Macau (card game)


Hunter
Macau, also spelled Makaó or Macao, is a Hungarian version of Crazy Eights, where players play a single card in sequence in a manner similar to Uno. Unlike Uno, however, Makaó is played with a standard deck of 52 cards. Makaó also involves bluffing so that the players do not necessarily have to play a card if they wish to save it for higher points later. Cheating is encouraged in order to make gameplay more varied and enjoyable.
When playing the game, the player that has one last card, cannot end the game with a 2 or 3 while playing in two, if the player has 2 cards which are the same, e.g 2 of spades and 2 of hearts, he call double Macau, however if the other player holds a card that is also a 2 of diamonds, the first player has to take pick up 6 cards from the deck. If played in a group, the player can end the game with a 2 and a 3. For example if one player is holding the last card, and the card is the 3 of spades, the next played must withdraw three cards unless he has a 2 to pass on to the next player, which will mean the next player must withdraw 5 cards from the deck. Summary: if you play Macau in two’s you can’t end with a 2,3, if you play in a group, you can end with any card.

Gameplay

2 or more players are dealt 5 cards each; the deck is then cut and the cut card becomes the first card in the discard pile. Play starts to the dealer's right.
The next card played must be of the same suit or the same value as the card on the top of the discard pile. If a 7 of spades was on the top of the discard pile, the player can play a 9 of spades or a 7 of clubs. Alternatively, an Ace or Joker can be played. If the player cannot play a card, he must draw from the deck.
Cards can be played in runs, i.e. 5 of Spades, 6 of Spades, 7 of Spades, 7 of Hearts, 8 of Hearts, 8 of Clubs, 7 of Clubs.
When an action card is played, the player next in sequence must complete the action or add to it to pass it onto the next player in sequence. When down to a single card, a player must say "Macau!". If an opponent calls Macau before the player, the player must draw a card. The winner of the game is the first player to have no cards; in instances of more than 2 players, gameplay continues until only one player is left with cards.

Action Cards

Multiples action cards can be played, i.e. Player 1 plays three 2s and the next player in the sequence must pick up 6 cards unless they have another 2. This is the same for 3's, 4's and Kings.
When a player gets down to 1 card they must say Macau or if another player catches them not saying Macau they must draw 5 cards

Variations

Romanian variation

In Romania the game is called Macao and it has some variations according to a region. The rules are a bit different from the ones explained above and the special, or action, cards change a bit. The rules below are the most common around Romania.
2s and 3s remain "draw 2" and "draw 3" cards.
Jokers are like 2s and 3s, but with a twist, they are wild cards and may be placed regardless of suit, that is, the player following the one who draws cards as a result of the Joker being played may play any card regardless of suit. Usually, the black Joker means "draw 5".
2 players are dealt 7 cards each, 3 or more players are dealt 5 cards each; the top card of the deck then becomes the first card in the discard pile. Play starts to the dealer’s left.
As with the standard gameplay, the next card must be of the same suit or same value. Alternatively, an Ace or a Queen can be played. If a player cannot play a card, he must take one from the deck. If the player can play the card he may choose to do so, if he cannot then the next player gets to go. The winner is the one who loses all his cards first.
If a 2, 3, or King of Hearts is played, the attacked player must pick up the appropriate number of cards, and the next player is allowed to play a card.
Special Cards:
With one card left, a player must call out “Macau.” If he fails to do so before the next player’s turn, he must then pick up 2 cards.
If a player has a 5 and another card as his last cards and can play them together, he need not say Macau after the 5 is played.
If a 5 is the last card in a player’s hand, when he plays it he must pick up a new card. If he can play it, he wins. If he cannot, the player then keeps the card and says “Macau.”
Players may choose to have a series of games using points. The game is played until 500, and points are bad; the first one to 500 loses.
The point system is as follows:
A version of the game invented in Pławno. The rules are a bit different from the ones explained above and the special, or action cards, change the game a bit. In this game, a scenario called a war and deception can be created when players consecutively play 'special cards' to make other players increase their card count.
Macau Wars It’s a major game variation of the Macau card game based on the Macau Macau Plawno Variation, still being in development on github.

Gameplay

2 or more players are dealt 5 cards each; after that, the top card from the deck is then placed on the table. Play starts to the dealer's right.
The next card played must be of the same suit or the same value as the card on the table. For example, If a 7 of spades was on the table, the player can play a 9 of spades or a 7 of clubs or any other card that matches 7 or spades. If the player cannot play a card, he must draw from the deck.
Cards cannot be played in runs, i.e. 5 of Spades, 6 of Spades, 7 of Spades, 7 of Hearts, 8 of Hearts, 8 of Clubs, 7 of Clubs but a minimum of two or more the same value cards can be played.
When an action card is played, the player next in the sequence must complete the action or add to it to pass it onto the next player in sequence. When down to a single card, a player must say "Macau!". If a player forgets to call "Macau" before the next players move, the player must draw 5 cards. The winner of the game is the first player to have no cards; in instances of more than 2 players, gameplay continues until only one player is left with cards. In case of Macau Championships once the first player to have no cards wins and the game stops. The winner shuffles the cards and the new game starts. One point is then assigned to the winner.
For the avoidance of doubt:
If the player plays King of Spades and King of Hearts with King of Hearts on top the next player will pick up 5 cards as the top card takes precedence in this case.

War

In this game, a scenario called a war and deception can be created when players consecutively play 'special cards' to make other players increase their card count.
War is started when 2, 3, King of Spades or King of Hearts is played. Causing players to pick up cards. When a war starts, players can play any 2s and 3s as the suit and value are being ignored during the war. Players can also play King of Spades and King of Hearts regardless of the suit currently on the deck and value of the cards as long as they are 2, 3 or mentioned Kings. Queen of Hearts can be played anytime during the war to stop the war causing the player to not pick up any cards. In this variation of the game, players can often pick up as many as 20 cards.
When King of Spades is played the previous player must pick up 5 cards or play another action card. After the previous player, the game goes back to the player who played King of Spades.
Any queen can be placed at any time on any war card regardless of the current suit. See below section for action of each Queen.

Action Cards

2, 3, King of Spades, King of Hearts - War cards that cause players to pick up cards.
If a Jack or Ace is played, the player placing the Jack or Ace can call for a non-action card value or a suit. The difference is that the suit is ignored and any Jack can be placed on any Ace, and any Ace can be placed on any Jack, therefore, ignoring the requested suit or value of the previous player.
Queen of hearts - stops the war and causes a player not to pick up any cards. Outside the war behaves like a normal card - without any actions.
Queen of diamonds - the next person is skipped. Used during and outside the war.
Queen of spades - order of play switches directions. Used during and outside the war.
Queen of clubs - player can select who play next. Used during and outside the war.
If a 4 is played the deception part starts, and all the players must miss a go, unless they have a 4, in which case they can add this to the original 4, and all players in sequence must miss a go, unless someone has a 4, in which case they can add this to the original 4 and so on. If no one else has a 4 then the last player, who put 4 plays as many times as there are 4s. For example, if there are four 4s after the last player played the 4, the player must play four times. Note: the last player will play four times against him/herself, that also include all the action cards which will apply to the player him/herself. The deception is when someone doesn't want to play a 4 but has it and can play a 4 after everyone said they don't/have a 4 causing this player to have more turns.
Joker replaces any card.

Open Cards

The more difficult version of Macau Wars is a game played with open cards. That means that all the players cards and the draw deck is shown. This is similar to Chess where by knowing all the cards players must think about strategy and future moves. Open cards variation might take hours to finish.

Easier - Harder

To make the game harder or easier, players agree upon a few extra rules before starting play.