The cartoon begins with Sylvester in an alley, strolling past the line of trash cans as if he is at a buffet, trying to find bits of appetizing food; a kitten arrives and starts doing the same, Sylvester yells at him that "this side of the street" is his and throws the kitten away. The weather is freezing and snowy; Sylvester finds a house and bangs on the door, begging for shelter. He falls down, 'frozen', when Elmer Fudd answers the door. Elmer sits Sylvester in a comfortable chair near the fireplace and tells the cat to consider this his home. More banging on the door is revealed to be the kitten, who also falls down 'frozen' when Elmer opens the door. Elmer tells them both that he would like to have a cat around, but he cannot keep both of them. He decides to sleep on it and, much to Sylvester's chagrin, choose in the morning which one gets to stay. Sylvester then imagines ways to get rid of his competition; he decides to frame the kitten by pouring all the milk in the fridge on him and then dropping the bottle, making it look like the kitten did it. Elmer thinks the kitten has done it by accident because he must be very hungry, and doles out a large meal to him. Next, the kitten plays with a ball of string, but Sylvester has tied the end to a stack of glasses and dishes. Soon, the kitten pulls enough on the string that the entire stack falls and breaks. The kitten quickly tries to glue them back together, but Sylvester breaks every one that is fixed. Elmer catches Sylvester breaking his dishes, and tells the cat that he is making it very easy for him to make up his mind which of them to keep. Sylvester hypnotizes the kitten, leads him to Elmer's bedroom, provides the kitten with a baseball bat and instructs him to hit the sleeping Elmer on the head; the kitten misinterprets Sylvester's visual instruction and hits Sylvester instead, causing the dazed cat to climb into bed with Elmer. Elmer wakes up, throws Sylvester down the stairs and warns him he will be held responsible for the next disturbance. Sylvester sets a wind-up mouse toy loose and the kitten chases it, following it into a mouse hole. Sylvester nails a piece of wood to the mouse hole. From behind the walls, however, the kitten starts knocking outthe nails holding up paintings and shelves hanging on walls. Sylvester, remembering Elmer's warning, tries to catch all of the falling objects as the kitten makes his way upstairs. The chandelier above Elmer's bed crashes to the floor before Sylvester can stop it. Elmer, awakened again, issues a final ultimatum. If Sylvester so much as makes one more peep, he is out of the house for good. The kitten, having overheard, takes advantage and starts making a huge racket. Sylvester places a pair of earmuffs on the sleeping Elmer, in an attempt to drown out the kitten's noise. Sylvester literally blows his top and begins chasing the kitten; panicking, the kitten turns the radio on full-blast, activates the coin-operated pianola and proceeds to make noise in a variety of other ways. The earmuffs fail, and Elmer runs down the stairs yelling that he has "made up mind who's weaving these pwemises!"; however, he is interrupted by a knock at the door—Elmer's landlord serves him an eviction notice, presumably due to the excess noise. The cartoon ends with Sylvester, the kitten, and Elmer looking for food in the trash alley.