Re-Volt


Re-Volt is a racing video game developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast.
In October 1999 Acclaim Entertainment released the Re-Volt Car Editor which allowed players to export and edit, or create new cars for the PC version using 3D studio. The editor was simply discovered in the Acclaim Studios London office and as such was released as an unapproved and unsupported piece of code.
In early 2000, a sequel titled Re-Volt 2 was announced and later changed to RC Revenge, and was released in August 2000 for the PlayStation, followed by an enhanced port of the game a few months later called RC Revenge Pro for PlayStation 2.

Ports and Re-releases

Xbox beta version

An Xbox version called Re-Volt Live was in development with a very limited beta version distributed to closed beta testers. This stripped-down version of Re-Volt was issued to beta testers of the Xbox Live service prior to the launch of the service on the original Xbox system, but much to the disappointment of fans - a more complete version was never released on the Microsoft console. The full game was cancelled close to being finished. Even though it was not officially released, the full development version is available and can be played on a modified Xbox that is capable of running games from a storage device.

Arcade version

In September 2004, a modified version of Re-Volt was released for the arcade machines by Tsunami Visual Technologies. This port of the game featured a few changes in gameplay and graphics. It ran on Microsoft Windows 98 and came in two versions: the TsuMo Standard Non-Motion Sit Down Re-Volt and a deluxe model. Similar to the Dreamcast version's Time Trial mode and many other arcade racers, there is a global timer. This version also featured additional tracks, among those the fan-made Venice by Gabor and a new track created by Kurt Arnlund, an ex-Tsunami employee.

Mobile device ports

In July 2010, WeGo Interactive Co., Ltd., located in Seoul, South Korea, purchased all IP related with Re-Volt, RC Revenge Pro, and RC de Go, from Toronto-based Throwback Entertainment.
In July 2012, Re-Volt was announced for iOS and Android mobile platforms. In October 2012, Re-Volt was released for iOS as "Re-Volt Classic". An Android version of the game was released on April 24, 2013 to the Korean T-Store and later to the Play Store.

PC re-release

On October 3, 2013, the PC version of Re-Volt was re-released through digital distribution on GOG.com. The release was based on the community developed 1.2 Beta patch, with additional support for the original CD tracks as MP3 files. On January 14, 2014, the game was pulled on request from the developers of the 1.2 Beta patch due to a misunderstanding with publishers WeGo Interactive, in which the company used parts of the code written by the community without due consent.

Legacy

Although Acclaim Entertainment has been defunct since 2004, fans continued to support and extend the game by producing fan-made vehicles and courses, and by operating multiplayer servers. Fans have created an open-source, cross-platform chat/lobby client called "RV House" that allows players to connect and play online. This platform is directly interconnected to the website "Revolt Race", in which, among other features, a monthly set of tracks is chosen to serve as the base for time trialing. Additionally, more recently the community has set up a Discord channel that serves as the major hub to talk about the game, host, advertise and join races, share content/mods or even help develop new tools and updates for the game - which the latest iteration consists of "RVGL", a cross-platform rewrite/port of Re-Volt's source code that runs natively on both Windows and GNU/Linux.
While new players may experience a significant learning curve, the community remains active with records of fastest laps and new courses and cars still being added. The fan-base have gone on to maintain the PC version with alpha and beta updates. The game was also ported by the fan community to multiple platforms such as Linux, macOS, ODROID, and OpenPandora based on the available source code.

Reception

In the United States alone, Re-Volts computer version sold 16,528 copies during 1999.
Upon its initial release, the Dreamcast and PC versions of Re-Volt received critical acclaim. Mark Clarkson of Computer Gaming World gave the game 4/5 stars praising the game's graphics and environments, and realistic RC-like handling, although noted that the in-game map editor was poor. Vincent Lopez of IGN gave the PC version an 8.8, praising the game's graphics, the gameplay and interface, but criticised the game's techno music and track editor.
Rick Sanchez reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that "It's a fun romp, but if it had taken its toy inspiration over the top, this could have been excellent. Maybe in Re-Volt 2..." Jeremy Williams also reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that "Rumors to the contrary have been greatly exaggerated. Really, this is quite a good game. So there."
The editors of PC Gamer US awarded Re-Volt their 1999 "Best Racing Game" prize, and praised the game as "an exceptional balance of realism and arcade thrills". It received a special achievement prize for "Sleeper Hit of the Year" from Computer Gaming World, whose editors wrote that it "surprised the hell out of us when it was released this past Fall". Re-Volt was also nominated for Computer Gaming Worlds "Racing Game of the Year" award, but lost in this category to '. It was also nominated for CNET Gamecenter's "Best Arcade Game" award, which went to '.
Greg Orlando reviewed the Dreamcast version of the game for Next Generation, rating it four stars out of five, and stated that "An excellent, albeit lighthearted, racing game, Re-Volt is best experienced with a group".
Unlike the Dreamcast and PC versions, the PlayStation and N64 versions of Re-Volt were less positively received. Official PlayStation Magazine US gave the game a 40%, criticising the framerate and glitches. All Game Guide reviewed the Nintendo 64 version and gave it a 40%, criticising the poor frame rate and the large environments.