Greg Panos


Gregory Peter Panos is an American writer, futurist, educator, strategic planning consultant, conference / event producer, and technology evangelist in Augmented Reality, virtual reality, human simulation, motion capture, performance animation, 3D character animation, human-computer interaction, and user experience design.
Morton Heilig, Dr. Phillip Mittleman, Dr. Alexander Schure, and John Whitney Sr. were mentors to Greg during his early exploration of computer graphics as a career path.
Greg has also worked as an actor and production assistant in several American films including White Trash.

Education

While at OU, he worked in all aspects of television production for WOUB-TV a PBS TV station based in Athens, Ohio, as he also studied electronic music, journalism, and photography.

Marketing

In New York, Greg worked with pioneering computer animation studios MAGI-Synthavision and Digital Effects.
While briefly serving as an instructor for basic television production at New York Institute of Technology in Old Westbury, New York, he was recruited into CGL, Inc. to market, forecast and plan strategy to spin off technology developed at the legendary NYIT Computer Graphics Lab.
While at NYIT Greg rubbed shoulders with many CGL veterans including Lance Williams, Pat Hanrahan, Carter Burwell, Fred Parke, Peter Oppenheimer and many others.

Engineering

Mr. Panos moved to California in 1982 to work with GTI Inc. as an applications engineer for their novel real-time image generation system the "POLY2000" which found a place in many aerospace companies including Rockwell International.
Greg joined the Rockwell Space Station Systems Division as a member of the technical staff and lead engineer instrumental in creating their premiere visualization / simulation laboratory to employing real-time, flight simulation technology toward visualization of preliminary designs for early proposals to NASA for the International Space Station project.
After Space Station, Greg was employed as an applications engineer in the West Coast offices of Star Technologies, Inc. While there, his fellow Star colleagues were Michael T. Jones and Dave Orton former CEO, ATI Technologies.

Consultant

As a consultant to film director Brett Leonard during pre-production, Greg was instrumental in helping define some of the key visual props used in the "Lawnmower Man" a seminal film which first used virtual reality as plot vehicle for a major motion picture.

Writer

As an author, Greg is writing, editing and will publish the "Augmented Reality Sourcebook" in 2012. This work will be the first comprehensive research directory, forecasting and strategic planning compendium for the emerging field of Augmented Reality, AR App developers, Component suppliers, AR design studios, research labs, consultants, events, publications, seminars, etc.
As an author, Greg wrote, edited and published the "Virtual Reality Sourcebook" the first comprehensive research directory, forecasting and strategic planning compendium for the emerging market of virtual reality, human-computer interaction and real-time synthetic environment design / production. The evolving document found a home in libraries of many major corporations and institutions aiding their diligence in research and new market development.
As twice-elected Chairman of SIGGRAPH-LA he worked to promote and recognize computer graphics and animation with emerging organizations in the CGI / Visual FX industry for motion pictures / TV, virtual reality, virtual actors and performance animation. Greg also held the title of Co-Chairman for SIGGRAPH-LA in the late 1990s.
Greg co-founded the "Performance Animation Society" with Broadway actor / singer Richard Cray in the early 1990s to educate and inform the creative, performing and acting community about the emerging, evolving tools of computer-generated character animation, real-time actor driven performance using motion capture techniques and 3D human digitization to create life-like virtual actors.
1993 Greg produced "A Musical Performance Animation", the first musical, operatic vocal performance by a real-time 3D computer generated character.

Speaking engagements

Greg has been invited to make numerous presentations and demonstrations at major conferences to illustrate the relevancy of virtual reality and computer generated imagery technology to enhance the future of human civilization:
In the year 2000, Greg founded the "" to further initiatives in human simulation, motion capture, 3D body and facial scanning, digital persona creation and custom platform development / operating system design for human simulation systems.

Works

Filmography