Laser tag


Laser tag is a recreational shooting sport where participants use infrared-emitting light guns to tag designated targets. Infrared-sensitive signaling devices are commonly worn by each player to register hits and are sometimes integrated within the arena in which the game is played.
Since its birth in 1979, with the release of the Star Trek Electronic Phasers toy manufactured by the South Bend Electronics brand of Milton Bradley, laser tag has evolved into both indoor and outdoor styles of play, and may include simulations of close quarter combat, role play-style adventure games, or competitive sporting events including tactical configurations and precise game goals. Laser tag is popular with a wide range of ages.

History

In late 1970s and early 1980s, the United States Army deployed a system using infrared beams for combat training. The MILES system functions like laser tag in that beams are "fired" into receivers that score hits. Similar systems are now manufactured by several companies and used by various armed forces around the world.
The first known toy to use infrared light and a corresponding sensor was manufactured and marketed in 1979 as the Star Trek Electronic Phaser Guns set to accompany the release of '.
In 1982, George Carter III began the process of designing an arena-based system for playing a scored version of the game, a possibility which had initially occurred to him in 1977 while watching the film
'. The Grand Opening for the first center was in Dallas, Texas on 28 March 1984. Carter was honored by the International Laser Tag Association on 17 November 2005 for his contribution to the laser tag industry. The is engraved "Presented to George A. Carter III in recognition for being the Inventor and Founder of the laser tag industry".
In 1986, the first Photon toys hit the market, nearly simultaneously with the Lazer Tag toys from Worlds of Wonder and several other similar infrared and visible light-based toys. Worlds of Wonder went out of business around 1988, and Photon soon followed in 1989, as the fad of the games wore off. Today there are laser tag arenas all over the world bearing various names and brands, as well as a large variety of consumer equipment for home play and professional grade equipment for outdoor laser tag arenas and businesses.
In 2010, a appeared claiming that Lee Weinstein developed and opened the first commercial laser tag facility. In June, 2011, the ILTA posted the results of a public record request from the City of Houston showing the opening date for Weinstein's "Star Laser Force" to have been 16 April 1985.

Game mechanics

Laser tag systems vary widely in their technical capabilities and their applications. The game mechanics in laser tag are closely linked to the hardware used, the communication capabilities of the system, the embedded software that runs the equipment, the integration between the player's equipment and devices in the facility, the environment, and the configuration of the software that runs the equipment.
The resulting game play mechanics can result in anything from the highly realistic combat simulation used by the military to fantasy scenarios inspired by science fiction and video games.
Rate of fire, objectives, effects of being tagged, the number of lives, and other parameters can often be altered on the fly to provide for varied game play.

Specialty games

Along with standard team or solo matches, where one team or individuals try to tag the members of the other team or players repetitively, many laser tag venues will feature specialty matches. These matches vary based on equipment manufacturer and the level of technology of the system. Often they have various objectives and missions and demonstrate the technological capability of each system.
Specialty games include:
Capture the flag – this is where a player steals the opponents' flag and takes it back to his or her own base in order to score a point or win the match.
Protect the VIP – The team with the VIP must hide and conceal them for a set length of time while the opposing team tries to eliminate the VIP within the given time limit. There are several variants of VIP, where the VIP has to perform several actions in order to be "evacuated".
Stealth or Invisibility matches – Where the lights indicating a player's target sensors are deactivated.
Base-centric matches – where a team must defend a base while simultaneously attacking the opponent's base. Many prominent laser tag game systems, including LASERTRON, LaserBlast and Zone utilize this game format.
"Borg" matches – where players on a team share a pool of commonly held resources.
Juggernaut matches - One player is allocated as the 'juggernaut' and gains points for staying as the juggernaut. Other players attempt to eliminate this player and thus become the juggernaut themselves. Similar to Domination-style games.
Domination matches – where a player gains points for possessing a field target for certain lengths of time.
Elimination matches – where a player is eliminated if tagged a certain number of times. Players may play individually or in teams. One variant of elimination mixes with Domination to force players to move instead of camping
Battle Royale matches - where players eliminate each other until there is only one survivor, and where certain mechanisms are implemented to discourage camping. The game can be played solo, in duos or in squads.
Evacuation matches - where one team doesn't possess the ability to respawn and has to defend against infinite number of opponents for a given amount of time
Role-Playing or Character Class-based games – where each player's equipment performs a different function.
Shoot out at the OK Corral - Players have only one life and line up shoulder to shoulder in two lines about six feet apart. On the command Go they start shooting until only one side remains.

