Gears of War 4


Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One. It is the fourth main installment in the Gears of War series, and the first mainline entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. The sequel, Gears 5, was released on September 10, 2019.
Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing.

Gameplay

Many gameplay elements from the previous games are reintroduced, along with new elements such as the Dropshot weapon that fires explosive drills and the Buzzkill that fires ricocheting sawblades at enemies. Players can also perform a short distance shoulder charge, knocking enemies off balance and enemies can also pull players out of cover and perform their own takedowns. The game features 4 categories of weather: from heavy breeze and can grow into violent category 3 windstorms that can affect combat and weapon usage.
Like previous entries in the series, the story campaign can be played through co-operatively with a second player in a local or online co-operative mode.

Story

Setting

Gears of War 4 takes place 25 years after the events of Gears of War 3. Although the use of the Imulsion Countermeasure weapon destroyed all Imulsion on the planet Sera, killing the Locust and the Lambent in the process, the weapon forced humanity to adapt to new ways of survival after knocking out the use of fossil fuels, and bringing across the planet powerful windstorms called "Windflares". To protect the surviving human population from decline, estimated to be hundreds of thousands, the reformed Coalition of Ordered Governments established walled-off cities to protect its citizens from the dangers outside, while declaring martial law to prevent any travel outside the cities. However, some human survivors rejected the viewpoints of the COG and formed a group called the "Outsiders" that live outside of the COG jurisdiction, conducting raids on COG territory to gather resources.
The game's main story focuses on J.D. Fenix, the son of Marcus Fenix and Anya Stroud, who, alongside his friends Delmont "Del" Walker and Kait Diaz, deal with a new threat to humanity's survival.

Plot

The leader of the reformed Coalition of Ordered Governments, First Minister Jinn, commemorates the 25th anniversary of humanity's victory over the Locust. An elderly Hoffman, who is present at the ceremony, recounts past battles at Aspho Fields, Emergence Day, and Anvil Gate.
Meanwhile, J.D. and Del have recently deserted the COG after disagreeing with Jinn's hardline policies and join a group of Outsiders led by Reyna. In order to help their village, J.D. and Del decide to raid a nearby COG settlement under construction to steal a special fabricator. They are accompanied by Kait, Reyna's daughter, and her uncle Oscar, a former Gear and Locust War veteran. Though they are forced to battle the COG's new robotic DeeBee soldiers, aided by an unknown person remotely controlling some of the settlement's machinery, J.D. and his group manage to successfully steal the fabricator and escape back to their village. They are then confronted by Jinn, who accuses them of kidnapping her people, much to their confusion, before launching an all out assault on the village. J.D. and his friends manage to repel Jinn's forces and get to work repairing the village's power generator. However, in the midst of repairs, unknown creatures raid the village, capturing everybody including Reyna and Oscar. As her last act, Reyna locks J.D., Del, and Kait inside the power station to protect them.
Dubbing the unknown attackers the "Swarm", J.D. reluctantly asks his father Marcus Fenix for help. Marcus, who is still angry at J.D. for joining the authoritarian COG and then endangering himself by abandoning it, is reluctant to help J.D. until he shows him that the Swarm is not human. Suspicious, Marcus decides to lead the group to Fort Reval where thousands of Locust corpses were buried to dispose of them. After escaping another attack by Jinn's forces, the group reaches inside the city, where they are ambushed by a Snatcher that captures Marcus. As J.D. and his friends pursue the Snatcher, they find evidence of the Swarm being responsible for the abduction of COG citizens, whose bodies are being harvested to create more Swarm creatures. They also hypothesize that when the Locust were hit by the Imulsion Countermeasure, they did not die. Instead, their bodies underwent a long term metamorphosis over the last 25 years until the Locust changed into the Swarm. J.D. eventually manages to track down Marcus and free him. Marcus reveals that the Swarm operates on a hive mind and that he was briefly connected to it, confirming their hypothesis that they are the Locust reborn and that Reyna is still alive and being kept at another Locust burial site, but none of the other villagers survived.
Determined to save her mother, Kait demands that Marcus lead them to her. He takes the group to Tollen Dam, where they discover that the burial site has been converted into a Swarm hive. Realizing that the hive's defenses are too formidable for them to breach on their own, the group fights their way to a radio antenna, where Marcus calls for the assistance of Augustus Cole, Damon Baird and Samantha Byrne, with the latter two now being lovers. Baird, now a famed industrialist and the creator of the DeeBees, is revealed to have been the one who aided the group during the earlier settlement raid and brings a pair of mech suits that J.D. and Kait use to fight their way into the hive. Inside, they find that Reyna has been forcefully integrated into the hive's network, and removing her would result in her death. Despite this, Reyna requests that Kait end her life, which she tearfully does. She then inherits her mother's amulet, which had belonged to Kait's grandmother. However, upon closer inspection, it bears a resemblance to the symbol of the Locust Queen Myrrah – implying that Reyna was her daughter and Kait is her granddaughter.
In a post-credits scene Oscar, still alive, cuts himself out of the Snatcher that captured him.

