Spoil Five


Spoil-Five is the traditional book version of the Irish national card game called Twenty-Five, which underlies the Canadian game of Forty-Five. Charles Cotton describes it in 1674 as "Five Fingers", a nickname applied to the Five of Trumps extracted from the fact that the Irish word cúig means both 'five' and 'trick'. It is supposed to be of great antiquity, and widely believed to have originated in Ireland. It may be identified with the game of Maw, of which James I of England was very fond.

Object

Edmund Hoyle in his The Complete Gamester describes it as Five-cards. In the game of Five Cards, for example, when played by only two persons, Five and Ten, the card second in value is stated to be the ace of hearts, instead of the knave of trumps.
Spoil Five is a respected member of one of the most prolific families of card games based on this pattern: each player receives five cards, or six or nine, and another is turned up to fix the trump suit. The object of the play is to win one trick, or at least three of five.
The game is played by 2–8 persons, five being the best number. When three play at this game, it is still necessary that one of them should win the three tricks in order to make a Five, as the stakes must remain for the next game if two of the players get two tricks each, and the other one. If the party consists of four, they play in two partnerships, which are determined by cutting the cards, the two lowest playing against the two highest, or by agreement among the parties. When six play, it is usual to play in three partnerships, and when eight play, in four. When five or six play it makes a very interesting game.

Preliminaries

A full pack of 52 cards is used and each player receives five cards, dealt in pairs and triplets, being the next card on the top of the pack turned up for trumps. Each player starts with a prearranged amount, which may be of 20 chips or counters, and puts up one chip upon the table to form a pool. The pool is usually limited to a certain maximum, which once reached there is no further subscription, though each dealer is required to "tit-up" the pool.
The turn to deal and play always passes to the left, and after the first hand, each player deals in rotation. Where the game is strictly played, the person who misdeals, or who departs from the order with which the game began, of dealing either the three or the two cards first, forfeits his stake. Stack the rest face down, turning the topmost card for trumps.

Robbing

If the turn-up is an ace, the dealer may "rob the trump" by putting out, face downwards, any card from his hand and take in the ace, but the trump suit remains unaltered. Similarly, a player who holds the ace of trumps may himself rob the trump at any time before playing to the first trick, putting out any card and taking in the turn-up, but need not disclose the fact until it is his turn to play. If the holder of the trump ace does not wish to rob, and does not announce the fact that he holds it before playing to the first trick, then, whenever he does play it, it counts as the lowest trump. A player who fails to rob cannot go out that hand. The card put out may not be seen. Robbing must take place before the first player on the dealer's left leads. Some players make "robbing" optional.

Ranking of cards

So it will be seen that when diamonds are not trump, the is the worst card in the pack; when diamonds are trump it is the fourth best card in the game. When hearts are trumps, there is no ace of trumps and whether trumps or not, the or is better than all plain cards in their respective suit.

The play

The player on the dealer's left leads first. Players must follow suit whenever possible, and the highest card of the suit led or, if a trump is played, the highest trump wins the trick. Each player must follow suit when trump is led, under the penalty of forfeiting his stake, except in the case of the three best trump cards, the 5 and J of trumps and the, each of which is privileged to renege. If a player takes three tricks he wins the game. If no one succeeds there is a spoil, and a fresh stake, smaller than the original one as a rule, is put into the pool for the next round.

Reneging

When trumps are led, the 5 and J of trumps, and the, need not be played. This is called reneging. The 5 may always renege: if it is led, no card can renege. The J may renege if the 5 is played, not led. Only the 5 can renege to the J led. The can renege to any inferior card. If hearts are not trumps and the is led, a trump must be played if possible; if not, it is not necessary to play a heart.

Jinking

At Spoil Five a player winning the first three tricks straight off may claim the pool without further play. If however, he leads to the fourth trick, he thereby is obliged to win all five. If he elects to jink and fails, he cannot score during that hand. A player who jinks, if jinking is agreed upon, receives an extra stake all around.

Pay-off

If no one wins the three tricks, or if a player jinked and failed to win all five, the game is said to have been "spoiled". Everyone then adds another chip to the pool, which is carried forward to the next deal. Otherwise, whoever took three tricks wins the pool, with an additional chip from each opponent if he took all five.