Mekton


Mekton is a role-playing game which centers on the conventions of mecha anime and science fiction. It has seen several editions since its introduction in 1984, the most recent, Mekton Zeta being first published in 1994.
Mekton was the first anime role-playing game available in North America; the anime influence was muted compared to later editions, but this is in parallel with North America's growing exposure to and awareness of anime in general. The use of katakana to represent the title of the game begins with the "Zeta" edition and may or may not be carried over into future editions. A "fourth edition," usually referred to as Mekton Double Zeta and assumed to be using the Fuzion System rules, has been rumored to be in development by publishers R. Talsorian Games since 1997. According to designer Mike Pondsmith, one of the biggest stumbling blocks to the introduction of a new edition is a lack of a true "generic" pre-made campaign setting for the game. Mekton is a moderately supported system, with a very active albeit small fanbase, centered on the Mekton Zeta Mailing List, an ezmlm based mailing list active since the fall of 1996.
The intricate detail of the mecha that can be built in Mekton is both the game's biggest strength and biggest drawback; while nearly anything can be built with the game's construction system, from personal armor to gigantic spaceships, it is very time-consuming and can make it nearly impossible to play a quick "pick-up" game.
Within the context of the RPG, mecha are referred to as "mektons," abbreviated as "meks" and sometimes alternately called "suits". Several official settings have been published.
Mekton II is an important historical artifact in that it was among the first RPG books to use the then-new technique of desktop publishing. Mekton Zeta has a more pronounced anime influence than the previous two editions; the full cover title of this edition if read in Japanese and translated into English reads "Super Dimension Mobile Warrior Mekton Z", the title of the game referring to both Macross and Gundam.

History

decided to self-publish a game which originated in his interest in the Mobile Suit Gundam manga which he combined with the Imperial Star game system, which he had designed for his own amusement: the result was the "white box edition" of Mekton, a game of giant robot combat. Mekton was designed by Pondsmith and Mike Jones and published as a boxed set with a 32-page book, a large color map, two cardstock counter sheets, and dice. Pondsmith founded R. Talsorian Games in 1985, then put out a second edition of Mekton through the new company; the game was now packaged as a 100-page rulebook rather than a box. The second edition rulebook also included counters and two maps. Mekton II – the third edition of the game – made use of the company's Interlock System. Mekton II was designed by Pondsmith and published as a 96-page book, and included art by Ben Dunn. Mekton received a fourth edition called Mekton Zeta. R. Talsorian published a reprint of that game as the ANimechaniX-branded Mekton Zeta.

Contents

The first edition of Mekton was a science-fiction system of combat between giant robots, drawing on Japanese animation for inspiration - the first of its type. The second edition from 1985 would add basic role-playing rules. The game covers character and robot construction and combat, including a boardgame-combat-resolution system, plus historical background for the world of Algol and an introductory scenario.
Mekton II is a complete revision of the original Mekton rules, including expanded character generation and political info on Algol. This version is compatible with Cyberpunk.

Editions of ''Mekton''

reviewed Mekton in Space Gamer No. 72. Varney commented that "its slick appearance and novel topic will sucker any Japanese-robot fan who can't wait for one of the other robot games due out soon. Pass the word."
David Jacobs reviewed HIL Sector Blues in Space Gamer/Fantasy Gamer No. 79. Jacobs commented that "Even if you've seen all of the Japanese animation featuring giant robots, I strongly suggest that you at least give it a once-over, because these guys and gals at R. Talsorian Games know how to put together a good game. this reviewed strongly suggests that Mekton is a must for any game shelf."

Reviews