Dynamite Dan


Dynamite Dan is a platform game written by Rod Bowkett for the ZX Spectrum and published by Mirrorsoft in 1985. It was ported to the Amstrad CPC, Commodore 64, and MSX.
A sequel, Dynamite Dan 2, was released the following year.

Gameplay

The game starts where Dan lands his airship on the top of the evil Dr Blitzen's hideout. The aim of the game is to find eight sticks of dynamite that are placed randomly around the playing area whilst avoiding the perils of the game such as moving monsters, drowning and falling from great heights. Once Dan has all eight sticks of dynamite, the player must make their way to the central safe to blow it open and steal the plans for the evil doctor's Death Ray and escape to his airship.
The playing area is one large building split up into multiple screens that wrap around a central elevator. Each screen contains a number of moving monsters that, once the player moves into them, are destroyed but take off a life in return. The only exception to being destroyed once walked into are Dr Blitzen and his assistant Donner who are both located on the same screen as the safe. Other perils to Dan's life include running out of energy. If Dan should also fall into the underground river that flows beneath the building, the player will receive a game over unless Dan had picked up oxygen, in which case they will be sent back to the start of the game.
Once completed, the game provides a secret code to be deciphered and a telephone number to call with the answer. While the number no longer works now, the prize was a ride in the Mirrorsoft blimp.
The background music when choosing the game settings and waiting for the game to start is the third movement from Wolfgang Amadeus Mozart's Piano Sonata No. 11 in A major, K. 331.

Reception

The readers of Crash magazine voted it the best platform game of the year. The ZX Spectrum version was voted the 24th best game of all time in a special issue of Your Sinclair magazine in 2004.