Giuoco Piano


The Giuoco Piano, a branch of the Italian Game, is a chess opening beginning with the moves:
While some writers refer to the opening as the Italian Game, that name is also used to describe all games starting with 1.e4 e5 2.Nf3 Nc6 3.Bc4, regardless of Black's third move. Used in this way, the term "Italian Game" includes 3...Nf6, as well as the less common 3...Be7 , 3...d6, 3...g6, 3...Nd4, and 3...f5.

History

The Giuoco Piano is one of the oldest recorded openings. The Portuguese Damiano played it at the beginning of the 16th century and the Italian Greco played it at the beginning of the 17th century. The Giuoco Piano was popular through the 19th century, but modern refinements in defensive play have led most chess masters towards openings like the Ruy Lopez that offer White greater chances for long-term.
In modern play, grandmasters have shown distinct preference for the slower and more strategic Giuoco Pianissimo. Anatoly Karpov used the Giuoco Pianissimo against Viktor Korchnoi twice in the 1981 World Championship match, with both games ending in a draw; Garry Kasparov used it against Joël Lautier at Linares 1994, resigning after 29 moves; Vladimir Kramnik chose it against Teimour Radjabov at Linares ; Viswanathan Anand used it to defeat Jon Hammer in 2010; and Magnus Carlsen used it against Hikaru Nakamura at London 2011, winning in 41 moves.

Variations

The main continuations on White's fourth move are:
Other continuations are:
White plays 4.c3 in preparation for the central advance d2–d4.
The main move 4...Nf6 was first analysed by Greco in the 17th century. Alternatives include 4...Qe7, with the intention of holding on to the centre.

4...Nf6

5.d4 exd4 6.cxd4
6...Bb4+
7.Nc3 (including Greco Variation and Møller Attack)
7.Nc3 Nxe4 8.0-0
8...Bxc3! 9.d5
9...Bf6
10.Re1 Ne7 11.Rxe4 d6 12.Bg5 Bxg5 13.Nxg5 h6!?
14.Bb5+
14...Bd7 15.Qe2 Bxb5 16.Qxb5+ Qd7 17.Qxb7
17...0-0 18.Rae1 Rab8 19.Qxa7 Nxd5 20.Qd4 Qf5 21.Nf3 Rb4
7.Bd2
If White does not want to gambit material, 7.Bd2 is a good alternative. The game could continue 7...Bxd2+ 8.Nbxd2 d5 9.exd5 Nxd5 10.Qb3 Nce7 11.0-0 0-0 12.Rfe1 c6. In this position White has more freedom, but the can be a weakness. 7.Nbd2 is also a viable move for White, although this still only offers approximate equality. It has not been a popular choice among human players, but it seems to be recommended by computer engines. 7.Kf1 has been largely abandoned.

4...Qe7 and alternatives

Black can try to hold a in the centre at e5 with 4...Qe7, a move which first appeared in the Göttingen manuscript around 1500. After 5.d4 Bb6, White's options include 6.0-0, 6.d5, 6.a4 and 6.Bg5. A typical continuation is 6.0-0 d6 7.a4 a6 8.h3 Nf6 9.Re1 0-0.
4...Bb6 usually transposes after 5.d4 Qe7.
Other moves are considered inferior.

Giuoco Pianissimo: 4.d3

With 4., White plays the Giuoco Pianissimo. White aims for a slow buildup deferring the to d4 until it can be prepared. By avoiding an immediate confrontation in the centre, White prevents the early release of tension through exchanges and enters a positional maneuvering game. 4.Nc3 Nf6 5.d3 is the Giuoco Pianissimo Deferred.
If White plays c2–c3, the position can take some characteristics of the Ruy Lopez if the bishop retreats to c2 via Bc4–b3–c2. This idea has been taken up by some grandmasters, such as Anish Giri, in order to avoid the drawish Berlin Defence in the Ruy Lopez. The game can also retain an Italian flavour after c3 if White plays a4 and b4, staking out on the. Despite its slow, drawish reputation, this variation became more popular after being taken up by John Nunn in the 1980s. The common move orders are 4.c3 Nf6 5.d3, and the transposition from the Bishop's Opening: 2.Bc4 Nf6 3.d3 Nc6 4.Nf3 Bc5 5.c3 or 5.0-0 d6 6.c3.

''ECO'' codes

Codes from the Encyclopaedia of Chess Openings are: