Fat Princess


Fat Princess is an action real-time strategy video game developed by Titan Studios and published by Sony Computer Entertainment for the PlayStation 3. It was released in North America, Europe and Australia on July 30, 2009, and in Japan on December 25, 2009 as Pocchari Princess. It was included on the "Best of PlayStation Network Vol. 1" compilation disc, released on June 18, 2013. A PlayStation Portable version, titled Fat Princess: Fistful of Cake, was released in 2010.
Fat Princess is a multiplayer game for up to 32 players, with the basic goal of rescuing the Princess and bringing her back to the team's base, a twist on capture the flag. The players pick up and carry cakes to feed the Princess, which makes her heavier and harder for the enemy to carry back to their own castle. The game contains six character classes and three downloadable classes, each of which contributes to the team's task of capturing the princess in a unique way.
A sequel, Fat Princess Adventures, was released in December 2015 for PlayStation 4.

Gameplay

In Fat Princess, players play as team members. There are two teams, red and blue, with up to 16 members each. To make their opponents' task more difficult, players can feed the captive princess cake slices. With each slice, she becomes heavier and harder to carry back to her respective castle. Over time, the effect of the cake wears off.
Players can change their character classes and abilities by picking up hats that are generated by the hat machines at their team's castle. Hats can also be found on the warzone where enemies have fallen. The game's six classes are the Villager, Priest, Mage, Warrior, Ranger, and Worker with three additional classes from Fat Roles add-on pack. Each class has its own unique set of abilities and skills, and different amount of health. When damage is taken, the health level is reduced and all classes except giant can sit to eat cake in order to restore health. The three classes from Fat Roles add-on pack do not come from hat machines, instead they come from a magic hat. Players can pick up this hat and press to switch between the three classes.
Players can also upgrade hat machines, and construct fortifications and siege equipment using resources like woods and ores, which can be gathered from various locations on each map. Upgrades provide alternative weapons or attacks to each class. The three classes that do not come from hat machines cannot be upgraded, but they have magic points that will accumulate as time goes and once the bar is full, they can use special abilities. Pirates can fire cannonballs, Ninjas can turn invisible, and Giants can eat enemies and regain health.
Other interactive objects are bombs, potions that turn players into chickens when thrown, and torches that most classes can use to ignite their weapons to do additional damage.
There are several modes featured:
A private beta for the game was held in June 2009.
There were several supporting reports dealing with the game's release date before it was confirmed for release on July 30, 2009. While some sources presently indicate the game should be ready by "late August", it was later revealed by the SCEE PlayStation Store team that, while the game will have a simultaneous local release, its release window could only be told as " some point this century".

PlayStation Home

In PlayStation Home from July 30 to September 10, 2009, Sony launched a new event in PlayStation Home, which involved the player embarking on a "very special confectionery quest." The event was called "Fat Princess: Quest for Cake". In this quest the users had to hunt down eight pieces of cake locked in cages and when they managed to do this successfully they were rewarded with a "Fat Princess: Throne" for their personal apartment. This event was being held in the European and North American versions of PlayStation Home in a specially decorated PlayStation Events Space. The spaces used were Events Landing and The Gallery. The event was also held in the Asian version of Home but began on 27 August 2009 and ended on 10 September 2009. An interesting note about this event is that the redesigning of the Events Landing and The Gallery spaces and the event were done by nDreams, the company behind the world's first console-based alternate reality game, Xi, which was also based in Home.

Fat Roles

On June 19, 2010 an add-on pack named "Fat Roles" was released, adding three new character classes: Pirate, Ninja and Giant. A free patch released alongside the DLC added support for same-screen co-op, clan tags and password-protected private games.

PSP version

A PSP port, titled Fat Princess: Fistful of Cake, was made by SuperVillain Studios and published by Sony Computer Entertainment in March 2010. There are four new multiplayer modes exclusive to the PSP version: Demolition, Dilapidation, Grim Reaper, and Jailbreak. There are also six more levels than the original, and an expanded single-player story mode with the new modes added into the storyline.

Reception

The original Fat Princess received "generally favorable reviews", while Fistful of Cake received "average" reviews, according to the review aggregation website Metacritic. IGN praised the PS3 version's versatility and charm. GameTrailers gave the same console version the award of Best Downloadable Game of 2009. Some feminist groups criticized the game's premise, accusing it of reinforcing stereotypes and promoting prejudice against overweight women. Titan Studios' art director, James Green, responded to the criticism with an email: "Does it make it better or worse that the concept artist is a girl?"
411Mania gave the PS3 version 8.5 out of 10 and called it "a breath of fresh air: A good multiplayer game that is not another generic shooter, with an excellent art style, quirky charm and well-balanced units. Two thumbs up for Fat Princess." However, The A.V. Club gave it a B− and said that "the core design, which seems so elegant at first, leads either to quick decisions between teams of unmatched skill, or long slogs worthy of a Russian winter campaign. When the action drags on, the not-inconsiderable cute factor starts to wear away. Fat princesses need love, sure, but they also need more complex characters to earn it." Teletext GameCentral gave it six out of ten and said, "The princess may have bitten off more than she can chew with her clever but confused multiplayer melees."