Kindred of the East


Kindred of the East is a tabletop role-playing game supplement by White Wolf Publishing for their line. The vanguard of White Wolf's "Year of the Lotus" theme, this sourcebook is a stand-alone setting, requiring only secondary rules to be fully playable. The setting spans Asia, allowing players to play the so-called Kindred of the East, vampires of Asia.

History

Kindred of the East was published by White Wolf Publishing in February 1998 as the first and main entry in their Year of the Lotus series, a line of Asia-themed books based on White Wolf's World of Darkness games. Kindred of the East was based on ', and was published as a supplement that required the Vampire rulebook to be played, following the model of the publisher's ' from the year prior. This was done as the game could attract attention in the same way as a new standalone game, while not being the start of a new line that would require support.
The game did however receive a series of supplements on its own, starting with the Kindred of the East Companion book in 1999, which updated the game to bring it in line with 1998's Revised Edition of Vampire: The Masquerade, as well as further detailing Asian vampire society and adding new gameplay mechanics and background information. As part of the Time of Judgment event, the ending to the World of Darkness series, White Wolf concluded the Kindred of the East metaplot with adventures published in the book World of Darkness: Time of Judgment.

Overview

Characters in Kindred of the East are vampires as depicted in classical Japanese, Chinese, and Indian Hindu, Taoist, Shinto and Buddhist mythology. Unlike the vampires traditionally associated with Dracula or Caine, Kuei-jin were once mortals who died with the burden of unfulfilled Dharma or duties. Tortured in Yomi for their inadequacies in life, their souls successfully escaped and returned to their bodies. Now half-alive and half-dead, Kuei-jin must live by stealing chi from mortal victims to sustain themselves while trying to fulfill their Dharma. The most convenient form of chi that can be stolen is in blood, leading to their vampiric tendencies, but they cannot create new vampires. Practically all Kindred distrust the Kuei-jin. The Kuei-jin are also known to war with the other sects for territory.

Themes

Kuei-jin are beings torn by inner conflict, and the themes of the game relate to this heavily. Unlike Western vampires, Kuei-jin are revenants and thus spiritual beings in nature.

Yin vs. Yang

The classic opposition of yin and yang are important to Kuei-jin not only for philosophical reasons, but because this dichotomy also delineates the two forms of chi they can potentially ingest. An imbalance of yin or yang chi in their system can lead to dire consequences. Yin-imbalanced Kuei-jin become corpselike zombies suffering from a lack of emotion. At its worst, yin-imbalance reduces a kuei-jin to a hopping corpse. Yang-imbalanced Kuei-jin suffer wild mood swings and impulsive lusts for food, sex, and other forms of stimulation. Possibly the strangest consequence of yang-imbalance is the ability to have or sire children. Such children are called dhampyrs, and are mortal half-vampires.

Hun vs. P'o

A Kuei-jin's stint in the hells of Yomi divides the mind into two Hun and po parts: The Hun, or high mind, that is the seat of rational thought, and the P'o, or demon mind, that exists to satisfy its own base urges. As former, a Kuei-jin has a splinter of the forces of Oblivion in its soul. While many Kuei-jin see their P'o as a curse, it is important to note that without the P'o, they would never have escaped hell in the first place. Furthermore, Kuei-jin who stifle and contain their P'o utterly become cold, calculating individuals who lack any ideological spark; such stagnancy can be devastating when the weight of karma is on one's shoulders.

Mortal vs. Spirit

The Kuei-jin stand between the mortal world and the spirit world. Many Kuei-jin struggle to find a balance between these two worlds that suits the precise nature of their Dharma.

Dharmas

A Kuei-jin's existence is a quest for enlightenment. In their search for karmic resolution, different Kuei-jin follow different paths to ease their karmic discomfort. The Dharmas, five philosophies accepted by the greater Kuei-jin community as potential paths, each emphasize a particular aspect of Kuei-jin existence:
In addition to these primary dharmas, a number of Heretical Dharmas have also come into existence. Not accepted in Kuei-jin society, these paths nevertheless find some followers:
Finally, some Kuei-jin turn their backs on enlightenment entirely, instead swearing fealty to the Yama Kings to metamorphose into Akuma, the demon people. Bartering their souls, Akuma enter Faustian deals with the Yama Kings and pursue only power.

The Middle Kingdom

Kuei-jin are the most visible shen of the Middle Kingdom, but are not alone. Unlike, they have close ties with the spirit world. They must also compete with the hengeyokai,, and gaki.
There are several offshoots of the Kuei-Jin who share a measure of their condition but are different in certain particulars.
§ Dhampyrs are the half-dead mortal children sired by Kuei-Jin in the throes of Yang imbalance, which enables them to breed as if living. Capable of controlling Chi and manifesting Disciplines, the dhampyrs have many of the vampires' strengths and few of their weaknesses, both to a milder extent.
§ Yulan-Jin are a subset of Kuei-Jin whose souls are not able to reform their original bodies after escaping from Hell; instead, they possess the bodies of the recently dead, and when "killed", they must find a new corpse to inhabit, forcing them to switch identities. Are generally scorned by the Kuei-Jin for their perceived spiritual weakness.

Books

Reception

Sci-Fi Universe was positive to the game, calling it well researched and fascinating, and facilitating a lot of new ideas for adventures. SF Site liked the game, but considered it a daunting work, with a large amount of concepts to learn; they thought this was mitigated to some extent by Kindred of the East Companion, however. Retrospectively, Backstab compared it favorably to the supplement Kindred of the Ebony Kingdom.