Development

Gears of War 4 was originally being developed by Epic; selected aspects of their work were incorporated into Coalition's work. During E3 2013, Microsoft Studios vice president Phil Spencer said he thought more Gears of War games were possible. On January 27, 2014, Microsoft announced that they had purchased the rights of the franchise from Epic Games, and a new game would be developed for Xbox One by Black Tusk Studios, an in-house studio which was later renamed The Coalition to better signify its responsibility for the Gears of War franchise. Rod Fergusson, former Director of Production at Epic Games on the Gears of War franchise, joined Microsoft and plays a key studio leadership role at The Coalition on the development of the franchise going forward. Epic Games’ Ray Davis admitted that "having been through shipping hell with Rod Fergusson on past Gears of War games I can say that I’m absolutely confident he’ll do a great job with the franchise at Microsoft." On April 1, 2015, The Coalition producer Allie Henze confirmed that Gears of War 4 would not be released for Xbox 360.
Gears of War 4 was presented for the first time during Microsoft's E3 2015 press conference. Studio head Rod Fergusson stated that the gameplay presented during the press conference was meant to reflect the overall tone of the game, returning to the franchise's roots as being a "monster game", and "something personal, intimate, dark, and mysterious"; and the setting's design took heavy inspiration from Northern Italy. Gears of War 4 would be set on Sera, nearly 25 years after the events of Gears of War 3, with Marcus Fenix's son JD Fenix as the lead character. Owing to the people of Sera rebuilding their society after the Locust war, the game's new weapons are inspired by construction equipment. The game features a new enemy faction known as "the Swarm"; the Swarm's "Drones" behave similarly to the Locusts of previous games, "Juvies" are fast moving and their screams can burst "pods" that contain more enemies, while Pouncers can pin the player to the ground and fire quills from their tails.
The multiplayer components of the game were co-developed by Splash Damage, who also developed the multiplayer components of ' A multiplayer beta was released on April 25, 2016; those who purchased Ultimate Edition received early access to the beta beginning on April 18, 2016. The campaign supports local and online co-op with two players. Gears of War 4 was the first game to make use of SGX developed by Speech Graphics to automatically animate gameplay dialogue. Speaking about the future of the game, and the Gears of War series itself, Fergusson stated that "one of the things that's nice about Microsoft's investment is that we know, unless this does horribly, we're probably going to do another one."
Gears of War 4 runs at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to
', the game employs a dynamic scaling system to maintain a consistent frame rate, under which the resolution is automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One S has an improved CPU and GPU which allows for more consistent resolution on Gears of War 4, compared to the original Xbox One. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It is an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4s soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones. "Whenever I approach a new project, I want to make sure I'm setting up a new sound - even though we're still using a lot of orchestra and percussion."
On September 19, 2016, The Coalition announced that the game had "gone gold", meaning development had finished and manufacturing production had begun.
Microsoft at its E3 keynote on July 11, 2017, explained that several Xbox titles would be receiving a free 4K visual update. The Coalition's technical director Mike Rayner said that The Coalition had been working with Microsoft's Xbox One X console for some time now. Gears of War 4 will support native 4K resolution, with higher resolution textures across the entire game including characters, environments, visual effects, and more on the Xbox One X console. Combined with the 4K resolution, Gears of War 4 on the Xbox One X also features High Dynamic Range colors with Wide Color Gamut Support. Two technical improvement to the visuals beyond higher resolution textures are fully dynamic shadows and improved reflections. With this new update comes support for Dolby Atmos 7.1.4 sound technology that adds additional sound channels for a more immersive game environment.

Reception

Gears of War 4 received "generally favorable" reviews, according to review aggregator Metacritic.
Ryan McCaffery of IGN gave the game 9.2 out of 10, stating in his verdict: "I never expected to compare Gears of War 4 to , but I couldn’t be happier to do so. Like the latest chapter in the story from a time long ago in a galaxy far, far away, Gears of War 4 is directed by a new generation of creators, shares a lot of similar narrative structures to the beloved first piece of the trilogy it succeeds, and is an experience you’ll walk away from with a big smile on your face – in campaign, Versus, and Horde modes alike. It’s about as good of a franchise reawakening as I could’ve hoped for." He also added "Gears of War 4 plays it fairly safe but brilliantly executes on a variety-packed campaign and meaty multiplayer suite."
Mike Mahardy of GameSpot rewarded Gears of War 4 a score of 7 out of 10, reasoning "This is a shooter teetering on the edge of something greater, but despite the improvements it makes to the storied franchise, its missteps hold it back. There is inspiration here, and creativity in the way Gears of War 4 rethinks its multiplayer modes. But the lackluster campaign and technical issues are blights on an otherwise exhilarating shooter. The result is a whole that doesn't reflect the quality of its often stellar parts.". Arthur Gies of Polygon scored the game with a 9 out of 10. Gies stated at the end of his review: "When I was finished with Gears of War 4s campaign, I remember wondering why it didn’t do more. The next morning, I was playing the game again, not out of obligation, but because I wanted to. Taken all together, Gears of War 4 doesn’t completely reinvent the genre, and it’s not always "bigger." But it's a remarkably consistent, complete package with the kind of refinement and focus few other games can manage, providing excellent solo, cooperative, and competitive options that rank it as one of the best action games of 2016."
The soundtrack was met with positive to mixed response by critics. There was disappointment from fans for themes being less heroic compared to Steve Jablonsky's and Kevin Riepl's themes.

Sales

Gears of War 4 was the second best-selling retail game in the UK in its week of release, only behind FIFA 17. In the United States, it was the third best selling game in the month of October, behind Battlefield 1, and Mafia III.

Awards