Fallen London
Fallen London, originally Echo Bazaar, is a browser-based interactive narrative game developed by Failbetter Games and set in "Fallen London", an alternative Victorian London with gothic overtones. The franchise subsequently expanded to other games, including Sunless Sea and its sequel Sunless Skies.
The game has been running continuously since October 2009. In June 2018, the website received a major graphical update, with a page redesign as well as better scaling across devices and HTTPS integration.
Setting
The eponymous bazaar of the game is a sentient being. It is curated by several Masters, each with their own control over Fallen London's business. The monarch of the city, Her Enduring Majesty the Traitor Empress, sold the city to the bazaar to spare the life of her husband Albert, Prince Consort, in 1861. The entire city was then taken beneath the surface by a swarm of bats, where it has remained for over thirty years.London is only the latest, fifth city to be taken underground in a pattern stretching across thousands of years, although certain storylines show that it has not lost contact with the outside world. Surrounding Fallen London is the Unterzee, a subterranean ocean the size of Europe with many islets and infested with monstrous sea life; experienced players may sail across it to visit other locations in connection with story lines based in Fallen London. Among these is Polythreme, a country where inanimate objects become alive and sentient, the Iron Republic, a devil-ruled place in which even reality is subject to the capricious and constantly changing written laws, the Elder Continent where ebony skinned men and tigers live forever and the Khanate, a rival nation to Fallen London made up of the descendants of the fourth city that was taken, Karakorum.
Fallen London has also found itself much closer to Hell: devils appear constantly and casually in various storylines, and even maintain an embassy in the city itself. A dream-realm, Parabola, is closer to London than to surface locations, and is sometimes visible through mirrors.
Gameplay
Players take the role of new arrivals to the underground down on their luck, and make their way to the cream of the crop of the city's various legal and illegal activities. Players are gentlebeings of leisure, plumbing the vices and secrets of Fallen London. They have no living expenses, and though players may choose a profession for a periodic income, they can publish a newspaper, serve out repeated prison sentences and feed deliverymen to a man-eating plant without harming their job security.Stats are used to track the player character's abilities and their position in the questlines; a character may accumulate hundreds. Four of these are the character's main attributes and constantly used for succeeding in actions, though failure may also increase the corresponding menace. If any menace rises too high, the character is removed to a side location to work it off.
The game can't be won, but can be lost. A questline to "Seek Mr. Eaten's Name", about destructive obsession, requires the player to damage their character in like manner repeatedly, until its completion leaves the character permanently unplayable. The game requires players to opt into this questline and warns them against playing it.
Development
began solo development of Fallen London as an amateur project in June 2009, creating the setting, building the site and writing the initial content. He had originally intended the game to be an entirely text-based experience, but quickly realised that art would enhance the project, and recruited a friend, Paul Arendt."Paul came on board because I wanted to write and code but I can't draw," says Kennedy. The original plan was to pay Arendt outright for his illustration work. "I said, 'I want to pay you as I want this to be a professional thing.' He said, 'Cut me in for a percentage,' and I said, 'Sure, that's great! I don't need to give you any money now! But you realise we're probably not going to make any actual money out of it?'" He claps his hands together. "We've been on salary for three years now, so... so that worked out."The site launched initially in October 2009 as an entirely free site, and introduced free-to-play elements in January 2010. Kennedy and Arendt recruited a number of other friends to write additional content, and over the years, the writing of Fallen London became a collective endeavour.
Fallen London is built on Failbetter's Storynexus engine. Kennedy has explained that creating Storynexus was the original motivation behind the creation of Fallen London. The company's plan was to develop Storynexus as an open platform, but later described Storynexus as a "failure".
Release
Fallen London was released in 2009 as a browser game. An iOS and Android version was released in 2016, but was retired in 2018.Reception
Fallen London has received positive reviews, with much praise going to its writing and worldbuilding. Dan Zuccarelli of Gamezebo, calling the game "one of the best browser games ever played", pointed to the game's "compelling but not overwhelming" story as its main feature. Rock, Paper, Shotgun's Adam Smith wrote in favour of its writing style along with its "inventive setting", "dripping with lore". He noted how most of the discovery comes from the player working things out for themselves.Emily Short found it "almost entirely about setting". She gave credit to the quality of the game's prose and its "reasonably consistent" worldbuilding, though thought the game could be used for "something plottier". Short noted the "grinding" in the game, but found the daily time investment to play the game small enough to overlook its gameplay's "slightness".
However, Short subsequently went on to become a writer for the game, and in late 2019 joined Failbetter as creative director.
The game won The Escapist "Best Browser-Based Game" award for the year 2009.
Spin-off media
Sunless Sea and its sequel, Sunless Skies, are roguelike spin-offs of Fallen London.On 22 September 2018, Failbetter Games released Skyfarer RPG, a rules light, highly narrative indie pen-and-paper role-playing game to accompany Sunless Skies.
Tales of Fallen London: The Silver Tree, a prequel to Fallen London, was released on 23 October 2012. The Silver Tree is also a browser-based choose-your-own-adventure game, but occurs roughly five hundred years before the time of Fallen London and focuses on the events surrounding the fall of the Fourth City, Karakorum, capital of the Mongol Empire. A tabletop game titled Knife & Candle was in development, but John Harper stated that the game "didn't come together".