Gyroball


A gyroball is a type of baseball pitch used primarily by players in Japan. It is thrown with a spiral-like spin, so that there is no Magnus force on the ball as it arrives at home plate. The gyroball is sometimes confused with the shuuto, another pitch used in Japan.

Overview

The gyroball pitch was first identified by the Japanese scientist Ryutaro Himeno, and later developed into a specific throwing technique by baseball instructor Kazushi Tezuka, who used computer simulations to create a new style of delivery intended to reduce stress on the pitcher. They published their work in a book, currently available only in Japan, the title of which is roughly translated as The Secret of the Miracle Pitch.
However, the technique to throwing the gyroball is all in the arms, not in the unique grip of the baseball. Kazushi Tezuka is an instructor at the Jyoutatsuya baseball dojo in Tokyo, and Osaka, Japan. According to Tezuka, use of the arms "is the most important part of throwing the gyroball. It has nothing to do with the hands."
Himeno and Tezuka have said, a gyroball is thrown so that at the point of release, instead of having the pitcher's elbow move inwards, towards the body, the pitcher rotates his elbow so that it moves away from his body, toward third base for a right-handed pitcher and toward first base for a left-handed pitcher. This is also known as pronation.
The unusual method of delivery creates a bullet-like spin on the ball with the axis of spin in line with the direction of the throw, similar to the way an American football is thrown. Tezuka has stated, if the pitch is thrown correctly, it will fly straight like a fastball. Contrary to early speculation that the gyroball was a late moving breaking ball, the fact that the pitch travels with a bullet-spin denotes that the baseball is stabilized, hence the lack of movement. In baseball, most pitches are thrown with back-spin, like the usual fastball, or with a top-spin, like the curveball and the slider.
When throwing a gyroball, a pitcher holds the side of the ball with a fastball grip placed on the baseball's center. The pitcher's hips and throwing shoulder must be in near-perfect sync, something the book refers to as "double-spin mechanics." According to Tezuka, the arm angle needs to be low, no higher than a sidearm delivery. As the pitcher rotates his shoulder, he snaps his wrist and pulls down his fingers rather than flipping them over the ball, as happens with curveballs. For the correct spin axis, the equatorial plane must first be determined by the proper finger pressure during release. The ball rolls off the index and middle fingers to the thumb side of the hand as the pitch is released. If gripped in the right manner, the rotation will have a true side-spin; if the ball is held above or below its equator, the rotation would be unstable. When the pitcher lets go, he must pronate his wrist, or turn it so the palm faces third base.
Incidentally, the flight of some Knuckleball pitches, such as those thrown by R.A. Dickey, also have a forward pointing rotational axis similar to a gyroball. The difference is, the knuckleball spins significantly more slowly and has less velocity, which greatly subjects the baseball to the effects of drag as well as gravity, and translates into an erratic flight-path. However, this shows that a bullet-like spiral is consistently achievable despite differing methods of pitch delivery. A gyroball's stability is dependent upon its rotation speed and the amount of forward motion, resulting in a straight trajectory with less drop.
Batters use the arm speed of the pitcher and the spin on a baseball, made visible by the seams, to judge the speed and trajectory of a pitch. The gyroball is thrown with the arm speed of a usual fastball, but with a different actual speed. Its bullet-like spinning motion may hide the seams of a ball from the view of the batter, making it difficult to predict the pitch. Typical strategy entails throwing many variations of pitches, followed by a gyroball. The batter, predicting a change in speed caused by the ball's spin, may adapt to the wrong speed and swing incorrectly.
The gyroball is also often confused with a completely different Japanese pitch called the shuuto, due to an error in a well-known article by baseball writer Will Carroll. Although Carroll later corrected himself, the confusion still persists.

Appearance in popular culture

Video games

In March 2005, Baseball Mogul was the first game to include the "Gyroball". The pitch was included in the arsenal of Daisuke Matsuzaka. However, because Matsuzaka was not yet with the Red Sox, players had to simulate into the 2006 season before the gyroball became available. Additionally, the gyroball is available in Baseball Mogul's player editor, and can be learned in Spring Training by pitchers that enter the game after 2005. In the game's graphical play-by-play mode, the pitch comes out of the pitcher's hand as a fastball, but fails to rise like a traditional four-seam fastball.
In the video game and the more recent The Bigs, only Daisuke Matsuzaka has the ability to throw the gyroball, although the movement of the pitch in the video game differs from the movement of the actual pitch. Daisuke Matsuzaka has himself stated, "looks like they are talking about my cut fastball or sinking slider. I guess sometimes it has a similar rotation of a gyro, when I fail to throw the cut fastball or the slider properly, but it is not exactly a gyro itself. It is different. There is a particular way of throwing it. I guess it is a kind of shuuto-like cut fastball". It is an obtainable ability in the MLB Power Pros series, and its effect is to make the fastball look faster.

Japanese animation

In the Japanese manga and anime baseball series Major, the protagonist, Goro, is known for his use of the gyroball pitch, which was his only pitch until he eventually adds a forkball to his repertoire.

Gyroballers

Official gyroballers

The gyroball is often confused with a changeup, but the beginning speed is the same as a fastball.