Software company


A software company is a company whose primary products are various forms of software, software technology, distribution, and software product development. They make up the software industry.

Types

There are a number of different types of software companies:
All of these may be categorized in one or many of the following:
Organizing a software company is very specialized type of management skill, where experienced persons can turn the organizational problem into a unique benefit. For example, having sub-teams spread in different time zones may allow a 24-hour company working day, if the teams, systems and procedures are well established. A good example is the test team in time zone 8 hours ahead or behind the development team, who fix software bugs found by the testers.
A professional software company normally consists of at least three dedicated sub-teams :
In bigger software companies, greater specialization is employed, and quite often there are also:
The manager of a software company is usually called the Head Of Development, and reports to the stakeholders. He or she leads the sub-teams directly or via the managers/leaders depending on the size of the organization. Usually teams of up to 10 person are the most operational. In bigger organizations, there are in general two models of the hierarchy:
All the teams are fully independent and they work separately on the different projects. The structure is quite simple and all the employees reports to one person, what make the situation quite clear however it is not a good solution in terms of knowledge exchange and optimal usage of human resources.
In this model there are dedicated managers/leaders for each main specialization, "renting" their people for particular projects led by product/project managers, who formally or informally buy the people and pay for their time. This leads to each private employee having two bosses – the product/project manager and the specialized "resource" manager. On one hand it optimizes the usage of human resources, on the other hand it may give rise to conflicts about which one manager has priority in the structure.
There are also a number of variants of these structures, and a number of organizations have this structure spread and split within various departments and units.

Methodologies

Software companies may use a number of various methodologies to produce the code. These can include:
There are also some methodologies which combine both, such as the spiral model, Rational Unified Process or MSF.

Product life cycle

Regardless of the methodology used, the product life cycle always consists of at least three stages:
Each stage ideally takes 30% of the total time, with the remaining 10% in reserve.
The UML sequence diagram of interaction between these groups may look like:
At each stage a different group plays a key role, however each type of role must be involved throughout the whole development process:
Well-run software companies possess various systems and procedures implemented and working internally across all the sub-teams. These include:

Business analysts

There are also Application Lifecycle Management, which embed some of these functionalities in one package and are used across the groups. They are delivered from various vendors like Borland, ECM or Compuware.

Efficiency audits

Well-established software companies typically have some way of measuring their own efficiency. This is usually done by defining the set of key performance indicators, such as
A number of organizations are focused on reaching the optimum level of the Capability Maturity Model, where "optimum" does not necessarily mean the highest. There are also other systems such as Carnegie-Mellon University's SEMA, or particular ISO standards. Small software companies will sometimes use less formalized approaches. Each organization works out its own style, which lies somewhere between total technocracy and total anarchy. Whichever way the organization goes, they consider the pyramid describing the cost and risk of introducing change to already-begun development processes: