Mega Man X5


Mega Man X5, known as Rockman X5 in Japan, is a video game developed by Capcom. It is the fifth main installment in the Mega Man X series. It was first released for the PlayStation in Japan on November 30, 2000 and in North America and PAL territories the following year.
Mega Man X5 is set in the 22nd century in a world where humans coexist with humanoid androids called "Reploids". Daily life is under a constant threat of these Reploids going "Maverick" and participating in dangerous and deadly crime. After the events of Mega Man X4, the Maverick leader Sigma has been revived and seeks to unlock the true power of the former Maverick Zero and destroy the hero X in the process. To make matters worse, Sigma has set the space colony Eurasia on a 16-hour collision course with Earth. It is up to X and Zero to stop Sigma once again and save the planet from destruction. Like its predecessors, Mega Man X5 is an action-platform game in which the player controls either protagonist through a series of eight, selectable stages and wins the special weapon of each stage's boss. However, the game only offers limited number of stage attempts before the player must deal with the colony.
According to Capcom producer Keiji Inafune, Mega Man X5 was originally intended to be the final game in the Mega Man X saga. Critical reception for the game was lukewarm, with many reviewers agreeing that the stale gameplay formula will only further satisfy diehard fans of the series. Mega Man X5 was ported to the Microsoft Windows as retail packages in 2002 in both Japan and North America. It was also re-released in 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2. Mega Man X5 was made available on the PlayStation Network as part of the PSOne Classics line for North America and Japan in 2014. It became available for Windows via Steam, PlayStation 4, Xbox One and Nintendo Switch as a part of Mega Man X Legacy Collection 2 on July 24, 2018 worldwide and July 26, 2018 in Japan.

Plot

Several months have passed since the events of Mega Man X4. The series' primary antagonist, Sigma, has been revived once again, and conducts research on the origin of the "Maverick Hunter" Zero. He decides to attempt to unlock Zero's true power, hoping to destroy X in the process. Sigma attacks the Hunters directly, but intentionally loses, thus spreading the Sigma Virus across the Earth and throwing it into chaos. Meanwhile, a Reploid mercenary named Dynamo is hired by Sigma to cause a space colony, Eurasia, to collide with Earth in 16 hours. To prevent Eurasia from striking the planet, the Hunters pursue two options: fire a powerful cannon called "Enigma" at Eurasia and vaporize it, or if the Enigma fails, launch a space shuttle and pilot it into the colony, destroying it. To maximize their chances, X and Zero are dispatched to collect parts for the two devices with the aid of their new teammates Alia, Douglas, and Signas. The necessary parts to upgrade the Enigma and shuttle are held by eight Mavericks, and X and Zero must defeat them to claim the parts.
Whether the Enigma and shuttle succeed or fail is randomly determined by the game. Obtaining the parts increases the chances of success, but the Enigma and shuttle can be used at any time, even before any Mavericks are defeated. The following scenarios can occur:
Whether the Enigma and shuttle succeed or fail, a new virus appears on the Earth, dubbed the "Zero Virus" by Alia. The location of the virus' origin is discovered, and the Hunters investigate a bizarre underground fortress. Deep inside the fortress, X and Zero cross paths, where mutual suspicion and mistrust leads to a duel between the heroes.
After the duel, Sigma appears to try and take advantage of the situation, and the story diverges slightly.
The game has three possible endings:
The main gameplay remains similar to previous installments, with some changes:
Mega Man X5 was originally meant to be the last game of the Mega Man X series. As stated by producer Keiji Inafune, "I had very little to do with X5. I just told the team to 'finish off the series with this title,' and left it at that. That's why the game itself has a real feel of finality to it." However, Capcom decided to publish Mega Man X6 the following year, in which Zero survived his fight from X5, much to the dismay of Inafune. Haruki Suetsugu, an artist for Mega Man X4, designed nearly all of the characters and promotional artwork for Mega Man X5. Suetsugu added various details to set the characters apart from one another. X's new Falcon Armor was designed by Ryuji Higurashi, who wanted it to resemble a bird with beak-shaped chest piece, wings coming out of the back, and a talon-like arm cannon. Suetsugu designed the Gaea Armor, which was meant to resemble Sanagiman from the Inazuman manga series. The Maverick bosses in the English localization of Mega Man X5 are named after members of the American hard rock band Guns N' Roses. Capcom voice actress Alyson Court, who was involved in the game's localization, came up with the new names as a tribute to her then-husband's love of the band. For the Mega Man X Legacy Collection 2 release, the Maverick Bosses names were changed to translations of their original Japanese names.
The musical score for Mega Man X5 was composed by Naoto Tanaka, Naoya Kamisaka, and Takuya Miyawaki. The Japanese version of Mega Man X5 features one opening theme, "Monkey", and one closing theme, "Mizu no Naka", both composed and performed by Showtaro Morikubo and his band Mosquito Milk. All of the game's instrumental and vocal music was compiled on the soundtrack released by Suleputer in 2003. The theme songs were also included on the Rockman Theme Song Collection, published by Suleputer in 2002.

Reception

Mega Man X5 was generally well-received, with IGN giving the game an 8.5 out of 10. However, they added that though the game was fun to play, it was "more of the same" from Capcom, and that Mega Man, like many other series made by Capcom, was being milked for as much as it was worth. GameSpot similarly commented that "Fans of the classic 2D games will no doubt find much to love in X5, while those who can't get into the aging conventions and mechanics probably won't care a great deal for it." The Official UK PlayStation Magazine said that the game was "unforgivably primitive".
According to the Japanese publication Famitsu, Mega Man X5 was the third best-selling video game in Japan during its release week at 46,033 copies sold. It placed at number eight the following week with an additional 22,963 copies sold. Media Create sales information showed that the game was 96th best-selling video game in Japan during 2000. Dengeki Online reported that Mega Man X5 sold a total of 215,687 copies in Japan by the end of 2001, listing it as the 132nd best-selling game of the year in the region. The game was eventually re-released as part of Sony's PlayStation The Best for Family range of budget titles in Japan. Toy Retail Sales Tracking sales data showed that Mega Man X5 was the fifth best-selling PlayStation game in North America for the month of February 2001. The game was included on the North American Mega Man X Collection for the Nintendo GameCube and PlayStation 2 in 2006.