Password Plus and Super Password


Password Plus and Super Password are American TV game shows that aired separately between 1979 and 1989. Both shows were revivals of Password, which originally ran from 1961 to 1975 in various incarnations. With only subtle differences between them, both Password Plus and Super Password followed the same general gameplay as their predecessor, whereby two teams of two people eacha celebrity and a contestantattempted to guess a mystery word using only one-word clues.
Password Plus and Super Password aired on NBC, and were taped on Stage 3 at NBC Studios in Burbank, California. Password Plus was a Mark Goodson-Bill Todman Production and Super Password was a Mark Goodson Production.
Password Plus aired from January 8, 1979, to March 26, 1982, for 801 episodes. The program also won a Daytime Emmy Award for Outstanding Game Show in 1982. Super Password aired for 1,151 episodes from September 24, 1984, to March 24, 1989.

Cast

Hosts

Password Plus was hosted by Allen Ludden from its inception until April 1980, when he took a leave of absence after he was diagnosed with stomach cancer. Bill Cullen, who at the time was hosting the show that preceded Password Plus on NBC, Chain Reaction, filled in as host until Ludden returned in May. Ludden left the program again in late October due to further health problems and was replaced this time by Tom Kennedy. Ludden would make no more television appearances before his death in 1981, and Kennedy stayed on to host the remainder of the series.
Bert Convy was the host for the entire run of Super Password.

Announcers

was the regular announcer on both Password Plus and Super Password. Johnny Olson, Bob Hilton, John Harlan, and Rich Jeffries substituted for Wood on different occasions on Password Plus.
Jeffries was the first announcer of Super Password and served as a regular announcer until November 23, 1984. After the first nine weeks, Wood replaced Jeffries as announcer on November 26, 1984. Jeffries and Hilton occasionally substituted for Wood.

Gameplay

The rules for Password Plus and Super Password were almost identical. Two teams, each composed of a contestant and a celebrity, competed. The object, as on the original Password, was for the clue-giving partner to get the receiving partner to guess a given word. The giving partner on the first team offered a one-word clue, to which the receiving partner was allowed one guess; there were brief time limits for both the clue and the guess. Teams alternated giving one-word clues until the password was guessed, or until each side had given two clues. During Super Password, if the receiving partner’s guess was a form of the word, but not the word itself, they would be informed by a sound effect, and given one additional guess at the word.
The following infractions by the clue-giver forfeited the receiver's chance to guess the password:
Capitalized words, proper names, and foreign words were allowed, as were vocal inflections intended to lead the receiver to the password. A clue-giver was allowed to repeat a previous clue or guess from either team.
As on the ABC run of Password, the first clue-giver for each password on Password Plus had the option to give the first clue or pass to the other team. Originally, the team that did not get the previous password was given the option, but this changed on August 13, 1979. Super Password eliminated the option entirely, giving the first chance at each password to the team that guessed the previous one.
The rules regarding clue-giving were the same as on all previous versions of Password, with the exception of two instances exclusive to Password Plus. Beginning with the April 23, 1979 edition of Password Plus and continuing until the series went off air in 1982, two rules were put into place. The first disallowed any password's direct opposite as a legal clue. The second expanded a penalty already present in the game. When the series began, if the clue-giver being given the option to play or pass did not decide in time or failed to give a clue, the other team's clue-giver was allowed to give two clues to his/her partner. After the change, the two-clue penalty was extended to any time a clue-giver failed to give a clue in time.

Password Puzzle

The new element of the revivals was the "Password Puzzle". Each password, once revealed, became one of five clues to a puzzle referring to a person, place, or thing. The passwords themselves were not worth any money; only the puzzle affected the scores. Correctly guessing a password allowed that participant one chance to solve the puzzle. If a password was not guessed by either player, it was added to the board without a guess at the puzzle. If it was the final password, the solution was revealed, the puzzle was thrown out, and a new one was played. If a clue-giver said the password or any form of it, or if his/her partner guessed it based on excessive gesturing, it was added to the board and the guesser on the opposing team was given a chance to solve the puzzle.
For the final password in a puzzle, if the guesser was incorrect, their partner was given a guess as well. On Password Plus, if both teammates did not guess correctly, the puzzle solution was revealed and a new puzzle was played. On Super Password, if one team failed to guess the puzzle after all five words were revealed, the opposing team's contestant and celebrity partner were each given a final chance to come up with the correct solution.
A correct guess by either team won money for its contestant, and any remaining passwords were revealed and briefly explained by the host. Additional puzzles were played until one contestant had enough money to win the game. If the solution to the puzzle was inadvertently revealed in any way, the puzzle was thrown out.
In 1981, the switch in celebrity partners that normally took place before the start of each game was moved to after the third puzzle. On Super Password, the contestants switched partners after the Cashword game which followed the $200 puzzle. However, on All-Star Specials, partners did not switch after the Cashword game.

Cashword

"Cashword" was an additional bonus on Super Password played by the winner of the second puzzle for an accumulating cash jackpot. The celebrity acted as clue-giver and was given a more difficult password. If the contestant teammate guessed the password within three clues, he or she won a jackpot which started at $1,000 and increased by that much each time it was not won; this did not affect the scores and only counted as bonus money. If at any time an illegal clue was given, the Cashword round immediately ended and the jackpot was forfeited.

