 character and vehicle tokens. The Beginner Game rule book is limited and lacks the full gameplay and character generation and development rules from the other three Core Books. No core book, Era sourcebook, or supplements are scheduled to follow.
- Accessories
- * Star Wars Roleplaying Dice : A set containing 1 white Force die, 3 green Advantage dice, 2 yellow Proficiency dice, 2 blue Boost dice, 3 purple Difficulty dice, 1 red Challenge die, 2 black Setback dice, and a set of 4 Destiny Tokens.
• Star Wars Roleplaying Game: Critical Damage Decks
- Star Wars Roleplaying Game: Characters - Critical Injury Deck
- Star Wars Roleplaying Game: Ships and Vehicles - Critical Hit Deck
• Star Wars Roleplaying Game: Adversary Decks
- Star Wars Roleplaying Game: Scum and Villainy Adversary Deck
- Star Wars Roleplaying Game: Imperials and Rebels Adversary Deck
- Star Wars Roleplaying Game: Citizens of the Galaxy Adversary Deck
- Star Wars Roleplaying Game: Creatures of the Galaxy Adversary Deck
- Star Wars Roleplaying Game: Imperials and Rebels II Adversary Deck
- Star Wars Roleplaying Game: Hunters and Force Users Adversary Deck
- Star Wars Roleplaying Game: Imperials and Rebels III Adversary Deck
- Star Wars Roleplaying Game: Republic and Separatist Adversary Deck
- Star Wars Roleplaying Game: Republic and Separatist II Adversary Deck
- Adventures
- * Star Wars: The Force Awakens - A Call for Heroes: A sequel to Discovery on Jakku from the Beginner's Game. It is a 30-page booklet that is available from their website as a downloadable PDF file.
- Sourcebooks
- * Rise of the Separatists : Set during the Prequel movies and the Star Wars: Clone Wars TV series |Star Wars: The Clone Wars &. Details the end of the Clone Wars, the decline of the Old Republic, the purge of the Jedi Order, and the rise of the Sith. Introduces new character Races, Careers, and Specialization Trees and details important NPCs of the period.
- * Dawn of Rebellion : Set during the events of the movie and the series, between the rise of the Empire and the beginning of the Rebellion.
- * Allies and Adversaries : Profiles and stats for over 130 NPCs. Details Rebels, Imperials, and assorted rogues, scum and villains.
- * Gadgets and Gear : Collects most of the weapons and gear from Edge of the Empire, Age of Rebellion, and Force and Destiny, plus new content made just for this volume.
Books and supplements for ''Star Wars: Edge of the Empire''
- Rulebooks / basic sets
- * Star Wars: Edge of the Empire - Beta Rules: Rule Book contains the beginning adventure module Crates of Krayts. It came with five full-color character sheets and a sheet of Roleplaying Dice conversion stickers. Requires 4 six-sided dice, 6 eight-sided dice, and 4 twelve-sided dice of an appropriate size to make a full basic dice set.
- * Star Wars: Edge of the Empire - Beginner Game: Box set includes the 48-page Star Wars: Edge of the Empire basic rule book, a 14-piece Star Wars: Edge of the Empire Dice set, and a set of 8 Destiny Tokens. Also includes the 32-page adventure module book Escape from Mos Shuuta and the following play aids: four eight-page pre-generated player character booklets, a double-sided map, 35 character tokens, and 5 vehicle tokens. Downloadable PDF files of two additional eight-page pre-generated player character booklets are available from their website. The Beginner Game basic rule book is limited and lacks the full gameplay and character generation and development rules from the Core Book.
- * Star Wars: Edge of the Empire - Core Rulebook
- * Star Wars: Edge of the Empire - Game Master's Kit: Includes the 4-panel gamemaster's screen and the 30-page adventure module booklet Debts to Pay.
- Accessories
- * Star Wars: Edge of the Empire Dice : A set containing 1 white Force die, 3 green Advantage dice, 2 yellow Proficiency dice, 2 blue Boost dice, 3 purple Difficulty dice, 1 red Challenge die, 2 black Setback dice, and a set of 4 Destiny Tokens.
• Star Wars: Edge of the Empire - Class Signature Abilities Decks
- Edge of the Empire: Explorer Signature Abilities Deck
- Edge of the Empire: Hired Gun Signature Abilities Deck
- Edge of the Empire: Colonist Signature Abilities Deck
- Edge of the Empire: Smuggler Signature Abilities Deck
- Edge of the Empire: Technician Signature Abilities Deck
- Edge of the Empire: Bounty Hunter Signature Abilities Deck
• Star Wars: Edge of the Empire - Class Specialization Decks
- Edge of the Empire: Universal - Force Sensitive Exile Specialization Deck
- Edge of the Empire: Explorer - Fringer Specialization Deck
- Edge of the Empire: Explorer – Trader Specialization Deck
- Edge of the Empire: Explorer - Scout Specialization Deck
- Edge of the Empire: Explorer - Archeologist Specialization Deck
- Edge of the Empire: Explorer – Big Game Hunter Specialization Deck
- Edge of the Empire: Explorer - Driver Specialization Deck
- Edge of the Empire: Hired Gun – Mercenary Soldier Specialization Deck
- Edge of the Empire: Hired Gun - Marauder Specialization Deck
- Edge of the Empire: Hired Gun - Bodyguard Specialization Deck
- Edge of the Empire: Hired Gun - Enforcer Specialization Deck
- Edge of the Empire: Hired Gun - Heavy Specialization Deck
- Edge of the Empire: Hired Gun - Demolitionist Specialization Deck
- Edge of the Empire: Colonist - Doctor Specialization Deck
- Edge of the Empire: Colonist - Politico Specialization Deck
- Edge of the Empire: Colonist - Scholar Specialization Deck
- Edge of the Empire: Colonist - Performer Specialization Deck
- Edge of the Empire: Colonist - Entrepreneur Specialization Deck
- Edge of the Empire: Colonist - Marshall Specialization Deck
- Edge of the Empire: Smuggler - Scoundrel Specialization Deck
- Edge of the Empire: Smuggler - Thief Specialization Deck
- Edge of the Empire: Smuggler - Pilot Specialization Deck
- Edge of the Empire: Smuggler - Charmer Specialization Deck
- Edge of the Empire: Smuggler - Gambler Specialization Deck
- Edge of the Empire: Smuggler - Gunslinger Specialization Deck
- Edge of the Empire: Technician - Mechanic Specialization Deck
- Edge of the Empire: Technician – Outlaw Tech Specialization Deck
- Edge of the Empire: Technician - Slicer Specialization Deck
- Edge of the Empire: Technician – Cyber Tech Specialization Deck
- Edge of the Empire: Technician - Droid Tech Specialization Deck
- Edge of the Empire: Technician - Modder Specialization Deck
- Edge of the Empire: Bounty Hunter - Assassin Specialization Deck
- Edge of the Empire: Bounty Hunter - Gageteer Specialization Deck
- Edge of the Empire: Bounty Hunter - Survivalist Specialization Deck
- Edge of the Empire: Bounty Hunter – Skip Tracer Specialization Deck
- Edge of the Empire: Bounty Hunter – Martial Artist Specialization Deck
- Edge of the Empire: Bounty Hunter - Operator Specialization Deck
- Adventures
- * Beyond the Rim
- * The Jewel of Yavin
- * The Long Arm of the Hutt - A sequel to Escape from Mos Shuuta from the Beginner Game. It is a free PDF file that is downloadable from their website.
- * Mask of the Pirate Queen
- * Under a Black Sun : A booklet with Dice Conversion tables, Fast-Play Rules for Star Wars: Edge of the Empire, 4 pre-generated characters, and an adventure set on Corellia involving the Black Sun pirate syndicate. They were given away at retailers on Free RPG Day. Star Wars: Edge of the Empire - Under a Black Sun is currently available for free download at the site.
- Rules Supplements
- * Dangerous Covenants
- * Enter the Unknown
- * Far Horizons
- * Fly Casual
- * No Disintegrations
- * Special Modifications
- Sourcebooks
- * Lords of Nal Hutta
- * Suns of Fortune
Books and supplements for ''Star Wars: Age of Rebellion''
- Rulebooks / basic sets
- * Star Wars: Age of Rebellion - Beta: Contains the adventure Operation: Shell Game. Includes one full-color character sheet and six pre-generated illustrated character sheets. Dice set not included.
- * Star Wars: Age of Rebellion - Beginner Game: Box set includes the basic 48-page Star Wars: Age of Rebellion rule book, four eight-page pre-generated illustrated player character booklets, a set of 14 Star Wars Roleplaying Dice, and a set of 8 Destiny Tokens. Also includes the 32-page adventure module book Takeover at Whisper Base and the following play aids: a double-sided map, 33 character tokens and 7 vehicle tokens. The Beginner Game rule book is limited and lacks the full gameplay and character generation and development rules from the Core Book.
- * Star Wars: Age of Rebellion - Core Rulebook
- Accessories
- * Age of Rebellion Game Master's Kit
- * Rescue at Glare Peak Box Set - Contains a 48-page Adventure / Star Wars - Age of Rebellion Fast-Play Rules booklet, three sets of play aids to run three one-shot sessions, a set of 14 Star Wars Roleplaying Dice and 8 Destiny Tokens, and a promotional Rebellion Day poster. Only available to participating retailers who applied to get them before August 6, 2014. The event was held worldwide on Rebellion Day.
- Adventures
- * Onslaught at Arda I
- * Friends Like These
- Rules Supplements
- * Stay on Target
- * Desperate Allies
- * Lead by Example
- * Forged in Battle
- * Fully Operational
- * Cyphers and Masks
- Sourcebooks
- * Strongholds of Resistance
Books and supplements for ''Star Wars: Force and Destiny''
- Rulebooks / basic sets
- * Star Wars: Force and Destiny - Beta: Contains the introductory adventure Lost Knowledge and comes with one blank full-color character sheet and six pre-generated illustrated character sheets.
- * Star Wars: Force and Destiny - Beginner Game: Includes a 48-page Beginner's Game basic rule book, 4 pre-generated character folios, 2 downloadable character folio PDF files, a set of 14 Star Wars Roleplay Dice and 8 Destiny Tokens. Also includes the 32-page adventure module book Mountaintop Rescue and the following play aids: a double-sided map sheet, and 55 character and monster tokens. The Beginner Game basic rule book is limited and lacks the full gameplay and character generation and development rules from the Core Book.
- * Star Wars: Force and Destiny - Core Rulebook: Contains the introductory adventure Lessons from the Past.
- Accessories
- * Force and Destiny Game Master's Kit: Includes the gamemaster's screen and the adventure module booklet Hidden Depths. Includes expanded rules for experienced Knight-level play, allowing you to start players off with developed Talents and Force powers.
- * Force and Destiny: Guardian - Signature Abilities Deck
- * Force and Destiny: Guardian - Soresu Defender Specialization Deck
- * Force and Destiny: Guardian - Protector Specialization Deck
- * Force and Destiny: Guardian - Peacekeeper Specialization Deck
- * Force and Destiny: Guardian - Armorer Specialization Deck
- * Force and Destiny: Guardian - Warleader Specialization Deck
- * Force and Destiny: Warrior - Signature Abilities Deck
- * Force and Destiny: Warrior - Shii-Cho Knight Specialization Deck
- * Force and Destiny: Warrior - Starfighter Ace Specialization Deck
- * Force and Destiny: Warrior - Aggressor Specialization Deck
- * Force and Destiny: Warrior - Juyo Berserker Specialization Deck
- * Force and Destiny: Warrior - Steel Hand Adept Specialization Deck
- * Force and Destiny: Warrior - Colossus Specialization Deck
- * Force and Destiny: Sentinel - Signature Abilities Deck
- * Force and Destiny: Sentinel - Shien Expert Specialization Deck
- * Force and Destiny: Sentinel - Artisan Specialization Deck
- * Force and Destiny: Sentinel - Shadow Specialization Deck
- * Force and Destiny: Sentinel - Racer Specialization Deck
- * Force and Destiny: Sentinel - Investigator Specialization Deck
- * Force and Destiny: Sentinel - Sentry Specialization Deck
- * Force and Destiny: Seeker - Signature Abilities Deck
- * Force and Destiny: Seeker - Ataru Striker Specialization Deck
- * Force and Destiny: Seeker - Pathfinder Specialization Deck
- * Force and Destiny: Seeker - Hunter Specialization Deck
- * Force and Destiny: Seeker - Navigator Specialization Deck
- * Force and Destiny: Seeker - Executioner Specialization Deck
- * Force and Destiny: Seeker - Hermit Specialization Deck
- * Force and Destiny: Consular - Signature Abilities Deck
- * Force and Destiny: Consular - Niman Disciple Specialization Deck
- * Force and Destiny: Consular - Sage Specialization Deck
- * Force and Destiny: Consular - Healer Specialization Deck
- * Force and Destiny: Consular - Teacher Specialization Deck
- * Force and Destiny: Consular - Arbiter Specialization Deck
- * Force and Destiny: Consular - Ascetic Specialization Deck
- * Force and Destiny: Mystic - Signature Abilities Deck
- * Force and Destiny: Mystic - Makashi Duelist Specialization Deck
- * Force and Destiny: Mystic - Seer Specialization Deck
- * Force and Destiny: Mystic - Advisor Specialization Deck
- * Force and Destiny: Mystic - Magus Specialization Deck
- * Force and Destiny: Mystic - Prophet Specialization Deck
- * Force and Destiny: Mystic - Alchemist Specialization Deck
- Adventures
- * Lure of the Lost
- * Chronicles of the Gatekeeper
- * Ghosts of Dathomir
- Rules Supplements and Sourcebooks
- * Keeping the Peace - Adds the Armorer, Warden, and Warleader specializations.
- * Savage Spirits - Adds the Executioner, Hermit, and Navigator specializations.
- * Endless Vigil - Adds the Investigator, Racer, and Sentry specializations.
- * Disciples of Harmony Adds the Arbiter, Ascetic, and Teacher specializations.
- * Unlimited Power - Adds the Alchemist, Magus, and Prophet specializations.
- * Knights of Fate - Adds the Colossus, Juyo Berzerker, and Steel Hand Adept specializations.
- Sourcebooks
- * Nexus of Power
Reception
Star Wars: Edge of the Empire won the Origins Award for Fan Favorite Role-Playing Game for 2016.