RoboCup 2D Soccer Simulation League


The RoboCup 2D Simulated Soccer League is the oldest of the RoboCup Soccer Simulation Leagues. It consists of a number of competitions with computer simulated soccer matches as the main event.
There are no physical robots in this league but spectators can watch the action on a large screen, which looks like a giant computer game. Each simulated robot player may have its own play strategy and characteristic and every simulated team actually consists of a collection of programs. Many computers are networked together in order for this competition to take place.

Rules

In the 2D Simulation League, two teams of eleven autonomous software programs each play soccer in a two-dimensional virtual soccer stadium represented by a central server, called . This server knows everything about the game, i.e. the current position of all players and the ball, the physics and so on. The game further relies on the communication between the server and each agent. On the one hand each player receives relative and noisy input of his virtual sensors and may on the other hand perform some basic commands in order to influence its environment.
The big challenge in the Simulation League is to conclude from all possible world states to the best possible action to execute. As a game is divided into 6000 cycles this task has to be accomplished in time slot of 100 ms .

Results

Teams reaching the top four

Titles per country

CountryTitlesRunners-up
China87
Germany47
Japan46
United States20
Netherlands10
Russia10
Portugal10
Australia21
Iran01

Teams