Game piece is a concept of experimental music having its roots with composers Iannis Xenakis, Christian Wolff, John Zorn and Mathius Shadow-Sky. Game pieces may be considered controlled improvisation. An essential characteristic is that there is no pre-arranged sequence of events. They unfold freely according to certain rules, like in a sports game. Therefore, game pieces have elements of improvisation. A number of methods can be used to determine the direction and evolution of the music, including hand gestures. Zorn's game piece "Cobra", which has been recorded several times for various labels, uses a combination of cards and gestures and can be performed by an ensemble of any size and composition. Zorn's game pieces, written in the late 1970s and mid-1980s, include Cobra, Hockey, Lacrosse, and Xu Feng. Mathius Shadow-Sky developed music gaming system founded on Roger Caillois, Gilles Deleuze, and Lewis Caroll's concepts to create new 'scoring' for music. Starting in 1980 with Ludus Musicae Temporarium for an 'archisonic lamps consort', followed by several music games among them: The Ephemerodes Card of Chrones in 1984 for a broken piano orchestra, a temporal music game based on elastic rhythms interactions. As well as a sports game, a game piece may also be considered analogous to language: The performance is directed by a well-defined set of rules but by no means fixed or predetermined. The length of a piece may be arbitrary, just as a sentence can be of any imaginable length while still conforming to a strictly defined syntax. In Formalized Music, Iannis Xenakis mentions two pieces in his oeuvre that utilize game theory: Duel and Stratégie. The first of these, Duel, involves an orchestra that is broken into two groups, each with a separate conductor. Each conductor chooses from a palette of six modules, and points are assigned to each conductor based on the combinations of modules that occurred. Stratégie expands this process to a larger orchestra, and it simplifies the rules to make performance easier.