Parkitect


Parkitect is a construction and management simulation video game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series.

Gameplay

The premise of the game is to build a theme park. Similar to the RollerCoaster Tycoon series, the player must build rides, manage the park, and keep their guests happy. The player may hire staff to fulfill the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas. Furthermore, the game introduces a branching map system within its campaign mode.

Development

In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit. Texel Raptor launched the Kickstarter of the game on August 22, 2014 as Parkitect. By September 2014, the campaign had raised over 63,730. From then on, Texel Raptor released weekly images and stats regarding the development of the game. Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. On April 2016, Texel Raptor announced that Parkitect would be released as an early access game on Steam on May 5, 2016. The game fully released out of early access on November 29, 2018.
On November 2019, Parkitect released its first major expansion: Taste of Adventure. The expansion included 10 campaign levels, 2 themes, 8 rides, and 4 shops.

Reception

Alex Donaldson of VG247 praised the game, claiming that the game is connected "to the first two sprite-based RCT games Planet Coaster to the later 3D entries." Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game "has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it". Right before the game's release, Matt Wales of Eurogamer wrote that the game already possessed a "thriving" modding scene.