Mozaic


Mozaic is a two-player abstract strategy board game, played with glass gemstones, using luck of the draw, placement and points accumulation. In the latter stages of play, a second tier within the game becomes apparent, demanding a change of tactics.
The game was designed by and originally produced by .
Sunnywood, Inc., of Hong Kong, licensed the game and published it by Sterling Games in 2003.
launched the game in Germany at in 2006.
An -powered electronic version of was programmed for PC by Greg Schmidt in 2010.

Components

Tiled game board
1 emerald-green, 1 ruby-red, 1 diamond-white, 1 onyx-black, 35 amber-golden and 35 cobalt-blue glass gemstones
Velour pouch
Instructions

Objective

The goal of the game is, to score the most points by placing your gemstones on the board — building and/or blocking point-scoring squares.

Gameplay

The Mozaic game board consists of 64 tiles with a score-keeping "ladder" on either end.
Players choose either amber or cobalt and use 32 same-color gemstones + 1 score-keeper each — four exception gems are included:
Exception gemstones are always returned to the bag after a turn.
Start with an empty board, end with a full board...
The gemstones are placed in the bag and the first player to draw their color from the bag starts. Players then take turns drawing gems, one at a time, and place them on any empty tile on the board.
4 points are scored when placement of four same-color adjacent gems forming a square is completed — existing squares may be built on and expanded.
Points are won with a player's own-color gems and always accrued, never deducted. Several point-scoring combinations may be completed at one time with a single gem. Overlooked points are forfeited and, throughout the game, players keep score on their side of the board with an extra gem of their color.
The game is over when the last gemstone is placed, all the tiles are covered and only the four exception gems remain in the bag then, by comparing accrued points totals, the player with the most points is the winner of the game.