Equipment and technology

At their core, laser tag systems typically use infrared signaling to track firing of the beam. In indoor play, a visible light combined with theatrical fog typically provide the visual effect of firing, while having no actual role in transmitting the fire signal.
In all but the most basic of systems, the infrared signal sent by the gun when it fires is encoded with information such as the identity of the pack from which it originated. This coding allows for scoring and may also act to discourage interference from unauthorized devices in the playing area.
Despite the name, laser tag equipment does not fire lasers, due to the potential dangers involved.
Modern Laser Tag equipment allows the taggers to imitate various existing firearms and features numerous additional equipment such as control points, respawn boxes, portable med kits, landmines, grenade launchers and hand grenades.

Indoor equipment

Indoor laser tag is typically played in a large arena run by a commercial laser tag operator. The packs are tightly integrated with the devices inside the arena. The arena devices, and the packs themselves may be linked into a control computer for scoring and control over game parameters using radio equipment or infrared links. The game computer often serves to control other game effects and to manage player scores.
The dimensions of an indoor laser tag arena makes for close quarters, so there is a large design focus on performance and game play under these conditions.
There are many different brand names of indoor laser tag equipment manufactured by various independent corporations. Typically commercial laser tag sites will only utilize one specific brand of laser tag equipment. Equipment may be rented, purchased outright, operated under franchise, and in rare cases self-manufactured. Laser tag equipment is often branded as having the same name as the corporation which manufactures and installs it.
Individual brands of laser tag equipment will often have a significant number of iterations, with significant upgrades often designated with sub-names to differentiate between other iterations. These iterations can potentially represent large differences in the physical appearance of the equipment and the UI/functionality of the accompanying software and equipment itself. Typically, a given brand name of laser tag equipment will be referred to using its original brand name regardless of which individual upgrades/iteration a center operates.

Outdoor equipment

Outdoor laser tag equipment reflects design concerns that are different from indoor equipment. The equipment is generally expected to function well at longer ranges, even in daylight, so higher output power and specially designed optics are often a requirement. The units themselves are normally constructed of machined aluminum or a poly-carbonated plastic to withstand the abuse the outdoors brings. Players usually wear lightweight head sensors to receive hits. Operators typically either run games like indoor laser tag where you count the number of times you tag other players, or scenarios often approximate real-world combat, or a laser tag version of paintball games. Many paintball fields are adding laser tag to attract and groom players who are too young to play paintball. Some theme parks are adding outdoor laser tag facilities.
Outdoor equipment also change how laser tag is offered.  It moved the game out of large warehouses into forest, brush and barren wasteland.  Some mobile laser tag service companies have traveled more than 3,000 km to the austere places like 100 feet below ground in fallout bunkers, 100 miles from an electrical source in remote campsites, and 1,000 miles from paved roads in the high arctic to run laser tag games.

Competitions and tournaments

Competitions and tournaments are staged for local, regional/state, inter-regional, national, bi-lateral international, and international levels.

International

The Armageddon cross-system tournament was created in 2000. Whereas most laser tag tournaments are limited to competition on one brand of laser tag equipment, the US Armageddon Tournament takes place over several days and is composed of a number of individual competitions held at multiple sites, each on different brands of laser tag equipment. The team with the most cumulative victories/points across all is the winner. The United Kingdom, Russia, and Sweden have operated/are currently operating tournaments utilizing the same format and bearing either the name "Armageddon" itself or local variations of the word. The location and route of the tournaments is traditionally varied every couple of years to provide a more varied scope to the equipment and arenas that are a part of the tournament.
The First Zone Worlds Laser Tag Championships were hosted in the United States. Ultrazone's San Diego site in California hosted Worlds I from 2–7 August 2003.

Bi-Lateral

Bi-lateral international championships have included:
National tournaments are conducted in various countries, including:
Individual Laser Tag systems often develop active tournament scenes. Unfortunately, due to the business practice of manufacturers not owning sites, these scenes tend to last only a few years and are player-organized and run. Ultrazone, when it had corporate-owned sites, ran tournaments up until about 2000. Laser Quest, with corporately-owned sites across North America, have operated the North American Challenge since 1995 and many local tournaments throughout the year. Laserforce has also maintained an international tournament scene for many years. LaserTron has also supported a tournament program for the past three years.
LaserStorm may have the most successful tournament scene; it has variously featured ongoing regional tournaments in Pennsylvania, Ohio, Colorado, Michigan, Florida, Kansas, California, Wisconsin, and New York from the early 1990s until today. The "LaserStorm National Championship" is still held yearly, with the best teams from those regions traveling to one chosen host site every summer for a week long tournament to crown the yearly National Champions, and the best player in the country.
Darkzone has recently had its 10th annual National tournament also cementing it as one of the most stable competitions running in the world.

German law

In March 2009, upon the Winnenden school shooting, the German government announced that it would ban games such as laser tag and paintball, claiming that they trivialize and encourage violence. It later retracted this assertion.