Game Boy Camera


The Game Boy Camera, released as in Japan, is a Nintendo accessory for the handheld Game Boy game console. It was released on February 21, 1998 in Japan, and manufacturing was ceased in late 2002. As a toy for user-generated content, it can be used to shoot grayscale photographs, edit them or create original drawings, and transfer images between GBC units or to the 64DD art game suite Mario Artist. Its images can be printed to thermal paper with the Game Boy Printer. The GBC's cartridge contains minigames based on Nintendo's early games such as the arcade video game Space Fever and the Game & Watch handheld game Ball, and a chiptune music sequencer. Guinness recognized it as the world's smallest digital camera as of 1999, and photographers have embraced its technological limitations as artistic challenges.

Overview

The Game Boy Camera interfaces with the Game Boy Printer, which utilizes thermal paper to print saved images. Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children in all three major video game regions of the world: Japan, North America, and Europe. N64 Magazine dedicated a monthly section to the device.
The GBC is compatible with all of the Game Boy line except Game Boy Micro. Video output is possible via the Super Game Boy for the Super NES and the Game Boy Player for the GameCube. The camera has a 128×128 pixel CMOS sensor, and can store 128×112, grayscale digital images using the 4-color palette of the Game Boy system.
The Game Boy Camera line has five different standard colors of models: blue, green, red, yellow, and clear purple. There is a limited edition gold themed for , which contains unique stamps, and was available only in the United States through a mail-order offer from Nintendo Power.

Functionality

The camera is controlled, images are manipulated, and minigames are played by Game Boy software running from the camera's attached cartridge. Individual photographs can be taken and edited with features including a delay timer, time lapse, trick lenses like mirroring and scaling, montage, and panorama for stitching together component photos into one large image. The user can further edit the images by placing Nintendo's stamps, or by freehand doodles. Images can be combined as frames of an animation. Images can be interconnected with clickable hyperlinks in "hot spots" mode.
Images can be transferred via the cable, to be printed on the Game Boy Printer, copied between GBC units, or copied via the Nintendo 64 controller's Transfer Pak to a 64DD floppy disk. The Japanese GBC is optionally integrated into the Mario Artist suite of multimedia games for the 64DD peripheral. There, users can create drawn and 3D-animated avatars of themselves based on photographs taken with the camera, integrate these personalized avatars into various 64DD games including Mario Artist and SimCity 64, or post art on the Internet through Randnet. Third party vendors have reverse engineered the GBC system to create modern transfer methods such as SD cards and Wi-Fi.
The GBA cartridge's software has numerous references to other Nintendo products. There are a few differences between the North American and Japanese versions, including the unlockable B album pictures and the stamps that can be placed on pictures. The software has a few Easter eggs.
Nintendo reportedly had plans to release a successor to the Game Boy Camera for the Game Boy Advance called the GameEye which would take color photos and feature connectivity with the GameCube through a game titled Stage Debut, but neither the GameEye nor Stage Debut were released.

Minigames

Initially, the Game Boy Camera was not well received within Nintendo. However, Kuwahara approached Creatures, Inc. President Hirokazu Tanaka regarding the development of the software for the device, which solidified the project. The camera's built-in software was co-developed by Nintendo Research & Development 1 and the Japanese company Jupiter, with Tanaka directing the project.

Legacy

As one of the earliest consumer digital cameras, the GBC has been legitimized for user-generated content, especially photography. Its severe technological limits are engaged for artistic challenge or nostalgic value, and modern personal computer connectivity methods have been improvised or commercially mass-produced for image retrieval.
The GBC is featured in the 1999 edition of Guinness World Records for being the world's smallest digital camera, though this record has since been broken. In 2000, a professional photographer created a color workflow similar to the world's earliest color photography, to process GBC's grayscale photos through red, green, and blue filters to produce a color photograph. An artist using a Game Boy Camera and three colour process has developed a series of works since 2012, focussing on how the interplay between what the abstracted images reveal and conceal about the photographed environment. As well as using the Game Boy printer within his practice. A PhD student performed astrophotography of scenes including Jupiter, through academic telescopes using GBC. In 2017, a research engineer developed a neural network application to automatically convert GBC monochrome images into color images. Several modern smartphone apps have modes to simulate GBC image quality. In 2016, an Instagram artist included the vintage GBC hardware in his repertoire of high-technology stylized filters, creating a new gallery dedicated only to GBC photography, because its primitive camera "forces you to find a way to take beautiful pictures".

See Also