Lobotomy Software


Lobotomy Software, Inc. was an American video game developer which ported Quake and Duke Nukem 3D to the Sega Saturn and developed PowerSlave.

History

Lobotomy Software was founded in 1993, when a group of friends working at Nintendo of America left to form their own company, becoming the creative department of Lobotomy, with the programmers coming from Manley & Associates. They originally worked out of co-founder Paul Lange's apartment, but after a few months set up an office in Redmond, Washington. The team began working on various game demos, one of which later became the first-person shooter PowerSlave.
Shortly after PowerSlave was released, Sega secured the rights from GT Interactive to publish Duke Nukem 3D and Quake. Sega originally handed the projects to two other developers, but were unhappy with their work. Deadlines for were set just a few months apart, and their development considerably overlapped.
The Sega Saturn ports of Quake and Duke Nukem 3D both use the SlaveDriver engine Lobotomy created for the console versions of PowerSlave and were well received. Lobotomy Software had ported Quake to the Sony PlayStation, but could not find a publisher, which exacerbated their financial troubles.
In 1998, Lobotomy Software was acquired by Crave Entertainment and renamed "Lobotomy Studios." The team worked on a Caesar's Palace gambling game for the Nintendo 64, but after a year of development, the game was postponed and eventually cancelled. At that point, Lobotomy Studios was closed and employees were let go or given the option to be relocated to another position at Crave Entertainment. The next title that the team would have worked on was a sequel to PowerSlave simply titled "PowerSlave 2," which was going to be a third-person shooter and use a different game engine.

Games