Groove on Fight


is a 1997 Japanese video game for the arcade and the Sega Saturn. It is a fighting game developed by Atlus, and the fourth in the Gouketsuji Ichizoku series. The game is set in the future and only two characters from past games return. Though the game's art and style was praised, critics were more lukewarm about the game overall, giving it average scores.

Plot

The game is set 20 years after the last game in the series, and is set in the year 2015.

Gameplay

Oume and Otane are the only returning characters from previous games.
A tag system is introduced, taken from Gogetsuji Gaiden: Saikyou Densetsu. Each match features four characters. Tis gameplay mechanic is similar to X-Men vs Street Fighter, where the player picks two characters at a time and changes them at will. Also, the player can throw any other character, including their partner.
The character of Bristol summons demons which are the same ones that have appeared in the Shin Megami Tensei series.
After beating the game, a gallery is unlocked showing concept art for the game, including some for characters who didn't make the final version of the game.
The game features up to four players by using the Sega Multi-tap.

Development and release

It is the fourth game in the Gouketsuji Ichizoku series. The series is known as Power Instinct in the West.
Artist Range Murata worked on the game, who also worked on the Saturn title Wachenröder.
The game uses the 4MB RAM expansion cart.
The arcade version of the game was shown at the JAMMA 96 trade show at the Atlus booth alongside 3D fighter Ultimate Domain. The arcade version used the Sega ST-V arcade board.
The game was released for the Sega Saturn on May 19, 1997 in Japan.

Reception

Brazilian magazine Super GamePower gave it a 3.0 out of 5.
GameSpot gave it 6.3 out of 10.
Three reviewers for GameFan gave the game scores of 70, 80, 65. One reviewer was highly critical of the game, noting that the extra 3MB of RAM the extra memory cart brought should have resulted in a better game, and noted the constant loading times, and animations as the same quality as . Another reviewer praised the art and cast of characters, but said that the pace of the game was rather slow and the gameplay was "not bad". The last reviewer was more positive about the game, while noting that the animation quality was lacking, and the Super Moves system was easy to abuse. Despite this however, they praised the character designs, calling them "stunningly beautiful" and specifically calling out Solis' outfit and praised the gameplay calling it "wacky".
Three reviewers for the Japanese Sega Saturn Magazine reviewed the game, and gave it okay marks.
In 2006, Play magazine contributing editor Eric Patterson in listed the game's cover art, along with River City Ransom, as his favorite game covers of all time.