Go-Stop


Go-Stop, also called Godori is a Korean fishing card game played with a hanafuda deck ). The game can be called Matgo when only two players are playing.
The game is derived from similar Japanese fishing games such as Hana-awase and Hachihachi, though the Japanese hanafuda game Koi-koi is in turn partially derived from Go-Stop.
Modern Korean-produced hwatu decks usually includes bonus cards specifically intended for play with Go-Stop, unlike Japanese hanafuda decks. Typically there are two or three players, although there is a variation where four players can play. The objective of this game is to score a minimum predetermined number of points, usually three or seven, and then call a "Go" or a "Stop", where the name of the game derives. When a "Go" is called, the game continues, and the number of points or amount of money is first increased, and then doubled, tripled, quadrupled and so on. A player calling "Go" risks another player scoring the minimum and winning all the points themselves. If a "Stop" is called, the game ends and the caller collects their winnings.

Setup

In order to select a dealer, each player picks random cards from the deck and the person who chooses the earliest or latest month card becomes the dealer, depending on whether it is nighttime or daytime, with nighttime favoring the earliest month card, i.e. January, and the latest month card favored during daytime, i.e. December. Before the cards are dealt, the dealer shuffles the cards by holding the deck in the left hand with the cards face-down and pulling out random stacks of cards with the right hand to stack them on top. The dealer must repeat this process several times in order to shuffle the cards sufficiently. After shuffling, the dealer holds the deck out to the player to their left in order for them to cut the deck. If there are only two players, the opponent cuts the deck.

Deal

The remaining cards are placed face down on top of the cut portion of the deck in the center of the table to form a draw pile. Before the play begins, the players check for sets of two, three or four cards of the same month on the table. If there is a set, they pile it up on top of each other, usually leaving space on each of the top part of the cards.

Gameplay

  1. Play begins with the dealer and continues counterclockwise.
  2. A turn begins with a player attempting to match one of the cards lying face-up on the table with a card of the same month in their hand. If there are two cards of the same month already on the table, the player may select one of them. If the player has no cards matching the cards on the table, the player discards a card to the table.
  3. The turn continues with the player flipping over the top card from the draw pile and looking for a card of the same month on the table. If the player locates a matching card on the table, the player collects both cards along with the cards matched in step 2. Otherwise, the drawn card is added to the table.
  4. If the card drawn from the top of the draw pile in step 3 matches the two cards matched in step 2, the three cards remain on the table. This is known as ppeok. The three cards remain until a player collects them using the fourth card of the same month.
  5. If a player draws a card which matches the card discarded in step 2, the player collects both cards as well as one junk card from each opponent's stock pile. This is known as chok.
  6. If a player plays a card in step 2 for which two matching cards are already on the table, and then draws the fourth matching card from the draw pile in step 3, the player collects all four cards as well as one junk card from each opponent's stock pile. This is known as ttadak.
  7. The object of the game is to create scoring combinations to accumulate points up to a score of either three or seven, at which point a "Go" or a "Stop" must be called.
  8. A game that ends with neither a "Go" nor "Stop" call is called a Nagari game. The dealer and play order of the following game remain the same as with the Nagari game, and when the game ends, the loser owes double money to the winner.

    Additional rules

There are several ways to collect points in Go-Stop.
When a player accumulates at least three or seven points, the player must decide if they will continue that hand by calling “Go,” or end the hand by calling “Stop.” If a player says “Go" once, the player must increase their score by at least one point in order to be given another opportunity to call “Go” or “Stop.” A player who calls “Go” once has one point added to their final score. With two “Go”s, two points are added. With the third “Go,” the score is doubled. After the third “Go”, the score is multiplied by the number one less than the number of times the winner has called “Go.” However, before calling “Go,” the winner must consider whether another player may increase their score to at least three or seven points within the next turn.
When “Stop” is called, any non-winning players who have called "Go" will have their penalty doubled. This is called go bak. If a non-winning player has no Bright cards when the winner has accumulated points by collecting Bright cards, the player without Bright cards will have their penalty doubled. This is known as gwang bak. Further, if a non-winning player has fewer than six junk cards and the winner has accumulated points by collecting junk cards, the non-winning player will have their penalty doubled. This is known as pi bak. All of these are cumulative.
As an example, if a player accumulates seven or more points through only Ribbon cards and Animal cards, the player may then call "Go." If, however, before the first player is given another opportunity to call "Go" or "Stop" another player accumulates at least seven points through both Bright cards and junk cards and subsequently calls "Stop," the first player would be subject to go bak, gwang bak and pi bak. Thus, the player's penalty would be doubled three times, in other words, multiplied by eight.

Gambling

The game is commonly used as a light form of gambling. Though the game can be played without money being involved, the game is considered more entertaining with the gambling aspect included, with households commonly playing at 100 Won per point. However, any amount can be assigned to the point.
The game is played with great caution outside of the family household, if ever played, as the gambling aspect brings in distrust through cheating, including the hiding of cards and the introduction of foreign cards to improve a hand, as common examples.