Gridiron football


Gridiron football, also known as North American football or, in North America, simply football, is a family of football sports primarily played in the United States and Canada. American football, which uses 11-player teams, is the form played in the United States and the best known form of gridiron football worldwide, while Canadian football, featuring 12-player teams, predominates in Canada. Other derivative varieties include indoor football and Arena football, football for smaller teams, and informal games such as touch and flag football. Football is played at professional, collegiate, semi-professional, and amateur levels.
The sport originated in the 19th century out of older games related to modern rugby football, more specifically rugby union football. American and Canadian football developed alongside each other and were originally more distinct before Canadian teams adopted features of the American game. Both varieties are distinguished from other football sports by their use of hard plastic helmets and shoulder pads, the forward pass, the system of downs, a number of unique rules and positions, measurement in customary units of yards, and a distinctive brown leather ball in the shape of a prolate spheroid with pointed ends.
The international governing body for the sport is the International Federation of American Football ; although the organization plays all of its international competitions under American rules, it uses a definition of the game that is broad enough that it includes Canadian football under its umbrella, and Football Canada is an IFAF member.

Terminology

The sport is typically known as simply "football" in the countries where it originated, regardless of the specific variety. Various sources use the term "North American football" when discussing the American and Canadian games together; however, this particular term is quite rare. It is also sometimes known as "gridiron football". This name originates with the sport's characteristic playing field, which is marked by a series of parallel lines along the width of the field in a pattern resembling a cooking gridiron. However, "gridiron football", or "gridiron", usually refers to American football specifically, sometimes in distinction from Canadian football. "Gridiron" is the usual name for American football in Australia and New Zealand. Some sources, including the International Federation of American Football, use "American football" inclusive of Canadian football and other varieties.

History

The sport developed from informal games played in North America during the 19th century. Early games had a variety of local rules and were generally similar to modern rugby union and soccer. By the 1860s, teams from universities were playing each other, leading to more standardized rules and the creation of college football. While several American schools adopted rules based on the soccer rules of the English Football Association, Harvard University held to its traditional "carrying game". Meanwhile, McGill University in Montreal used rules based on rugby union. In 1874, Harvard and McGill organized two games using each other's rules. Harvard took a liking to McGill's rugby-style rules, and subsequently played several other U.S. colleges over the next several years using these rules.
American football teams and organizations subsequently adopted new rules which distinguished the game from rugby. Many of these early innovations were the work of Walter Camp, including the sport's line of scrimmage and the system of a down.. Another consequential change was the adoption of the forward pass in 1906, which allowed the quarterback to throw the ball forward over the line of scrimmage to a receiver. Canadian football remained akin to rugby for decades, though a progressive faction of players, chiefly based in the western provinces, demanded changes to the game based on the innovations in American football. Over the years, the sport adopted more Americanized rules, though it retained some of its historical features, including a field, 12-player teams, and three downs instead of four. Around the same time Camp devised the rules for American football, the Canadian game would develop in the same way from the American game; the Burnside rules were instrumental in establishing many of the rules for the modern game.

Versions

Collegiate leagues

Comparison of codes

CodeTraditional
season
DownsForward motion
before snap?
AmericanFall
Winter
1001053117410NoAt back of end zones
18 to 23 ft. wide
CanadianSummer
Fall
1102065127310YesOn goal lines
18 ft. wide
IndoorSpring5082884410YesAt back of end zones, 9 to 10 ft. wide
Rebound nets on sides optional
6-manFall80104063415NoAt back of end zones
23 wide

Play of the game

This is a minimal description of the game in general, with elements common to all or almost all variants of the game. For more specific rules, see each code's individual articles.
Prior to the start of a game, a coin toss determines which team will kick off the ball to their opponent. Each team lines up on opposite halves of the field, with a minimum ten yards of space between them for the kickoff. The team receiving the ball can make a fair catch, catch the ball and run it back until the ball carrier is tackled, or, if the ball is kicked out of bounds, let the ball go dead on its own. A kicking team can, under special circumstances, attempt to recover its own kick, but the rules of the game make it very difficult to do so reliably, and so this tactic is usually only used as a surprise or desperation maneuver.
At this point, play from scrimmage begins. The team in possession of the ball is on offense and the opponent is on defense. The offense is given a set amount of time, during which the teams can set up a play in a huddle and freely substitute players to set into a formation, in which the offense must remain perfectly still for at least one second. At least half of the players on the offense must line up on the line of scrimmage in this formation, including the snapper, who handles the ball before play commences; the rest can line up behind the line. Neither the offense nor the defense can cross the line of scrimmage before the play commences. Once the formation is set, the snapper snaps the ball to one of the players behind him. Once the ball is snapped, the play has commenced, and the offense's goal is to continue advancing the ball toward their opponent's end zone. This can be done either by running with the ball or by a rule unique to football known as the forward pass. In a forward pass, a player from behind the line of scrimmage throws the ball to an eligible receiver, who must catch the ball before it touches the ground. The play stops when a player with the ball touches any part of his body other than hand or foot to the ground, runs out of the boundaries of the field, is obstructed from making further forward progress, or a forward pass hits the ground without being caught. To stop play, players on defense are allowed to tackle the ball carrier at any time the ball is in play, provided they do not grab the face mask of the helmet or make helmet-to-helmet contact when doing so. At any time, the player with the ball can attempt a backward, or lateral, pass to any other player in order to keep the ball in play; this is generally rare. Any player on defense can, at any time, attempt to intercept a forward pass in flight, at which point the team gains possession; they can also gain possession by recovering a fumble or stripping the ball away from the ball carrier. A typical play can last between five and twenty seconds.
In the event that any illegal action happens during the play, the results of the previous play are erased and a penalty is assessed, forcing the offending team to surrender between five and fifteen yards of field to the opponent. Whether this yardage is measured from the original spot of the ball before the play, the spot of the illegal action, or the end of the play depends on the individual foul. The most common penalties include false start, holding, and pass interference. A team on offense cannot score points as the direct result of a penalty; a defensive foul committed in the team's own end zone, if the penalty is assessed from the spot of the foul, places the ball at the one-yard line. In contrast, a defensive team can score points as a direct result of a penalty; if the offense commits a foul under the same scenario, the defensive team receives two points and a free kick. In all other circumstances, a penalty cannot exceed more than half the distance to the end zone. In the event that the penalty would be less advantageous than the result of the actual play, the team not committing the penalty can decline it.
In order to keep play moving, the offense must make a certain amount of progress within a certain number of plays, called downs. If the offense does indeed make this progress, a first down is achieved, and the team gets 3 or 4 more plays to achieve another 10 yards. If not, the offense loses possession to their opponent at the spot where the ball is. More commonly, however, the team on offense will, if they have a minimal chance of gaining a first down and have only one play left to do it, attempt a scrimmage kick. There are two types of scrimmage kick: a punt is when the ball is drop-kicked downfield as close to the opponent's end zone as possible without entering it; the kicking team loses possession of the ball after the kick and the receiving team can attempt to advance the ball or call a fair catch. The other scrimmage kick is a field goal attempt. This must be attempted by place kick or drop kick, and if the kicked ball passes through the goal set at the edge of the opponent's end zone, the team scores three points. In Canada, any kick that goes into the end zone and is not returned, whether it be a punt or a missed field goal, is awarded one single point.
If the team in possession of the ball, at any time, advances the ball into the opponent's end zone, it is a touchdown, and the team scores six points and a free play known as a try. In a try, a team attempts to score one or two points. At the college and professional levels, the defense can also score on a try, but only on the same scale. Kickoffs occur after every touchdown and field goal.
If a team is in its own end zone and commits a foul, is tackled with the ball, or bats, fumbles, kicks or throws the ball backward out of the field of play through the same end zone, the defense scores a safety, worth two points.
After a try, safety or field goal, the team that had possession of the ball goes back to the middle of the field and kicks the ball off to their opponent, and play continues as it did in the beginning of the game.
Play continues until halftime. After the halftime break, a new kickoff occurs. Whichever team has more points at the end of the game is declared the winner; in the event of a tie, each league has its own rules for overtime to break the tie. Because of the nature of the game, pure sudden-death overtimes have been abolished at all levels of the game as of 2012.
At all adult levels of the game, a game is 60 timed minutes in length, split into four 15-minute quarters. Because of the halftime, quarter breaks, time-outs, the minute warnings, and frequent stoppages of the game clock, the actual time it takes for a football game to be completed is typically over three hours in the NFL and slightly under three hours in the CFL.