Programming complexity


Programming complexity is a term that includes many properties of a piece of software, all of which affect internal interactions. According to several commentators, there is a distinction between the terms complex and complicated. Complicated implies being difficult to understand but with time and effort, ultimately knowable. Complex, on the other hand, describes the interactions between a number of entities. As the number of entities increases, the number of interactions between them would increase exponentially, and it would get to a point where it would be impossible to know and understand all of them. Similarly, higher levels of complexity in software increase the risk of unintentionally interfering with interactions and so increases the chance of introducing defects when making changes. In more extreme cases, it can make modifying the software virtually impossible. The idea of linking software complexity to the maintainability of the software has been explored extensively by Professor Manny Lehman, who developed his Laws of Software Evolution from his research. He and his co-Author Les Belady explored numerous possible Software Metrics in their oft-cited book, that could be used to measure the state of the software, eventually reaching the conclusion that the only practical solution would be to use one that uses deterministic complexity models.

Measures

Many measures of software complexity have been proposed. Many of these, although yielding a good representation of complexity, do not lend themselves to easy measurement. Some of the more commonly used metrics are
There are several other metrics that can be used to measure programming complexity:
Tesler's Law is an adage in human–computer interaction stating that every application has an inherent amount of complexity that cannot be removed or hidden.

Types

Associated with, and dependent on the complexity of an existing program, is the complexity associated with changing the program. The complexity of a problem can be divided into two parts:
  1. Accidental complexity: Relates to difficulties a programmer faces due to the chosen software engineering tools. A better fitting set of tools or a more high-level programming language may reduce it. Accidental complexity is often also a consequence of the lack of using the domain to frame the form of the solution i.e. the code. One practice that can help in avoiding accidental complexity is domain-driven design.
  2. Essential complexity: Is caused by the characteristics of the problem to be solved and cannot be reduced.

    Chidamber and Kemerer Metrics

Chidamber and Kemerer proposed a set of programing complexity metrics, widely used in many measurements and academic articles. They are WMC, CBO, RFC, NOC, DIT, and LCOM, described below: