Make 10: A Journey of Numbers


Make 10: A Journey of Numbers is a puzzle/logic-style adventure game published by Nintendo for the Nintendo DS platform. It is part of the Touch! Generations brand.

Plot

The game starts with the player visiting a secluded village library and finding a book full of numbers. The Character becomes so bored that he/she nods off to sleep and wakes up to find a pair of pixies beside them. They then request the character to reply to the question; "do we make ten?". Once the player has replied to this slightly odd question, the pixies whisk him/her away to Numberland. The King of this strange country asks that the player search throughout Numberland and find the nine Make 10 Masters.

The Trial Mountains

In the trial mountains you will have to play Make 10 games to clear a path to the top of the mountain. Once you defeat the Local Make 10 Champ in a Make 10 contest you will be able to ascend further up the mountain. At base 5 you will have to beat a Grand Champ and at base 10, a Super Champ. The Make 10 Games will grow steadily harder as you progress up the mountain.

The Make 10 Kingdom

The Make 10 kingdom is made up of several areas, some of these include Tenner forest and Toad Hamlet. You will be able to go to new areas when you receive the permission of the Make 10 Masters. The Paths to take you to the Make 10 Masters may sometimes be blocked or inaccessible, but using the stylus to prod secret foliage to reveal access routes never hurt anyone.

The Gathering Point

This is a gathering place for all the Make 10 Pixies. Here you can talk with pixies you have met during your travels and some may have handy hints and tips for the easy completion of certain Make 10 Games, and sometimes you can only progress in the game by talking to one or two specific pixies.

Make 10 Games

There are over 30 different games in Make 10: A Journey of Numbers. 30 are available at the Trial Mountains, and some bonus games help you unlock paths as you navigate the various areas in the Make 10 Kingdom.