Kung Fu Chaos


Kung Fu Chaos is a 3D fighting party game developed by Just Add Monsters and published by Microsoft Game Studios. It was released worldwide for the Xbox in 2003.

Plot

Kung Fu Chaos often breaks the fourth wall. The entire game is about the player controlling a selection of characters making a kung fu film. The actions of these characters are then processed as films and the player can watch them. Although the game is centered on a classic kung fu film, it has certain characters and levels that do not belong in a martial arts film.

Characters

Original main

Kung Fu Chaos is the first game developed by the Cambridge-based developer Just Add Monsters. The game's concept was co-created by design director Tameem Antoniades, producer Nina Kristensen, and technical director Mike Ball once the company was founded. According to Antoniades, the game was prototyped in three months using four to eight people.
In early 2003, Just Add Monsters began working on a more mature sequel to the game titled Kung Fu Story. However, realizing it would be a difficult idea to sell an existing intellectual property to prospective publishers, they shifted their focus on developing for the next-generation of consoles. Specifically, they started work on a new IP, Heavenly Sword for the PlayStation 3. The company resurfaced in 2004 under the name Ninja Theory after it was purchased by former Argonaut Games CEO Jez San.

Reception

Kung Fu Chaos received "average" reviews according to the review aggregation website Metacritic. In Japan, where the game was ported for release under the name Kung Fu Panic on 29 May 2003, Famitsu gave it a score of one eight, one seven, one eight, and one seven, for a total of 30 out of 40.
The game was included among the best Xbox party games by IGN in 2005.