Alphabetics/Super Password

The winning team played for a cash prize in the bonus round, called "Alphabetics" on Password Plus and, initially, "Super Password" on Super Password.
The gameplay of the round was the same on both shows. The round featured 10 passwords beginning with consecutive letters of the alphabet, and the celebrity was always the clue giver. He or she could see only the current password until the contestant either guessed it or passed. As in the main game, all clues had to be one word; the celebrity could use multiple words to form sentences, but had to pause distinctly after each word. For the period on Password Plus in which opposites were forbidden, this was enforced in Alphabetics as well. The contestant won $100 per guessed word, and the entire jackpot for guessing all 10 words in 60 seconds.
On Password Plus, the grand prize was originally a flat $5,000, but if an illegal clue resulted in a solved password, the jackpot value was reduced by 20% of the original total. Later, during the time Tom Kennedy hosted, the bonus round was played for an accumulating jackpot, which started at $5,000 and increased by that much each time it was not won. Illegal clues still reduced the pot by 20%, but this was later changed to a flat $2,500 reduction in late 1981. By the final week, the 20% reduction had returned.
Super Passwords bonus round was also played for a jackpot. However, if an illegal clue was given, the word in play was thrown out and the contestant forfeited the chance at the jackpot, but still won $100 for each correct password. Also, NBC imposed no limit as to how high the pot could go.
Champions retired after playing the bonus round seven times on Password Plus, or five times on Super Password.

Merchandise

Three editions of the Password Plus board game were made by Milton Bradley in the early 1980s. Milton Bradley made an eight-track cartridge version of the game for its OMNI Entertainment System. In 1983, a version for the Atari 2600 and Intellivision was going to be made by The Great Game Company. However, both versions were scrapped later on due to the Video Game Crash at the time.
A Super Password video game was released for DOS, the Apple II, and the Commodore 64 by Gametek in 1988. A version for the NES was also planned around that time, but never surfaced. In 2000, a Super Password hand-held game was released.

Broadcast history

Password Plus was first shown at 12:30p.m., replacing America Alive. Two months after its debut, the series made its first move when it replaced the short-lived revival of Jeopardy! at noon. It moved back to 12:30p.m. on August 13, 1979 when the Goodson-Todman game Mindreaders premiered at noon. On June 20, 1980, three other NBC game shows were canceled to make room for David Letterman's morning talk show and in the shuffle that followed, Password Plus was moved on August 4, 1980 to 11:30a.m. when the daytime drama The Doctors moved from 2:00p.m. to 12:30p.m., with Card Sharks taking the noon slot on June 23, 1980, replacing Chain Reaction. The series returned there in October 1981 upon the cancellation of Card Sharks and remained there for the remainder of its run. The final episode aired on March 26, 1982, and through a scheduling shuffle its place on NBC's schedule was replaced by Search for Tomorrow.
The program returned in September 1984 as Super Password and aired in the noon Eastern time slot, facing, for its first two weeks, the then 8-year-old Family Feud, then Ryan's Hope on ABC. Although several stations passed on it to air local news or syndicated programming, Super Password remained in that time slot for its entire 4½-year run. Later in the decade, NBC affiliates began dropping most of the network's daytime game shows, along with Super Password; the increasing amount of stations carrying local newscasts at noon during this time caused the program to experience a decline in its viewership. The show's final episode aired on March 24, 1989, the same day Sale of the Century aired its series finale and a little more than two months after Ryan's Hope ended. Super Password was Bert Convy's last network game show hosted before his death two years later; though he emceed a pilot for an ABC revival of Match Game in late 1989, he was too ill to host when it was picked up a year later. Convy later hosted Win, Lose or Draw and 3rd Degree for syndication before his death from brain cancer in 1991.

Episode status

Both shows exist in their entirety, and can currently be seen on Buzzr. Both shows were previously aired on GSN. However, certain episodes were not shown due to celebrity clearance issues that were out of GSN's control.
Beginning on July 2, 2018, GameTV in Canada began airing the first 65 episodes of Super Password.

"Patrick Quinn" scandal

In January 1988, a man later discovered to be a previously convicted felon with active warrants for his arrest appeared on Super Password. Kerry Ketchem, who competed on the program under the name "Patrick Quinn", won a total of $58,600 in cash over four days on Super Password, which included a record-tying $55,000 jackpot win in the bonus round. However, his appearance on the show led to his apprehension on charges of fraud.
Ketchem's arrest came as the result of an investigation started when a bank manager in Anchorage, Alaska, called the United States Secret Service after having seen his episodes. He was discovered to have outstanding fraud warrants in Alaska and Indiana, and producer Robert Sherman was contacted by the Secret Service shortly thereafter. Around the same time, Ketchem—claiming that he would be leaving the country on work-related business—called Mark Goodson Productions and asked if he could collect his winnings in person instead of having a check mailed to him, which is the usual standard procedure. Sherman said yes, with the knowledge of the Secret Service, and gave him a date and time. When Ketchem showed up to the Goodson offices he was apprehended and taken into custody by local officials. The arrest came two days after his appearances finished airing. Booked on the outstanding Indiana warrant, Ketchem was found to have used his "Patrick Quinn" alias to commit credit card fraud in Alaska; to defraud a used car dealer; and to collect illegally on an insurance policy on the life of his ex-wife. Ketchem, who had previously spent 18 months in prison on an unrelated felony charge, agreed to a plea deal in May 1988 on charges of mail fraud. He was sentenced to five years in prison and his winnings were rescinded as he was ruled to have violated contestant eligibility rules.