Space Wars


Space Wars is a competitive, two-player video game released in arcades in 1977 by Cinematronics. Like the 1962 PDP-1 program Spacewar! it is based on, it uses black and white vector graphics for the visuals. The hardware developed for Space Wars became the platform for most of the vector-based arcade games from Cinematronics. A Vectrex port was published in 1982.

Gameplay

Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace.
The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield, whether the edges of the playfield wrapped around to their opposite sides, and whether shells bounced. Three other fascinating features were unique to this game. First, the game could not be played in "one player" mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.

Development

Larry Rosenthal was an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system.

Legacy

Space Wars formed the basis of the platform used by Cinematronics for their subsequent black-and-white vector games such as Star Castle and Tail Gunner.