False protagonist
In fiction, a false protagonist is a literary technique, often used to make the plot more jarring or more memorable by defying the audience's preconceptions, whereby a character who the audience assumes is the protagonist is later revealed not to be.
A false protagonist is presented at the start of the fictional work as the main character, but is then removed from the role, often killed or relegated to a different role in the story.
Overview
In film, a character can be made to seem like the main protagonist based on a number of techniques. Star power is a very effective method; audience members generally assume that the biggest "name" in a movie will have a significant part to play. An abundance of close-ups can also be used as a subliminal method. Generally, the star of a film will get longer-lasting and more frequent close-ups than any other character, but this is rarely immediately apparent to viewers during the film. Alternatively, the false protagonist can serve as the movie's narrator, encouraging the audience to assume that the character survives to tell the tale.Many of the same techniques used in film can also apply to television, but the episodic nature adds an additional possibility. By ending one or more episodes with the false protagonist still in place, the show can reinforce the viewers' belief in the character's protagonist status. Also, because TV shows often have changes of cast between seasons, some series can have unintentional false protagonists: characters who begin the series as main characters but then are replaced early in the show's run by other characters entirely. When the series is viewed as a whole, this can lead to the appearance of a false protagonist.
In video games, a false protagonist may initially be a playable character, only to be killed or revealed to be the antagonist. One key way in which video games employ the method that differs from uses in non-interactive fiction is by granting the player direct control over the false protagonist. Since most video games allow a player to control only the main characters, the sudden demise of the character that is being controlled serves to surprise the player.
Examples
Literature
- The Book of Samuel begins with Samuel's birth and God's call to him as a boy. At this point, the readers are led to believe that Samuel is the central figure in the book. By the sixteenth chapter, the book starts to primarily focus on David.
- The story of Aladdin in the Arabian Nights begins with a sorcerer making a difficult journey all the way from Morocco to China, on a quest for a marvelous magic lamp - giving the clear impression that he is the protagonist. Even when he makes contact with the boy Aladdin, pretending to be his long-lost uncle, this is still told from the sorcerer's point of view. Only after the sorcerer quarrels with Aladdin and leaves him trapped in a dark cavern does the point of view shift to Aladdin and it becomes clear that he is the true protagonist and that the sorcerer is the story's antagonist.
- George R. R. Martin's novel A Game of Thrones, the first entry in the A Song of Ice and Fire epic fantasy series, features chapters told from the point of view of numerous characters, but the most prominent is Ned Stark, who is the viewpoint character for the greatest number of chapters; in the television adaptation Game of Thrones he was portrayed by Sean Bean, the best-known actor in the cast. He appears to be the novel's main protagonist until the final chapters, in which he is unexpectedly executed.
- Kumo Kagyu's Light Novel Goblin Slayer begins Volume 1 with a trio of adventurers recruiting a Priestess for a Goblin killing contract where the trio are eaten, poisoned to death, and reduced to a vegetative state from the trauma. Before she was harmed the Priestess was rescued by the legendary Goblin Slayer who replaces her 3 three escorts as the protagonist.
- The New Jedi Order series of the Star Wars Legends continuity appears to set Anakin Solo up as the main protagonist; however, he is killed off halfway through the series, paving the way for his brother Jacen.
Film
- Alfred Hitchcock's film Psycho opens with Marion Crane as the main character. However, she is killed partway through the film, making the murder far more unexpected and shocking. Hitchcock felt that the opening scenes with Marion as the false protagonist were so important to the film that when it was released in theaters, he compelled theater owners to enforce a "no late admission" policy.
Video games
- Bandai Namco's Tekken fighting game series featured Kazuya Mishima as the protagonist of Tekken 1 and a major antagonist for each game after that. He participates in the King of Iron Fist Tournament hosted by his abusive father Heihachi Mishima. Believing he killed his father, Kazuya appointed himself CEO of the Mishima Ziabatsu. Rather than cleansing the company of his father's corrupt practices, he engaged in ruthless endeavors such as extortion, kidnapping, genetic engineering, seizing control of Hokkaido, and used his vast wealth to carry out his plans for world domination. Even after Heihachi regained control of the Zaibatsu and seemingly killing Kazuya, he remained a major antagonist, eventually gaining control over his Devil Gene transformation and converting G Corporation into a military company as its shadow head. In the lore this is explained as part of the Mishima family's nature to kill and betray each other in a cycle of revenge which Jin Kazama, Kazuya's son and Tekken's true protagonist, seeks to break.
- , developed and published by Konami, begins with the player controlling the preceding game's protagonist Solid Snake, who is investigating the creation of a new Metal Gear. The tanker Snake is on sinks, and he is presumed dead. For the rest of the game, the player controls Raiden, a rookie FOXHOUND operative, even after Snake is revealed to be alive. Hideo Kojima, the game's writer and director, explained his motivation for falsely advertising Snake as the game's protagonist to strengthen its theme of identity, as well as better showing Snake as a skilled special agent through the eyes of a rookie.
- Assassin's Creed III, developed and published by Ubisoft, begins with the player controlling an ancestor of the games titular Assassin's Order, Haytham Kenway, believing him to be an Assassin as well. Haytham fights alongside members of the American Revolution, eventually saving and becoming intimate with a Native American woman, who bears his son. It is eventually revealed that Haytham is actually a member of the Templar Order, the sworn enemies of the Assassin's. Hereafter, the player takes control of Haytham's son who trains as an Assassin, taking the name Connor, and fighting the Templar's influence in the revolting colonies. His journey leads him all the way to Haytham himself, whom he fights in the games climax.
- The Last of Us Part II, developed by Naughty Dog and published by Sony Interactive Entertainment, introduces the antagonist Abby early in the story when she kills the first game's protagonist, Joel, for unknown reasons. Ellie, the first game's secondary protagonist, seeks revenge and is controlled by the player over three in-game days until she encounters Abby again. At this point, the player begins controlling Abby in a flashback, playing the same three days from her perspective and learning her motives for killing Joel. Upon reaching the point of her encounter with Ellie, the player fights her while in control of Abby. The player then alternates between both characters, culminating in a final showdown against Abby while playing as Ellie.
Television
- Anime series Gurren Lagann, produced by Studio Trigger and premiering in 2007 gives Kamina a large amount of focus. The story is told from his point of view until Episode 8, where a plot twist has Kamina sacrifices himself and delegate trust in his younger brother Simon, who takes the role as the protagonist.