Full Metal Jousting
Full Metal Jousting was an American reality game show that debuted on the History Channel on February 12, 2012. The show featured 16 contestants, split into two teams of eight, competing in full-contact competitive jousting, a combat sport developed by host Shane Adams since the late 1990s. One by one, the contestants are eliminated until only one remains. That contestant receives a $100,000 grand prize.
Gameplay
Each episode features full-contact jousts in which competitors charge each other on horseback and collide at around 30 miles per hour. Unlike choreographed jousting familiar to many from dinner theater entertainment, Full Metal Jousting features authentic competitive jousting.Equipment
The armor worn by contestants was designed using 14 gauge stainless steel and modern padding materials.The design is based on 16th-century German jousting armor, notably using a steel plate attached to the left shoulder used as a target, called "gridded grand guard" in the show.
The weight of a suit of armor is given as 80 to 90 pounds in the show, corresponding to the weight of historical armor for 16th-century stechen.
The lances used are long, weighing about, made of Douglas fir. Two types of lances were used, a lighter variant with a diameter of, and a heavier variant with a diameter of.
Tournament rules
The group of 16 competitors is split up into two teams: Red Team, coached by Ripper Moore, and Black Team, coached by Rod Walker. The order of team selection and control of the first preliminary joust was awarded based on a joust between the assistant coach of each team. The assistant coach for the black team, Jeremy Oneail, won the initial joust.During the preliminary round, the coach of the team which won the previous joust has "joust control" and picks which two competitors will joust next, one from each team. Each coach then chooses the horse that their team's jouster will use, with the coach of the previous winner's team having first priority. Both jousters have a practice session with their respective horses and coaches, with the actual joust scheduled for the following day.
For the quarterfinals, the competitors are placed into a single-elimination tournament bracket, determined by the host and coaches. Each jouster picks their own horse from a larger pool of available horses, with priority given to the jouster with the highest score in their winning preliminary joust. The winner of each joust advances to the next round, while the loser is eliminated.
If a competitor is chosen for a joust but sustains an injury during practice, his coach chooses another team member to take his place. The injured competitor may return to his team once he has been medically cleared. If a competitor withdraws or is disqualified for any reason, one of the defeated jousters is reinstated, with host Shane Adams and the team coaches making the decision. The reinstated jouster is assigned to the same team as the one who leaves the competition.
Joust rules
The mode of the joust is based on the historical Plankengestech, a type of stechen which was introduced ca. 1530. Planke is the term for the barrier separating the combatants. Special armor designed for this mode of tournament were used from the 1560s.Each joust consists of eight passes down the list. For the first four passes, the lances are 1.25 inches thick. For the remaining passes the lances are increased to 1.5 inches, which are more likely to unseat a jouster. If the lances hit tip to tip, the pass is re-run.
Points are awarded as follows:
- 1 point for striking the opponent with the lance tip
- 5 points for a strike that breaks the lance
- 10 points for unhorsing the opponent
A 5-point penalty is assessed for any of the following infractions:
- Failing to release the horse's reins before impact. This rule is intended to protect the horse from the wrenching impact of two jousters colliding. Two such infractions during one joust will result in the jouster being disqualified and removed from the competition.
- Striking the opponent too far below the gridded grand guard or in the helmet
- Failing to control the horse during the pass; for example, if the horse stops, walks, or veers away from the list instead of charging. This is known as a balk.
If a horse is injured or becomes exceedingly difficult to control, the jouster may call for a substitute. A coach who believes his player's armor has become damaged or dislodged may call for a "safety hold." The judges then inspect the equipment; if they agree with the call, the remainder of the match is delayed until any needed repairs are done.
At the end of eight complete passes, the player with the most points wins. In the event of a tie score, additional passes are run until there is a clear winner. If at any time a competitor cannot complete the joust, they are disqualified and the remaining player is declared the victor. In the event a player is unhorsed, they are given a brief medical check by on-site medical professionals, after which they have two minutes to return to their horse and be ready to joust. Failure to do so results in elimination by knockout, regardless of the score at that point.
Seasons
Full Metal Jousting aired its first season from February to April 2012. The first season was filmed over 38 days in October and November 2011 at Providence Hill Farm in Jackson, Mississippi.A grand prize of $100,000 was awarded to the tournament winner. However, in Season 1, Episode 4 it was revealed that a $25,000 prize would be awarded as well. In the finale, each team chose one of its eliminated members to compete head-to-head for this additional prize.
Season one casting
Casting for the first season began in the summer of 2011 with a casting deadline of July 20, 2011. Candidates were required to be at least 21 years of age, proficient in horseback riding, and a resident or citizen of the United States of America.Around 600 people, including both men and women, applied. 30 applicants were accepted to a week-long boot camp led by the host, Shane Adams, at the end of which the producers and host eventually settled on the final 16 competitors,
aged between 23 and 43. Out of those 16 competitors, five were theatrical jousters working at Medieval Times and another six were professional horsemen.
Season one contestants
Episodes
No. | Title | Original air date |
Episode descriptions are the official descriptions from The History Channel.
Season one preliminary jousts
Season one tournament bracket
After the preliminary jousting completed, three players from the Black team and five players from the Red team advanced into the quarterfinals. The host and coaches decided the quarterfinal match-up, and the rest of the season continued as a single-elimination tournament.Since both players were from the Black team, for visual clarity during this match Knowles' score was designated as Gold.
Since both players were from the Red team, for visual clarity during this match Nodar's score was designated as Silver.
Season one $25,000 joust
In Season 1, Episode 4 it was revealed there would also be a $25,000 prize awarded. Each team was asked to nominate one member of their team, not already in the finals, who would compete prior to the final joust.The Black team decided on two players they felt deserved to be in the $25,000 joust, Rope Meyers and Jack Mathis. For their final decision they had a coin toss. The coach for the Black Team, Rod Walker, was asked to flip a coin, and prior to the coin toss Jack Mathis was asked to call it; he chose "tails". The toss was "heads", and Rope Meyers was in the $25,000 joust for the Black Team.
The Red team decided to hold a secret ballot. There were two votes for David Prewitt, two votes for Josh Avery, and three votes for John Stikes who would now face Rope Meyes in the $25,000 joust for the Red Team.
Rope Meyers won the $25,000 joust with a score of 6 to 2.