Hong Kong Mahjong scoring rules


Hong Kong Mahjong scoring rules are used for scoring in Mahjong, the game for four players, common in Hong Kong and some areas in Guangdong.

Criteria

A hand is considered a winning hand when it has 4 melds and a pair or is considered a special hand.
Points are obtained by matching the winning hand and the winning condition with a specific set of criteria, with different criteria scoring different values. Some of these criteria may be subsets of other criteria, and in these cases, only the criteria with the tighter requirements are scored. The points obtained may be translated into scores for each player using some function. When gambling with mahjong, these scores are typically directly translated into sums of money. Some criteria may also be in terms of both points and score.
The terminology of point differs from variation to variation. A common English term is double, as the point-to-score translation is typically exponential with a base of 2. Cantonese variants will use the term 番.
Because points and score are two distinct concepts, this article will adopt the use of the term score unit to refer to a point in a player's score.
At the beginning of each game, each player is given a fixed score, usually in the form of scoring chips. In many cases, only the winner scores, with the winner's gain being deducted from the three losers' scores. In many cases, there exist other modifiers to the score. A common set of modifiers include:
There is no general rule for when a player runs out of score units. In some circles, the match is immediately aborted, with the player furthest ahead in score declared the winner, while in others, a player out of scoring chips continues to play without risk of further losses.
Mahjong is sometimes played in a gambling setting. Poker chips are used for keeping score only. Since Mahjong is a zero-sum game, when one player loses all his chips, his chips are distributed among the other winners. In this case, the loser pays cash to buy back the chips from the winners and the game continues. Before the game starts, all players must agree upon how much one set of chips is worth. Some gamblers do away with chips and pay cash after each round depending on local laws regarding legality of gambling.
The criteria mentioned below are by no means exhaustive or common to every variation, but are common to many 13-tile and 16-tile variations.

Terminology

The following is a list of the different terms describing the progress of one's hand:
These hands are not standard hands, but can be used to win nonetheless. Because they diverge from the criteria for a normal winning hand, it is inherently risky to attempt these hands: effectively all pieces need to be self-drawn since melds are not useful to these hands
The largest group of criteria concern the contents of the winning hand. Typically, a hand that is more improbable will score higher than one that is more common, but this may not be the case. In variations with scoring minimums, it is generally accepted that, barring improbable high-scoring hands, at least one point must be from this set of criteria. It is not uncommon for players to define minimum fan requirements for declaring a winning hand, and at times a maximum fan cap or ceiling. Also note that generally speaking in Hong Kong mahjong, 13 fan is considered the absolute limit for fan.
;Notes
EnglishCantoneseFānDescriptionExample
Seat Wind門風 1A meld of the winner's seat wind / / /
Prevailing Wind圈風 1A meld of the prevailing wind / / /
Red Dragon紅中 1A meld of the red dragon
Green Dragon發財 1A meld of the green dragon
White Dragon白板 1A meld of the white dragon
Mixed Orphans混么九 1Only honor tiles, ones and nines

EnglishCantoneseAdditional FānDescriptionExample
Self-Pick自摸 1The winning tile is from the wall-
Win from Wall門前清 1The winner did not form a meld by discard-
Robbing Kong搶槓 1The winning tile is obtained from someone calling a Kong-
Win by Last Catch海底撈月 1The winning tile is either the last tile from the wall or the last discard-
Win by Kong槓上開花 2The winning tile is from a replacement tile due to a Kong or a Bonus Tile-
Win by Double-Kong槓上槓 9Similar to 'Win by Kong', except that the tile used to make the Kong was itself an extra tile from declaring a Kong-
Heavenly Hand天糊 LimitEast wins with initial hand-
Earthly Hand地糊 LimitNon-East player wins on East's first discard-

The point translation function is, as stated above, typically an exponential function. The function itself is subject to variation, typically to set an upper bound:
The faan value of a hand is converted into base points which are then used to calculate the money the losers pay the winner. The following is the Old Hong Kong simplified table, for other tables see Hong Kong Mahjong scoring rules.
Faan pointsBase points
31
42
52
62
74
84
94
10+8

This table is based on play where 3 faan is the minimum needed in order to win with a legal hand. If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth 4 base points. Losing players must give the winning player the value of these base points. Individual players must double the amount of base-points owed for the following:
If two of these criteria apply to any player...then the player must double and then redouble the points owed to the winner.

Examples

Playerbase points
East 1 x2 x2 = -4
South1 x2 = -2
West4 + 2 2 = +8
North1 x2 = -2

Playerbase points
East 16 + 32 + 16 = +64
South8 x2 = -16
West8 x2 x2 = -32
North8 x2 = -16

Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalized if he or she wins or loses.

Traditional faan point-base point table

The faan value of a hand is converted into base points which are then used to calculate the money the losers pay the winner. The following is the Old Hong Kong simplified table, for other tables see Hong Kong Mahjong scoring rules.
FānChipsBy DiscardBy Self-Draw
011+1+2=4N/A
122+2+4=84+4+4=12
244+4+8=168+8+8=24
388+8+16=3216+16+16=48
4-61616+16+32=6432+32+32=96
7-93232+32+64=12864+64+64=192
10+/Limit6464+64+128=256128+128+128=384

This table is similar to simplified but allows payments for hands of less than 3 faan. If a player has 3 faan then his hand is worth eight base points. A winning hand with 9 faan is worth 32 base points. Losing players must give the winning player the value of these base points. Individual players must double the amount of base-points owed for the following:
If two of these criteria apply to any player...then the player must double and then redouble the points owed to the winner.

Examples

Playerbase points
East 16 x2 x2 = -64
South16 x2 = -32
West4 + 2 + 2 = +128
North1 x2 = -32

Playerbase points
East 32 x2 = -64
South32 x2 = -64
West32 = -32
North64 + 64 + 32 = +160

Playerbase points
East 128 + 256 + 128 = +512
South64 x2 = -128
West64 x2 x2 = -256
North64 x2 = -128

Canton Fan point-base point table

The faan value of a hand is converted into base points which are then used to calculate the money the losers pay the winner. The following is the Old Hong Kong simplified table, for other tables see Hong Kong Mahjong scoring rules.
Faan pointsBase points
38
416
532
648
764
896
9128
10+256

This table is based on play where 3 faan is the minimum needed in order to win with a legal hand. If a player has 3 faan then his hand is worth eight base points. A winning hand with 9 faan is worth 128 base points. Losing players must give the winning player the value of these base points. Individual players must double the amount of base-points owed for the following:
If two of these criteria apply to any player...then the player must double and then redouble the points owed to the winner.

Examples

Playerbase points
East 16 x2 x2 = -64
South16 x2 = -32
West4 + 2 + 2 = +128
North1 x2 = -32

Playerbase points
East 48 x2 x2 = -192
South48 x2 = -96
West192 + 96 + 96 = +384
North48 x2 = -96

Playerbase points
East 512 + 1024 + 512 = +2048
South256 x2 = -512
West256 x2 x2 = -1024
North256 x2 = -512

Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalized if he or she wins or loses.

Penalties

EnglishCantoneseDescriptionExample
9 Pieces Penalty九張包Discarder pays all losses for enabling winner to go out with Pure Hand after winner had already melded 3 sets of the same suit
12 Pieces Penalty十二張包自摸Winner goes out with Self-Picked Pure Hand after discarder has allowed them to meld a 4th set of the same suit; Discarder pays all losses
Fifth Tile Penalty五子包生Discarder pays all losses for discarding a "fresh" tile when there are 5 or less tiles left in the wall, allowing winner to go out
Maximum Penalty