Shining (series)


Shining is a series of role-playing video games developed by Sega. The first game, Shining in the Darkness, was a first-person dungeon crawler with randomly encountered, turn-based battles. The next game released in the series was Shining Force, which were turn-based strategy style tactical role-playing games with battle scenes acted out with sprites. Other directions include Shining Soul, a dungeon crawl action role-playing game with roguelike elements, and a number of traditional Japanese role-playing games. Shining Resonance Refrain was released on PlayStation 4, Xbox One, Steam PC and Nintendo Switch worldwide across 2018.

Dungeon crawler titles

In the dungeon crawler titles of the series, the player takes control of an adventuring party. Battles work very similarly to those of Dragon Quest, Mother, Shin Megami Tensei, and the fellow Sega RPG series Phantasy Star, in that they are first person and the player is placed in a position where the hero and team mates would be. Shining in the Darkness is the first game in the Shining series, and is a very simple labyrinth exploration game, with a simplified non explorable town and world map, where choices are made through a cursor system. Shining the Holy Ark was released immediately prior to Shining Force III, and while it is also a dungeon crawler, it features a far more expanded gameplay world over the first title.

Strategy titles

For the strategy games of the series, the player takes charge of a party in large-scale, strategic battles. The games generally limit the number of characters who can enter any one battle at a time to about a dozen. The player controls characters with their own stats not generic unit types.

Action role-playing titles

The third broad category of Shining games is the action role-playing game set of titles. This incorporates: Shining Wisdom, Shining Soul, Shining Soul II, Shining Force Neo, Shining Tears, Shining Force EXA and Shining Wind. The games it incorporates do not necessarily have any noticeable similarity in gameplay. For instance, while Shining Tears uses similar mechanics to Shining Soul II, it has less in common with Shining Wisdom than it does with any of the strategy RPG titles of the series.
On December 3, 2009, Shining Force Cross was released as an arcade game for Sega's RingEdge system board. It is a multiplayer role-playing game with support for up to eight players, both online and offline. Within one month, nearly 2,400 Shining Force Cross machines had been sold to arcade operators by December 31, 2009. A sequel has been released for the RingEdge arcade system in 2012, Shining Force Cross Illusion.

Connections between games

Each game in the series has a standalone story, meaning that it is not required to play its predecessors to better understand its storyline. Nevertheless, most installments of the series prior to Shining Soul I often reference each other or have characters carried over. For example, in Shining Wisdom, the elf-cleric Sarah and elf-mage Kazin from Shining Force II make an important appearance. Shining Force Gaiden: Final Conflict and Shining Force II are two of the most related games, having the largest number of characters and locations in common.
From Shining Soul I onward, installments of the series tend to have less significant connections. For instance, in Shining Tears a character mentions the Klantol Kingdom and tells its geographic location, but there is no interaction with any of the characters or plot events of Shining Soul II. However, Shining Wind and Shining Tears are some of the most closely connected pair of games in the series, since the former is a direct sequel to the latter and features return appearances by nearly all of the major characters.

Games

Reception

In 1996, Next Generation listed the Genesis and Sega CD entries of the series collectively as number 77 on their "Top 100 Games of All Time". They lauded the series for replacing the then-standard generic RPG encounters with story-based battles, using an exciting character class system, and having brilliant pacing that keeps the games from ever dragging.