Ralph Osterhout


Ralph Osterhout is an American inventor, designer, entrepreneur, and CEO of Osterhout Design Group. During his career he has developed a range of products spanning toys, consumer electronics, dive equipment, furniture to devices for the Department of Defense. Osterhout is named as inventor on 260 patents and patent applications. Over the course of his career, Osterhout has developed over 2,000 different products and hundreds of separate product lines for companies ranging from start-ups to Fortune 500s, as well as the government.
Since 2009, Osterhout has been highly focused on developing products and technologies in the head-worn computing field. Osterhout has over three decades of developing head-worn technology, starting with the PVS-7 Night Vision Goggles in 1984 and has created nine different generations of smartglasses.
Osterhout has been referred to as the "real-life Q", in reference to the fictional character Q that equips James Bond with secret spy gadgets, after Osterhout designed and developed several gadgets for James Bond films.

Early life

Ralph Osterhout was born in Seattle, Washington, in 1946 and moved to Santa Cruz, California, at the age of one. He attended Soquel High School graduating in 1964 and later went on to San Jose State University graduating in 1969.
A pivotal point in Osterhout's life was at the 1969 boat show, where he showcased the first of a kind diver propulsion vehicle named the MK I. The Navy subsequently purchased the MK II in 1970.
With the purchase of the DPV, Osterhout founded the scuba equipment company Farallon Industries and began a career in product development and design.

Companies

Tekna

Sport Scuba Diving Equipment and Consumer Products – CEO/Founder
Tekna knives and flashlights are valued by outdoor enthusiasts and scuba divers for their innovative designs and ruggedness. In 1990 Ray-o-Vac purchased Tekna and continued to produce these items. Tekna flashlights and knives are now owned and produced by Tektite Industries.
Products Osterhout developed as founder of Tekna include:
Defense Contractor – CEO/Founder
Under S-Tron, some of the products Ralph Osterhout designed include the following:

Consumer Electronics – CEO/Founder (1990–1999)

Created products under the Machina brand and developed products for other brands under the company Team Machina.
Osterhout's first design for Tiger Electronics was the $20 Talkboy FX that had a tiny solid-state memory and voice-recording chip built into a pen. Tiger president Roger Shiffman said, "It was a breakthrough product in the industry, because it was the first to bring digital recording technology to low-cost toys." In 1995, the Talkboy FX sold a million units within 45-day of launch.
In 1996, Machina generated $12 million in yearly revenues. Some of the clients of Team Machina included: Tiger Electronics, Brookstone, Specialized, Sega, Nike, Playmates Toys, Tonka, Yes!, Milton Bradley, Ray-o-vac, Lockheed Martin, Fisher-Price, Hasbro, Bandai, and Eddie Bauer. Osterhout's toy product line includes:
CEO/Founder
San Francisco-based ODG was founded in 1999 as a technology incubator. ODG was one of the leading developers and manufacturers of mobile headworn computing devices that offer capabilities such as augmented reality, virtual reality, and mixed reality.
It is reported that in January 2014, Microsoft paid up to $150M to purchase wearable computing IP assets from ODG that are related to augmented reality and headworn computers. The acquisition included over 81 patents with 20 issued patents, and “at least” 75 patents in progress both in the U.S. and internationally. The patents sold to Microsoft covered features such as “See-through near-eye display glasses including a partially reflective, partially transmitting optical element” and “Video display modification based on sensor input for a see-through near-to-eye display.”
Following the IP asset acquisition with Microsoft, Osterhout and the ODG team have published and have been issued on optics, augmented reality, and headworn technology as well as developed three new models of headworn devices including the , , , and .
In December 2016, ODG closed a $58 million Series A funding round with strategic investors including 21st Century Fox. The Series A is the largest ever in the history of wearables, augmented reality, and virtual reality.
As of March 24, 2019, it was reported that ODG has closed its doors, suspended business, and continues to seek a sale of its remaining IP.

Films and television

Osterhout designed and built equipment that appeared in or on:

U.S. Headworn and Augmented Reality Patents

1See-through computer display systems
2See-through computer display systems
3See-Through computer display systems
4See-through computer display systems
5Speaker assembly for headworn computer
6See-through computer display systems
7Content presentation in head worn computing
8Object shadowing in head worn computing
9See-through computer display systems
10See-through computer display systems
11See-through computer display systems
12Thermal management for head-worn computer
13Spatial location presentation in head worn computing
14Peripheral lighting for head worn computing
15System and method for delivering content to a group of see-through near eye display eyepieces
16See-through near-eye display glasses with a small scale image source
17Method and apparatus for biometric data capture
18Air mouse
19Secure sharing in head worn computing
20Computer glasses
21Spatial location presentation in head worn computing
22AR glasses with event and sensor triggered control of AR eyepiece applications
23Micro doppler presentations in head worn computing
24Micro Doppler presentations in head worn computing
25See-through near-eye display glasses with a light transmissive wedge shaped illumination system
26Optical imperfections in a light transmissive illumination system for see-through near-eye display glasses
27Air mouse
28See-through near-eye display glasses with the optical assembly including absorptive polarizers or anti-reflective coatings to reduce stray light
29Temple and ear horn assembly for headworn computer
30See-through near-eye display glasses including a modular image source
31See-through near-eye display glasses with a fast response photochromic film system for quick transition from dark to clear
32Eyepiece with uniformly illuminated reflective display
33Stray light suppression for head worn computing
34See-through near-eye display glasses including an auto-brightness control for the display brightness based on the brightness in the environment
35Grating in a light transmissive illumination system for see-through near-eye display glasses
36Video display modification based on sensor input for a see-through near-to-eye display
37System and method for social networking gaming with an augmented reality
38See-through near-eye display glasses including a curved polarizing film in the image source, a partially reflective, partially transmitting optical element and an optically flat film
39See-through near-eye display glasses wherein image light is transmitted to and reflected from an optically flat film
40See-through near-eye display glasses including a partially reflective, partially transmitting optical element
41See-through near-eye display glasses with a small scale image source

U.S. Utility Patents
U.S. Design Patents